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    <title>topic Rendering troubles (usually with a GDL object/door/window) in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Rendering-troubles-usually-with-a-GDL-object-door-window/m-p/86536#M18712</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I have been having some trouble with the glass in my renderings, if you look at the circled areas in the attached image there is a row of windows and doors where the color/reflection dramatically changes from one to the next.  in this case it is a DWB door and a curtain wall object which are so different, this is not the first time I have run across this problem (it has happened in a number of models for me).  Anyone have any ideas as to what might be causing this, and how to fix it.  I typically render using the lightworks engine after setting my materials to match the internal engine.&lt;BR /&gt;
Any tips would be appreciated.&lt;BR /&gt;
&lt;BR /&gt;
sorry this probably should be in the rendering/presentation forum&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/73425i1A82756F7AAE3CBB/image-size/large?v=v2&amp;amp;px=999" border="0" alt="why.jpg" title="why.jpg" /&gt;</description>
    <pubDate>Thu, 11 May 2023 10:30:39 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-05-11T10:30:39Z</dc:date>
    <item>
      <title>Rendering troubles (usually with a GDL object/door/window)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-troubles-usually-with-a-GDL-object-door-window/m-p/86536#M18712</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I have been having some trouble with the glass in my renderings, if you look at the circled areas in the attached image there is a row of windows and doors where the color/reflection dramatically changes from one to the next.  in this case it is a DWB door and a curtain wall object which are so different, this is not the first time I have run across this problem (it has happened in a number of models for me).  Anyone have any ideas as to what might be causing this, and how to fix it.  I typically render using the lightworks engine after setting my materials to match the internal engine.&lt;BR /&gt;
Any tips would be appreciated.&lt;BR /&gt;
&lt;BR /&gt;
sorry this probably should be in the rendering/presentation forum&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/73425i1A82756F7AAE3CBB/image-size/large?v=v2&amp;amp;px=999" border="0" alt="why.jpg" title="why.jpg" /&gt;</description>
      <pubDate>Thu, 11 May 2023 10:30:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-troubles-usually-with-a-GDL-object-door-window/m-p/86536#M18712</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:30:39Z</dc:date>
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    <item>
      <title>Re: Rendering troubles (usually with a GDL object/door/windo</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-troubles-usually-with-a-GDL-object-door-window/m-p/86537#M18713</link>
      <description>I have experienced this behaviour before.&lt;BR /&gt;
In that case, I tracked it down to the fact that in GDL, in certain Library Parts, the glass is created differently.&lt;BR /&gt;
I don't know how well you know GDL, but I try to explain it in a way so it is easy to understand.&lt;BR /&gt;
&lt;BR /&gt;
In one library part (probably in the one where the glass is of a lighter color) the glass may be created using the &lt;FONT color="#f50000"&gt;RECT&lt;/FONT&gt; command of GDL. This creates a rectangle with zero thickness.&lt;BR /&gt;
&lt;BR /&gt;
In the other library part the glass may be created using &lt;FONT color="#f50000"&gt;PRISM&lt;/FONT&gt; command of GDL. This command creates a polygon shape with a thickness. In the case of a glass, this thickness may be something on the order of 1/8".&lt;BR /&gt;
&lt;BR /&gt;
Because they are of different thicknesses, their transparency is different in renderings.&lt;BR /&gt;
&lt;BR /&gt;
It can also be that the glass of both Windows is generated using the &lt;FONT color="#f50000"&gt;PRISM&lt;/FONT&gt; command but theit thickness is different, hence the difference in rendering.&lt;BR /&gt;
&lt;BR /&gt;
The solution would be for you to track down does lines in GDL where the definition of the glass occurs and compare them to see if this is the case.</description>
      <pubDate>Thu, 14 Sep 2006 09:20:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-troubles-usually-with-a-GDL-object-door-window/m-p/86537#M18713</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2006-09-14T09:20:28Z</dc:date>
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