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    <title>topic Re: CineRender Surface Channel Tutorial Series - starting today in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287241#M1566</link>
    <description>ASM Techbase's Part 6 of this Surface Material Series is looking at the Environment channel. This channel is very helpful if your model has very little or no surrounding 3D model content. The Environment Channel helps with this problem to get better reflection on glass, metal or any other surface which has some slight reflection.&lt;BR /&gt;
&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/7zSctYBigSo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
    <pubDate>Thu, 30 Jan 2020 09:17:42 GMT</pubDate>
    <dc:creator>Carstenem</dc:creator>
    <dc:date>2020-01-30T09:17:42Z</dc:date>
    <item>
      <title>CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287236#M1561</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;ASM Techbase is today starting with Part 1 of the CineRender Surface Material Series. The first Tutorial covers the size and color channel. This series is going through all the important Surface Channels you need to create any custom material you want. Enjoy Carsten&lt;BR /&gt;
&lt;BR /&gt;
Link for Part 1 of the Surface Channel Size + Color here: &lt;BR /&gt;
&lt;BR /&gt;
&lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/Sob8RLBKgQ4" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:35:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287236#M1561</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2023-05-11T09:35:48Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287237#M1562</link>
      <description>ASM Techbase just uploaded Part 2 of the CineRender Surface Material Series. Part 2 covers the Diffuse Channel. This series is going through all the important Surface Channels you need to create any custom material you want. Enjoy Carsten&lt;BR /&gt;
&lt;BR /&gt;
Link for Part 2 of the CineRender Surface Channel - Diffuse here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/WmLLLI31UtI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Wed, 15 Jan 2020 08:43:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287237#M1562</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-01-15T08:43:47Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287238#M1563</link>
      <description>ASM Techbase's Part 3 of this Surface Material Series is looking at the Luminance channel. If you know how to use it , you can achieve some excellent looking results. Actually, you can use this skill to slightly lighten up a dark ceiling as example. I know this is cheating a bit but if you run out of time to deliver your CGI to the client and this helps, nobody will ask you how you did it &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; Enjoy Carsten&lt;BR /&gt;
&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/inHefDGPJAI" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Thu, 16 Jan 2020 09:29:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287238#M1563</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-01-16T09:29:01Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287239#M1564</link>
      <description>ASM Techbase continues this week with the CineRender Surface Material Series. Part 4 of this Surface Material Series is looking at the Transparency channel. &lt;BR /&gt;
This channel is essential to know if you do 3D Visualisations. Every building has windows and many of them have handrails which have transparency when constructed with a type of glass ( clear, tinted, frosted, etc. ) &lt;BR /&gt;
The tutorial is showing you the ins and outs of the CineRender transparency channel including refraction.&lt;BR /&gt;
&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/2btKJ3te0RY" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Tue, 21 Jan 2020 21:11:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287239#M1564</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-01-21T21:11:22Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287240#M1565</link>
      <description>The CineRender Reflection channel is part 5 of this CineRender Surface Material Series from ASM Techabse. Reflections are almost every where on surface materials, if not a sharp one then usually some blurred reflections. This is one of the most important channels to master, if you want to create realistic surface materials.&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/tPBMoisSdfQ" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Thu, 23 Jan 2020 22:25:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287240#M1565</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-01-23T22:25:28Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287241#M1566</link>
      <description>ASM Techbase's Part 6 of this Surface Material Series is looking at the Environment channel. This channel is very helpful if your model has very little or no surrounding 3D model content. The Environment Channel helps with this problem to get better reflection on glass, metal or any other surface which has some slight reflection.&lt;BR /&gt;
&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/7zSctYBigSo" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Thu, 30 Jan 2020 09:17:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287241#M1566</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-01-30T09:17:42Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287242#M1567</link>
      <description>Part 7 of the CineRender Surface Materials series is about the bump + normal map channel. These channels are almost always in use by me, as they are really important in regards to make a material look realistic. The tutorial will also explain the difference between a bump map and a normal map.&lt;BR /&gt;
&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/wG_p4cNgZMc" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Thu, 06 Feb 2020 07:53:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287242#M1567</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-02-06T07:53:01Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287243#M1568</link>
      <description>ASM Techbase continues this week with the CineRender Surface Material Series. Part 8 of this Surface Material Series is looking at the channels of alpha + glow. The Alpha channel is a really important one so don't miss it !&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/-FrDQd8_s6M" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Tue, 25 Feb 2020 22:46:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287243#M1568</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-02-25T22:46:30Z</dc:date>
    </item>
    <item>
      <title>Re: CineRender Surface Channel Tutorial Series - starting today</title>
      <link>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287244#M1569</link>
      <description>Part 9 of the CineRender Surface Materials series is about the displacement + grass channel. You will see an interesting fact for the displacement map in CineRender. The grass channel is very powerful and looks great if you know how to use it right.&lt;BR /&gt;
Link here: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/ZVsbpljTtnk" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;</description>
      <pubDate>Wed, 26 Feb 2020 09:53:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/CineRender-Surface-Channel-Tutorial-Series-starting-today/m-p/287244#M1569</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2020-02-26T09:53:06Z</dc:date>
    </item>
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