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    <title>topic Re: That old chestnut - in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103112#M15905</link>
    <description>&lt;FONT color="#1B00FF"&gt;&lt;BR /&gt;
1) LW skyobject - cold/blue colour - fill light - no shadow - set on 'realistic method'&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
With no shadow, it will be faster not set on "Realistic" since that uses raytracing and can only use one processor to do the rendering. &lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#00F5FF"&gt;2) LW sun - warm/yellow light - key light - shadow&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
Of course you mean the built-in sun set to "realistic." Increase divergence for softer light.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#A300FF"&gt;3) 'Dwight Light' - inverted sunobject - cold/blue light - no shadow&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
ok.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#A300FF"&gt;I have noticed when I use the LW skyobject set on 'realistic method'&lt;BR /&gt;
my rendering has a fuzziness quality added to it? Is this the norm?&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
yes. but slow rendering.</description>
    <pubDate>Tue, 11 Dec 2007 17:28:43 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2007-12-11T17:28:43Z</dc:date>
    <item>
      <title>That old chestnut -</title>
      <link>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103110#M15903</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi All,&lt;BR /&gt;
&lt;BR /&gt;
I am currently faffing about with the attached rendering, and while searching about this forum have found many different opinions regarding your initial/basic Lightworks (for ArchiCAD 10) light setup before one starts to tweak settings.&lt;BR /&gt;
&lt;BR /&gt;
Am I close or far off with the following -&lt;BR /&gt;
&lt;BR /&gt;
1) LW skyobject - cold/blue colour - fill light - no shadow - set on 'realistic method'&lt;BR /&gt;
&lt;BR /&gt;
2) LW sun - warm/yellow light - key light - shadow&lt;BR /&gt;
&lt;BR /&gt;
3) 'Dwight Light' - inverted sunobject - cold/blue light - no shadow&lt;BR /&gt;
&lt;BR /&gt;
I have noticed when I use the LW skyobject set on 'realistic method'&lt;BR /&gt;
my rendering has a fuzziness quality added to it? Is this the norm?&lt;BR /&gt;
&lt;BR /&gt;
Anyways, as per usual, your comments and advice is always welcome.&lt;BR /&gt;
&lt;BR /&gt;
Your friendly neighbourhood Stonethrower&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:42:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103110#M15903</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:42:23Z</dc:date>
    </item>
    <item>
      <title>Re: That old chestnut -</title>
      <link>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103111#M15904</link>
      <description>PS - sorry for zipping the image... but my internet at work here tends to throw a proverbial mickey-fit every time I try to upload unzipped???</description>
      <pubDate>Tue, 11 Dec 2007 14:28:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103111#M15904</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-11T14:28:36Z</dc:date>
    </item>
    <item>
      <title>Re: That old chestnut -</title>
      <link>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103112#M15905</link>
      <description>&lt;FONT color="#1B00FF"&gt;&lt;BR /&gt;
1) LW skyobject - cold/blue colour - fill light - no shadow - set on 'realistic method'&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
With no shadow, it will be faster not set on "Realistic" since that uses raytracing and can only use one processor to do the rendering. &lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#00F5FF"&gt;2) LW sun - warm/yellow light - key light - shadow&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
Of course you mean the built-in sun set to "realistic." Increase divergence for softer light.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#A300FF"&gt;3) 'Dwight Light' - inverted sunobject - cold/blue light - no shadow&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
ok.&lt;BR /&gt;
&lt;BR /&gt;
&lt;FONT color="#A300FF"&gt;I have noticed when I use the LW skyobject set on 'realistic method'&lt;BR /&gt;
my rendering has a fuzziness quality added to it? Is this the norm?&lt;BR /&gt;
&lt;/FONT&gt;&lt;BR /&gt;
&lt;BR /&gt;
yes. but slow rendering.</description>
      <pubDate>Tue, 11 Dec 2007 17:28:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103112#M15905</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-12-11T17:28:43Z</dc:date>
    </item>
    <item>
      <title>Re: That old chestnut -</title>
      <link>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103113#M15906</link>
      <description>Hi Stoney!&lt;BR /&gt;
&lt;BR /&gt;
Good start, here a few points that strike me immediately.&lt;BR /&gt;
&lt;BR /&gt;
- Lighting - Increase no. of samples in realistic skyobject to 400+ to help remove the grainyness. May take a while to render, but will be pretty!&lt;BR /&gt;
Rotate the angle of the sun to come from top left. This should put some nice shadows on the righthand side of the building, and give a better feeling of depth.&lt;BR /&gt;
As Dwight mentions, the shadows look too 'crisp'. Try a divergence angle of maybe 1.5 degrees in whatever sun you are using.&lt;BR /&gt;
&lt;BR /&gt;
- Textures - Change the wood textures you have applied to the windows to a horizontal version.&lt;BR /&gt;
Change grass to a better texture.&lt;BR /&gt;
Texture to garage door is 'weird' (spotty?).&lt;BR /&gt;
Terracotta chimney pots with a slate roof? Yuk!! Change to gray! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
- Modelling - Model the ridges as a semicircular custom profile with a stripy texture applied. This greatly reduces the number of polygons to render.&lt;BR /&gt;
Don't forget to extend the eaves overhang on the dormer windows. It looks wrong when it is in line.&lt;BR /&gt;
Step in front of garage looks incorrect. You would need a 4x4 to get over the kerb! SEO out a ramp maybe.&lt;BR /&gt;
Rainwater downpipes are too dominant. Also look too large a diameter. Try 65-70mm dia. instead.&lt;BR /&gt;
&lt;BR /&gt;
- Composition - Add some interest to the background, either a photo taken on-site or perhaps a simpler one of just some trees and cloudy skyline.&lt;BR /&gt;
Add trees, bushes, people etc around the site in general. Perhaps add these in photoshop afterwards.&lt;BR /&gt;
Increase eye level height slightly. It looks a fraction too low?&lt;BR /&gt;
&lt;BR /&gt;
I hope some of those points may be useful to you. I hope I haven't been overly critical. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;  &lt;BR /&gt;
Don't forget to show us how you get on!&lt;BR /&gt;
&lt;BR /&gt;
Pete.</description>
      <pubDate>Tue, 11 Dec 2007 20:45:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/That-old-chestnut/m-p/103113#M15906</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-12-11T20:45:25Z</dc:date>
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