<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Alpha Channel Trees in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60433#M18441</link>
    <description>These rendering methods exist for the sole purpose of reducing rendering time, limiting the calculation complexity in the case of multiple overlapping layers of glass, especially if that glass is refractive.&lt;BR /&gt;
&lt;BR /&gt;
For those users really looking to save rendering time there is the NORMAL rendering method that has NO transparency at all.&lt;BR /&gt;
&lt;BR /&gt;
This is not NORMAL, this is just LOUSY. Useful only for checking non-transparent surfaces.</description>
    <pubDate>Fri, 18 Aug 2006 05:40:08 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2006-08-18T05:40:08Z</dc:date>
    <item>
      <title>Alpha Channel Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60430#M18438</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;We frequently use Alpha Channel Trees. So that we can use these in VR's we set the one tree on top of another but rotated to create an X pattern as shown in the image below. Sometimes we run into a problem however, the Alpha Channel doesn't seem to work it puts this grey color in the image instead of it being transparent. Just wondering if there is any way to fix this. We have tried several adjustments like moving the sun, shadows etc. not sure what is causing it. It only happens sometimes. And some trees in the project work fine while others do not. Any ideas?&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/74848i0E5CDB4E95F12B0D/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Tree Problems.JPG" title="Tree Problems.JPG" /&gt;</description>
      <pubDate>Thu, 11 May 2023 12:10:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60430#M18438</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T12:10:21Z</dc:date>
    </item>
    <item>
      <title>Re: Alpha Channel Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60431#M18439</link>
      <description>Open the GDL Object and check to see if the Object calls for a specific material that it thinks is transparent.  Then check your materials list and see if it is there, if it has a different number, or if the transparency settings have changed.</description>
      <pubDate>Wed, 16 Aug 2006 22:29:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60431#M18439</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-08-16T22:29:11Z</dc:date>
    </item>
    <item>
      <title>Re: Alpha Channel Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60432#M18440</link>
      <description>This is probably due to the &lt;FONT color="green"&gt;&lt;B&gt;Method&lt;/B&gt;&lt;/FONT&gt; used in the Photo-Rendering settings.&lt;BR /&gt;
&lt;BR /&gt;
If the Method is &lt;B&gt;Final&lt;/B&gt; and more than 3 transparent objects are overlapping each other, then the next ones are opaque.&lt;BR /&gt;
&lt;BR /&gt;
Open the Photo-Rendering settings and in LightWorks Effects, set Method to &lt;B&gt;Best&lt;/B&gt;.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Mehdi&lt;BR /&gt;
&lt;A href="http://www.archicadtutorials.com.au" target="_blank"&gt;&lt;/A&gt;&lt;S&gt;&lt;A href="http://www.archicadtutorials.com.au" target="_blank"&gt;&lt;/A&gt;&lt;A href="&amp;lt;/s&amp;gt;http://www.archicadtutorials.com.au&amp;lt;e&amp;gt;"&gt;&lt;/A&gt;&lt;/S&gt;http://www.archicadtutorials.com.au&lt;E&gt;&lt;/E&gt;</description>
      <pubDate>Fri, 18 Aug 2006 04:33:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60432#M18440</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2006-08-18T04:33:01Z</dc:date>
    </item>
    <item>
      <title>Re: Alpha Channel Trees</title>
      <link>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60433#M18441</link>
      <description>These rendering methods exist for the sole purpose of reducing rendering time, limiting the calculation complexity in the case of multiple overlapping layers of glass, especially if that glass is refractive.&lt;BR /&gt;
&lt;BR /&gt;
For those users really looking to save rendering time there is the NORMAL rendering method that has NO transparency at all.&lt;BR /&gt;
&lt;BR /&gt;
This is not NORMAL, this is just LOUSY. Useful only for checking non-transparent surfaces.</description>
      <pubDate>Fri, 18 Aug 2006 05:40:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Alpha-Channel-Trees/m-p/60433#M18441</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-08-18T05:40:08Z</dc:date>
    </item>
  </channel>
</rss>

