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    <title>topic Re: textures on windows / doors in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106340#M17745</link>
    <description>I see that in AC 10 you can now have texture running correctly on door /window facings etc.&lt;BR /&gt;
&lt;BR /&gt;
Hallelujah!&lt;BR /&gt;
&lt;BR /&gt;
attached is extract from GS brochure on library new features guide, downloadable at  ........&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://download.graphisoft.com/ftp/techsupport/documentation/AC10_Library_Guide/Archicad_10_Library_Guide_INT.pdf" target="_blank"&gt;&lt;LINK_TEXT text="http://download.graphisoft.com/ftp/tech ... de_INT.pdf"&gt;http://download.graphisoft.com/ftp/techsupport/documentation/AC10_Library_Guide/Archicad_10_Library_Guide_INT.pdf&lt;/LINK_TEXT&gt;&lt;/A&gt;</description>
    <pubDate>Tue, 23 May 2006 21:22:41 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2006-05-23T21:22:41Z</dc:date>
    <item>
      <title>textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106308#M17713</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is it possible to have the texture map on windows and doors applied the "correct way" ie the transoms and mullions should have the texture running different directions (see attached pic showing texture the same way)&lt;BR /&gt;
&lt;BR /&gt;
Hope this makes sense!&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="Fraser Park.jpg" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/12885i91C87DDBAB342E11/image-size/large?v=v2&amp;amp;px=999" role="button" title="Fraser Park.jpg" alt="Fraser Park.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 11:00:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106308#M17713</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:00:28Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106309#M17714</link>
      <description>&lt;BLOCKQUOTE&gt;Lennox wrote:&lt;BR /&gt;Is it possible to have the texture map on windows and doors applied the "correct way" ie the transoms and mullions should have the texture running different directions (see attached pic showing texture the same way)&lt;BR /&gt;
&lt;BR /&gt;
Hope this makes sense!&lt;/BLOCKQUOTE&gt;

Not at this point of time ...</description>
      <pubDate>Thu, 05 Jan 2006 14:48:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106309#M17714</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2006-01-05T14:48:21Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106310#M17715</link>
      <description>&lt;BLOCKQUOTE&gt;Djordje wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Lennox wrote:&lt;BR /&gt;Is it possible to have the texture map on windows and doors applied the "correct way" ie the transoms and mullions should have the texture running different directions (see attached pic showing texture the same way)&lt;BR /&gt;
&lt;BR /&gt;
Hope this makes sense!&lt;/BLOCKQUOTE&gt;

Not at this point of time ...&lt;/BLOCKQUOTE&gt;

It actually may be possible. Some library parts are scripted to do this correctly (at least mine are). You may be able to find one that works. If you are a fairly proficient GDL user, you could make/modify your own.</description>
      <pubDate>Thu, 05 Jan 2006 15:04:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106310#M17715</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-05T15:04:25Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106311#M17716</link>
      <description>Addition: ... with out of the box parts.&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the correction, Matthew!</description>
      <pubDate>Thu, 05 Jan 2006 15:13:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106311#M17716</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2006-01-05T15:13:35Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106312#M17717</link>
      <description>&lt;FONT color="#0051ff"&gt; &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cool.gif" style="display : inline;" /&gt; You can do it!!!  With out GDL Knowledge.    &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
1. Option &amp;gt; Attribute Settings &amp;gt; Materials..&lt;BR /&gt;
&lt;BR /&gt;
2. Choose the material.&lt;BR /&gt;
&lt;BR /&gt;
3. Type  numeric for set degree.  90 is rotate the material in vertical direction.&lt;/FONT&gt;&lt;BR /&gt;
            &lt;BR /&gt;
&lt;BR /&gt;
                                &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_razz.gif" style="display : inline;" /&gt; &lt;FONT color="#ff00f5"&gt;&lt;B&gt;a pice of cake&lt;/B&gt; &lt;/FONT&gt; &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_razz.gif" style="display : inline;" /&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9983i01E231AFFF332775/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Tex01.jpg" title="Tex01.jpg" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 03:24:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106312#M17717</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T03:24:24Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106313#M17718</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cool.gif" style="display : inline;" /&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/17112i33E0300A12B1C3F6/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Tex02.jpg" title="Tex02.jpg" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 03:25:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106313#M17718</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T03:25:30Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106314#M17719</link>
      <description>except that does it EVERYWHERE, not on various parts of a single window or door frame.....</description>
      <pubDate>Fri, 06 Jan 2006 03:30:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106314#M17719</guid>
      <dc:creator>TomWaltz</dc:creator>
      <dc:date>2006-01-06T03:30:44Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106315#M17720</link>
      <description>oH""  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;   If you want change on various parts of a single window or door frame.....    You can duplicate the material and  create new several material  for  a single window or door frame. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_rolleyes.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 03:58:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106315#M17720</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T03:58:07Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106316#M17721</link>
      <description>New material &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_razz.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 04:05:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106316#M17721</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T04:05:46Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106317#M17722</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; Frame material&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/15732iB8080B190A200795/image-size/large?v=v2&amp;amp;px=999" border="0" alt="D3.jpg" title="D3.jpg" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 04:06:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106317#M17722</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T04:06:49Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106318#M17723</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cool.gif" style="display : inline;" /&gt; Change to new material.</description>
      <pubDate>Fri, 06 Jan 2006 04:12:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106318#M17723</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T04:12:47Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106319#M17724</link>
      <description>Suranart&lt;BR /&gt;
I think the original posted was wishing for the individual parts of the door or frame to editable ie the jamb and transom to have grain direction differences</description>
      <pubDate>Fri, 06 Jan 2006 04:16:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106319#M17724</guid>
      <dc:creator>Aussie John</dc:creator>
      <dc:date>2006-01-06T04:16:37Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106320#M17725</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; Maybe,This do not a perfect way. But ,I hope this some help .</description>
      <pubDate>Fri, 06 Jan 2006 04:26:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106320#M17725</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T04:26:34Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106321#M17726</link>
      <description>Aussie John&lt;BR /&gt;
If user can do GDL Script.&lt;BR /&gt;
   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; That probleam can treat by this way.&lt;BR /&gt;
&lt;BR /&gt;
1.Creat new material for Frame.  &lt;BR /&gt;
2.Creat new material for leaf.&lt;BR /&gt;
&lt;BR /&gt;
             separate it!</description>
      <pubDate>Fri, 06 Jan 2006 04:43:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106321#M17726</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T04:43:26Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106322#M17727</link>
      <description>&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt; If user can do not GDL Script.   wrong wordily   &lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
sorry about my wordily.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_redface.gif" style="display : inline;" /&gt; I fail Eng class.</description>
      <pubDate>Fri, 06 Jan 2006 04:53:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106322#M17727</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T04:53:05Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106323#M17728</link>
      <description>This a nasty one, alright. &lt;BR /&gt;
&lt;BR /&gt;
To really begin to get a handle on wood grain materials you have to build all your wood objects stick by stick, just like the carpenter. A slab and a hole for a wood frame isn't going to work. Unfortunately, most of the standard library parts are built with the latter method, so all your doors and windows are better off in aluminum or plastic. You'll save almost as much time in rendering as you will in yearly maintenance.&lt;BR /&gt;
&lt;BR /&gt;
If you create new wood objects with separate horizontal and vertical members, ArchiCad will try to orient the texture based on an invisible set of rules, which I've never completely understood, using the mysterious GDL VERT and COOR commands. Long wood planks will usually run the texture in the right direction. Textures on square shapes or complicated polygons are anybody's guess. Or you can get a beam with horizontal texture on the face and vertical on the sides. Clients love to point that out to you.&lt;BR /&gt;
&lt;BR /&gt;
For real obsessive-compulsive fun, there's always the the Edit/ "Align 3d Texture," which get gets old fast for anything more complicated than a picture frame.&lt;BR /&gt;
&lt;BR /&gt;
I finally created two sets of wood texture materials, one for vertical members and another for horizontals, which gives me at least the illusion of some control. Which one goes where is always a matter of trial and error. Lately I've noticed that a wood door I created will flip all its textures 90 degrees whenever it's opening angle exceeded 20 degrees.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_rolleyes.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 07:20:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106323#M17728</guid>
      <dc:creator>David Collins</dc:creator>
      <dc:date>2006-01-06T07:20:24Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106324#M17729</link>
      <description>Add to all this corner and butt joints ...  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 06 Jan 2006 08:32:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106324#M17729</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2006-01-06T08:32:41Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106325#M17730</link>
      <description>Just an idea:&lt;BR /&gt;
&lt;BR /&gt;
But, further, if you look at REAL doors and window frames - or anything made of wood for that matter, the grain direction is hardly discernable at typical ArchiCAD rendering distances (across the room, say, at 1200 pixels in size.). Not important at all.&lt;BR /&gt;
&lt;BR /&gt;
Instead of obsessing when using that stupid pine texture that comes from a gigantic tree in the Jolly Green Giant's forest, find a more subtle and ambiguous wood pattern - something without "direction." The quickest way to do this is to make the texture smaller in size and much wider than the usual proportion assigned in the material.&lt;BR /&gt;
&lt;BR /&gt;
Then it won't seem so bad. Rendering AND maintenance. Haha, David. Good one!</description>
      <pubDate>Fri, 06 Jan 2006 08:59:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106325#M17730</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-01-06T08:59:09Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106326#M17731</link>
      <description>Invisible texture map direction rules:&lt;BR /&gt;
&lt;BR /&gt;
ArchiCAD wants to map the length of a texture map to the length of an element.&lt;BR /&gt;
&lt;BR /&gt;
In this example, a slab is made with "X" dominance and then "Y" dominance. The map direction changes. &lt;BR /&gt;
&lt;BR /&gt;
You might have noticed this. &lt;BR /&gt;
&lt;BR /&gt;
Likewise with objects made from separate parts - if you don't mess with the material direction with a global material assignment, they stay correct.&lt;BR /&gt;
&lt;BR /&gt;
The reason, BTW, that holes-in-slabs-as-window-panes don't map properly (or, as we'd like) is because one element can only have one origin and therefore only one mapping direction.</description>
      <pubDate>Fri, 06 Jan 2006 09:08:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106326#M17731</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-01-06T09:08:49Z</dc:date>
    </item>
    <item>
      <title>Re: textures on windows / doors</title>
      <link>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106327#M17732</link>
      <description>thanks guys for all time and effort in replying.&lt;BR /&gt;
Its what I thought, without GDL knowledge I am stuck.&lt;BR /&gt;
&lt;BR /&gt;
I can feel a wish coming on..................!&lt;BR /&gt;
&lt;BR /&gt;
To Graphisoft, I dont suppose you can sneek this into AC10 could you?</description>
      <pubDate>Fri, 06 Jan 2006 09:35:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/textures-on-windows-doors/m-p/106327#M17732</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-01-06T09:35:08Z</dc:date>
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