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    <title>topic Re: Lightworks materials gone crazy in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58891#M19222</link>
    <description>Thats a great idea splitting the wall, and i'll try changing the anti aliasing. I think I read a post from Dwight once that said that one of those settings gives sharper edges and the other gives smoother textures....or something like that, I can't remember though. I'll just play around with it. &lt;BR /&gt;
Thanks for the help. I expect the idea of splitting the wall should cover it up nicely.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
    <pubDate>Sat, 08 Oct 2005 22:22:15 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2005-10-08T22:22:15Z</dc:date>
    <item>
      <title>Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58885#M19216</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am having difficulty with this wood texture in lightworks. I used the floorboards shader, modified a little to try and represent my exterior cladding. It seems ok except for on the upper wall where the pattern becomes a bit distorted and the grooves are not shown correctly. I can't work out why this is happening when both walls have exactly the same materials. Has anyone encountered this problem before? its really annoying me.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="strange shader1.jpg" style="width: 500px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/10255i9B7F2DE9AFCDDB99/image-size/large?v=v2&amp;amp;px=999" role="button" title="strange shader1.jpg" alt="strange shader1.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 11:00:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58885#M19216</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:00:38Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58886#M19217</link>
      <description>a closer view&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/10060i11B5C789BB970CD0/image-size/large?v=v2&amp;amp;px=999" border="0" alt="strange shader2.jpg" title="strange shader2.jpg" /&gt;</description>
      <pubDate>Fri, 07 Oct 2005 09:41:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58886#M19217</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-10-07T09:41:53Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58887#M19218</link>
      <description>Hi Neil,&lt;BR /&gt;
&lt;BR /&gt;
    It is hard to diagnose your problem (maybe if you could post your shader settings) but first of all make sure your model has correct geometry - for example you might have double that wall which couses material intersection.</description>
      <pubDate>Fri, 07 Oct 2005 09:58:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58887#M19218</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-10-07T09:58:42Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58888#M19219</link>
      <description>After extensive testing (which takes forever with lightworks), I managed to work out the problems. &lt;BR /&gt;
First of all I thought perhaps it could be conflicting with other elements so I isolated the wall and rendered and it still came out the same. I also tried removing the windows - still the same problem though. &lt;BR /&gt;
I thought perhaps it must be the shader so I changed both walls to another shader and they both rendered the same (correct). &lt;BR /&gt;
Now I was convinced it was the shader so I looked into the settings and I couldnt work what was wrong. It seemed the problem was not going to be able to be fixed. &lt;BR /&gt;
I then went back to thinking it could be something wrong with the wall again (after all the shader renders fine on all the other walls). I copied and pasted the wall, isolated it and rendered it. the texture was finally correct (and also the trim to roof was lost). I then put it in place and trimmed it again - only it went back to the same distorted look. Now I had definitely worked out the problem, it was the trim. &lt;BR /&gt;
I thought perhaps it was conflicting with the other roof, so I tried it with a solid element operation (subtraction with upwards extrusion).... this didn't work either though. &lt;BR /&gt;
This is VERY STRANGE, because the wall below is trimmed to a vaulted roof and the shader comes out fine. If anyone can work out whats wrong, I would be extremely grateful, as I have spent so long on this already.</description>
      <pubDate>Fri, 07 Oct 2005 21:31:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58888#M19219</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-10-07T21:31:21Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58889#M19220</link>
      <description>please can someone help me?! im getting really really desperate as I need to render this. Deadlines are racing at me (I'm a student). IS THIS A PROBLEM FOR GRAPHISOFT????? &lt;BR /&gt;
I really hope it's not because I need a solution fast (preferably today because tomorrow I have to give back my school's G5 imac that I have been using... otherwise I'll be rendering on my g4 ibook).&lt;BR /&gt;
&lt;BR /&gt;
Does anyone know another way I could trim my wall so it doesn't mess with the shader? A work around would be just as good right now....</description>
      <pubDate>Sat, 08 Oct 2005 20:17:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58889#M19220</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-10-08T20:17:35Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58890#M19221</link>
      <description>Well, only idea that comes to me is to divide this wall in two; from the bottom to the window sill and from sill up to roof. Since you have pretty big window it will cover most of that mess..&lt;BR /&gt;
&lt;BR /&gt;
One more thing, try to render with antialising set to "better". Sometimes it gives beter results then the "best" option.</description>
      <pubDate>Sat, 08 Oct 2005 21:34:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58890#M19221</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-10-08T21:34:35Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks materials gone crazy</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58891#M19222</link>
      <description>Thats a great idea splitting the wall, and i'll try changing the anti aliasing. I think I read a post from Dwight once that said that one of those settings gives sharper edges and the other gives smoother textures....or something like that, I can't remember though. I'll just play around with it. &lt;BR /&gt;
Thanks for the help. I expect the idea of splitting the wall should cover it up nicely.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Sat, 08 Oct 2005 22:22:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-materials-gone-crazy/m-p/58891#M19222</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-10-08T22:22:15Z</dc:date>
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