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    <title>topic Re: [C4D] Ambient Occlusion with Cinema4D CE version in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/C4D-Ambient-Occlusion-with-Cinema4D-CE-version/m-p/50000#M18317</link>
    <description>And a tweaked rendering&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/8154i89F2F86587998733/image-size/large?v=v2&amp;amp;px=999" border="0" alt="composite.jpg" title="composite.jpg" /&gt;</description>
    <pubDate>Wed, 02 Aug 2006 12:17:49 GMT</pubDate>
    <dc:creator>stefan</dc:creator>
    <dc:date>2006-08-02T12:17:49Z</dc:date>
    <item>
      <title>[C4D] Ambient Occlusion with Cinema4D CE version</title>
      <link>https://community.graphisoft.com/t5/Visualization/C4D-Ambient-Occlusion-with-Cinema4D-CE-version/m-p/49999#M18316</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Cinema4D is a nice modeling, rendering and animation application. An older version was re-released for free with some magazines and user forums. This is the version CE. It is fully functional, but lacks some of the recent improvements, such as the SLA-shaders and Radiosity (amongst others).&lt;BR /&gt;
&lt;BR /&gt;
To have quite a similar effect, it is possible to use "Ambient Occlusion", which samples the amount of occlusion around points, to see how much light they might receive from the surroundings. A good explanation can be found on &lt;A href="http://www-viz.tamu.edu/students/bmoyer/617/ambocc" target="_blank"&gt;http://www-viz.tamu.edu/students/bmoyer/617/ambocc&lt;/A&gt; &lt;BR /&gt;
&lt;BR /&gt;
This is far from real radiosity, but has been used in many film projects to speed up radiosity-like renderings. On &lt;A href="http://www.stewreo.de/cinema/ao.html" target="_blank"&gt;http://www.stewreo.de/cinema/ao.html&lt;/A&gt; you can find a free COFFEE-shader, which implements this algorithm for Cinema4D (release 6 and higher) and which is thus usable in the older version CE too.&lt;BR /&gt;
&lt;BR /&gt;
---&lt;BR /&gt;
&lt;BR /&gt;
Render a regular image from your scene and call it "rendering01".&lt;BR /&gt;
&lt;BR /&gt;
Create a new material, call it "Amb.Occ", disable all channels. Activate Transparency and set its brightness to 0% (this forces C4D to use raytracing, which is required). Activate the Luminance channel and add the "Ambient Occlusion" shader to the texture field.&lt;BR /&gt;
&lt;BR /&gt;
Duplicate all geometry, remove the material tags and add the newly created material to it. Disable all transparant objects, such as glass.&lt;BR /&gt;
&lt;BR /&gt;
Render the scene again and call it "rendering02".&lt;BR /&gt;
&lt;BR /&gt;
Open Photoshop or similar, open "rendering01" and place "rendering02" as a new layer above it and set the layer blending mode to "Multiply".&lt;BR /&gt;
&lt;BR /&gt;
 ---&lt;BR /&gt;
&lt;BR /&gt;
To improve the quality, split the rendering further up.&lt;BR /&gt;
&lt;BR /&gt;
1 - Create a shadow-catching material, by using the Shadow Catcher shader from &lt;A href="http://savards.fuzehost.com/shad_detail.php?ArticleID=3" target="_blank"&gt;http://savards.fuzehost.com/shad_detail.php?ArticleID=3&lt;/A&gt; in the Luminance channel (disable all other channels). Use it instead of the Ambient Occlusion shader on the copied geometry.&lt;BR /&gt;
---&amp;gt; Render this pass as "Shadow-only"&lt;BR /&gt;
&lt;BR /&gt;
2 - Create an ambient-only light, 100% white, enabling the "Ambient Illumination" and "No Specular" options. Hide the copied geometry and show the regular geometry. &lt;BR /&gt;
---&amp;gt; Render this pass as "Colour-only"&lt;BR /&gt;
&lt;BR /&gt;
3 - Reuse the "Ambient occlusion" pass.&lt;BR /&gt;
&lt;BR /&gt;
4 - In photo-editor:&lt;BR /&gt;
---&amp;gt; place the Shadow pass on top, multiply, 45%&lt;BR /&gt;
---&amp;gt; place the Ambient Occlusion underneath, multiply, 70%&lt;BR /&gt;
---&amp;gt; place the Colour-only at the bottom, normal, 100%.&lt;BR /&gt;
&lt;BR /&gt;
--- &lt;BR /&gt;
&lt;BR /&gt;
Voila, you can still tweak the balance in realtime, without re-rendering.&lt;/R&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="collage.jpg" style="width: 680px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/16090iEC2F806B7B0938FF/image-size/large?v=v2&amp;amp;px=999" role="button" title="collage.jpg" alt="collage.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 10:31:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/C4D-Ambient-Occlusion-with-Cinema4D-CE-version/m-p/49999#M18316</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2023-05-11T10:31:55Z</dc:date>
    </item>
    <item>
      <title>Re: [C4D] Ambient Occlusion with Cinema4D CE version</title>
      <link>https://community.graphisoft.com/t5/Visualization/C4D-Ambient-Occlusion-with-Cinema4D-CE-version/m-p/50000#M18317</link>
      <description>And a tweaked rendering&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/8154i89F2F86587998733/image-size/large?v=v2&amp;amp;px=999" border="0" alt="composite.jpg" title="composite.jpg" /&gt;</description>
      <pubDate>Wed, 02 Aug 2006 12:17:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/C4D-Ambient-Occlusion-with-Cinema4D-CE-version/m-p/50000#M18317</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2006-08-02T12:17:49Z</dc:date>
    </item>
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