<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: 8&amp;quot; White CMU Texture in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103541#M17211</link>
    <description>&lt;BLOCKQUOTE&gt;Brian wrote:&lt;BR /&gt;That worked great, Dwight!  Except the horizontal joints don't track as they turn the corner of a wall.  After the horizontal joint turns the corner it seems to be about 1/2 course (4") high (or low depending on where you're measuring to).  Any suggestions?&lt;BR /&gt;
&lt;BR /&gt;
Thanks again for your help on this!&lt;/BLOCKQUOTE&gt;

?  Do you have any screenshot?</description>
    <pubDate>Tue, 27 Feb 2007 16:04:19 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-02-27T16:04:19Z</dc:date>
    <item>
      <title>8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103532#M17202</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Could anyone direct me to a link containing a WHITE-PAINTED 8" CMU texture, please?  Or, better yet, is there a way to duplicate and modify the existing "Surf-8" CMU" material to look like it is painted white in a LightWorks PhotoRendering?  I've played with numerous settings in the LightWorks Engine menu of the Materials window with no successful results. &lt;BR /&gt;
 &lt;BR /&gt;
Thanks for your help!&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:59:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103532#M17202</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:59:21Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103533#M17203</link>
      <description>There's many things that COULD be done, but the most direct fix you can apply is to change the Colour Shader as indicated in the attachment.&lt;BR /&gt;
&lt;BR /&gt;
Make the grid light grey and the background white.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Increase light reflectance until the tiles get bright enough.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/10090i8DFA92184FFFC0B9/image-size/large?v=v2&amp;amp;px=999" border="0" alt="CMU 8x8 material.jpg" title="CMU 8x8 material.jpg" /&gt;</description>
      <pubDate>Sat, 24 Feb 2007 21:38:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103533#M17203</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-24T21:38:27Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103534#M17204</link>
      <description>Dwight:&lt;BR /&gt;
&lt;BR /&gt;
Thanks for your help.  Unfortunately, I can't make the grid stagger 8" as in a typical running bond.  Also, the block has lost the "realistic" quality that I assume it was pulling from the texture image itself.  Is there a way to duplicate and alter the texture image so that the block in the image is actually white instead of gray?  Or is there another suggestion you may have?  My goal is to make the materials in these renderings as realistic as possible.  I've attached an image of part of the rendering with the settings from your last suggestion (you can compare the block against a white ceiling tile). Thanks again for your help and any further assistance would be greatly appreciated!&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6604i5FAA76EB573FC933/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Picture 3.jpg" title="Picture 3.jpg" /&gt;</description>
      <pubDate>Mon, 26 Feb 2007 15:18:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103534#M17204</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-02-26T15:18:50Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103535#M17205</link>
      <description>We stack our CMU's - not running.&lt;BR /&gt;
&lt;BR /&gt;
So how about this one, then?</description>
      <pubDate>Mon, 26 Feb 2007 16:51:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103535#M17205</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-26T16:51:56Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103536#M17206</link>
      <description>Color shader PLAIN = white&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/16396i6205608D80E3DE96/image-size/large?v=v2&amp;amp;px=999" border="0" alt="see emm use 2.jpg" title="see emm use 2.jpg" /&gt;</description>
      <pubDate>Mon, 26 Feb 2007 16:52:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103536#M17206</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-26T16:52:35Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103537#M17207</link>
      <description>Here's the wrapped height map. Unzip and save to the library - then reload.</description>
      <pubDate>Mon, 26 Feb 2007 16:53:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103537#M17207</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-26T16:53:27Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103538#M17208</link>
      <description>here's the height map/displacement setting&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/37510i42BE637CA4BC0A2B/image-size/large?v=v2&amp;amp;px=999" border="0" alt="white porcelain CMU dialog.jpg" title="white porcelain CMU dialog.jpg" /&gt;</description>
      <pubDate>Tue, 27 Feb 2007 07:03:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103538#M17208</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-27T07:03:04Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103539#M17209</link>
      <description>here's the result.</description>
      <pubDate>Tue, 27 Feb 2007 07:03:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103539#M17209</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-27T07:03:44Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103540#M17210</link>
      <description>That worked great, Dwight!  Except the horizontal joints don't track as they turn the corner of a wall.  After the horizontal joint turns the corner it seems to be about 1/2 course (4") high (or low depending on where you're measuring to).  Any suggestions?&lt;BR /&gt;
&lt;BR /&gt;
Thanks again for your help on this!</description>
      <pubDate>Tue, 27 Feb 2007 15:48:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103540#M17210</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-02-27T15:48:17Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103541#M17211</link>
      <description>&lt;BLOCKQUOTE&gt;Brian wrote:&lt;BR /&gt;That worked great, Dwight!  Except the horizontal joints don't track as they turn the corner of a wall.  After the horizontal joint turns the corner it seems to be about 1/2 course (4") high (or low depending on where you're measuring to).  Any suggestions?&lt;BR /&gt;
&lt;BR /&gt;
Thanks again for your help on this!&lt;/BLOCKQUOTE&gt;

?  Do you have any screenshot?</description>
      <pubDate>Tue, 27 Feb 2007 16:04:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103541#M17211</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-02-27T16:04:19Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103542#M17212</link>
      <description>You'll need to align the texture.&lt;BR /&gt;
&lt;BR /&gt;
SEE 3D TEXTURE ALIGNMENT IN ARCHICAD HELP.&lt;BR /&gt;
&lt;BR /&gt;
While you can align the texture by anchoring it the lower corner of each wall, you can't see the LightWorks material in OpenGL. Working blind.</description>
      <pubDate>Tue, 27 Feb 2007 16:21:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103542#M17212</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-02-27T16:21:23Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103543#M17213</link>
      <description>Can you help me with this one, Dwight (others welcome)?&lt;BR /&gt;
&lt;BR /&gt;
I have selected all appropriate walls and used the "align 3D texture" command. Elevations with vectorial fills look fine, OpenGL 3D window looks fine, but Lightworks rendering does not align.&lt;BR /&gt;
&lt;BR /&gt;
Image shows Open GL on left, red cross indicates texture origin, lower arrow is adjoining walls where texture shifts, and upper arrow is a change of wall plane of only 20mm. Lightworks material settings on right.&lt;BR /&gt;
&lt;BR /&gt;
What's the problem?&lt;BR /&gt;
&lt;BR /&gt;
Cheers</description>
      <pubDate>Fri, 23 Mar 2007 02:22:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103543#M17213</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T02:22:51Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103544#M17214</link>
      <description>Duh?? Can't explain it.</description>
      <pubDate>Fri, 23 Mar 2007 02:29:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103544#M17214</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2007-03-23T02:29:43Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103545#M17215</link>
      <description>If &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;you&lt;E&gt;&lt;/E&gt; can't explain it, what hope do I have?  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cry.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 23 Mar 2007 02:35:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103545#M17215</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T02:35:21Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103546#M17216</link>
      <description>...and on a side note, why is my image full size in the preview window and I'm getting this error message displayed when I submit to the Forum?</description>
      <pubDate>Fri, 23 Mar 2007 02:39:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103546#M17216</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T02:39:30Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103547#M17217</link>
      <description>I've got this &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_twisted.gif" style="display : inline;" /&gt; problem sometimes too. Easiest explanation must be. It's a BUG....   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cool.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
S2art, you don't have a hiddenline view of your model, where I can se how your walls are build?</description>
      <pubDate>Fri, 23 Mar 2007 06:46:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103547#M17217</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T06:46:22Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103548#M17218</link>
      <description>Tobias&lt;BR /&gt;
&lt;BR /&gt;
I will try to sort something out on Monday when i'm back at work. It's Friday night already and I'm at home having a beer!&lt;BR /&gt;
&lt;BR /&gt;
But it's pretty simple, ground floor walls to first floor level, composites to show wall framing, cavity and brick veneer. Additional 3D only items where necessary to add bits like the additional thickness of veneer over  top of first floor windows....</description>
      <pubDate>Fri, 23 Mar 2007 10:51:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103548#M17218</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T10:51:03Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103549#M17219</link>
      <description>&lt;BLOCKQUOTE&gt;s2art wrote:&lt;BR /&gt;I will try to sort something out on Monday when i'm back at work. It's Friday night already and I'm at home having a beer!&lt;/BLOCKQUOTE&gt;

You are a bit crazy, night when it's day?  Are you walking upsidedown too?  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Even the easiest model can make textures go  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_evil.gif" style="display : inline;" /&gt;  . And there are a few workarounds to use, but I don't know if it helps you before I know how your model is build. &lt;BR /&gt;
A wall that have been cut could sometimes change direction. Turn on Walls beams reference line and look if directions are the same. It should be, or else you could get textureproblems.&lt;BR /&gt;
&lt;BR /&gt;
Next is to check if your texture are rotated 180 degree, it happens to often that textures at above situtions are rotated 180 degress. You can't reset this back, you have to rotate it manually, sometimes 180degress 2 times. Weird, but it helps me sometimes.</description>
      <pubDate>Fri, 23 Mar 2007 11:30:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103549#M17219</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T11:30:02Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103550#M17220</link>
      <description>&lt;BLOCKQUOTE&gt;turboglider wrote:&lt;BR /&gt;Are you walking upsidedown too?&lt;/BLOCKQUOTE&gt;

Maybe after a few more beers... &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_lol.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 23 Mar 2007 11:31:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103550#M17220</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T11:31:24Z</dc:date>
    </item>
    <item>
      <title>Re: 8" White CMU Texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103551#M17221</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_lol.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
I've edit my next post with some idéa about your problem.</description>
      <pubDate>Fri, 23 Mar 2007 11:39:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/8-quot-White-CMU-Texture/m-p/103551#M17221</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-23T11:39:40Z</dc:date>
    </item>
  </channel>
</rss>

