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    <title>topic Re: Animations? in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47853#M20486</link>
    <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;For maximum control, then, you make every camera a key camera?&lt;BR /&gt;
&lt;BR /&gt;
How do you handle smooth aiming the camera on that smoothly accelerating path?&lt;/BLOCKQUOTE&gt;

I usually have two of the objects places in parallel, so that one is the camera path and one is the look path.&lt;BR /&gt;
&lt;BR /&gt;
I also always work with the Camera Display set to "ALL", so I can see the camera spacings, and if they space out for no reason (as the Bezeir path tends to do).&lt;BR /&gt;
&lt;BR /&gt;
I'm not sure what you mean by "key camera". I tend to place as many cameras as I feel I need to make the path smooth. I tend to design my paths  by first drawing a spline through the space, then placing my spacer object and matching it to the spline (each node has a rotating hotspot so I can align it quickly).</description>
    <pubDate>Fri, 24 Mar 2006 11:59:55 GMT</pubDate>
    <dc:creator>TomWaltz</dc:creator>
    <dc:date>2006-03-24T11:59:55Z</dc:date>
    <item>
      <title>Animations?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47850#M20483</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Does ArchiCAD have a "Walk Thru" animation tool built in?&lt;BR /&gt;
Can you define a path and have an animation created?&lt;BR /&gt;
Maybe an active walk thru tool like SketchUp or exporting animations?&lt;BR /&gt;
&lt;BR /&gt;
Thanks.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:24:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47850#M20483</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:24:26Z</dc:date>
    </item>
    <item>
      <title>Re: Animations?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47851#M20484</link>
      <description>It does.&lt;BR /&gt;
&lt;BR /&gt;
You place cameras at key locations and specify the number of frames between each camera. You also have options for polygonal (more linear) or Bezier (more curved) paths.&lt;BR /&gt;
&lt;BR /&gt;
It can be tricky to speed up/slow down the camera, but it can be done. I ended up writing a simple custom object that allows me to either evenly space points or diminish the difference a set amount, so I can snap my cameras to them.</description>
      <pubDate>Thu, 23 Mar 2006 16:23:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47851#M20484</guid>
      <dc:creator>TomWaltz</dc:creator>
      <dc:date>2006-03-23T16:23:42Z</dc:date>
    </item>
    <item>
      <title>Re: Animations?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47852#M20485</link>
      <description>For maximum control, then, you make every camera a key camera?&lt;BR /&gt;
&lt;BR /&gt;
How do you handle smooth aiming the camera on that smoothly accelerating path?</description>
      <pubDate>Fri, 24 Mar 2006 07:12:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47852#M20485</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2006-03-24T07:12:31Z</dc:date>
    </item>
    <item>
      <title>Re: Animations?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47853#M20486</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;For maximum control, then, you make every camera a key camera?&lt;BR /&gt;
&lt;BR /&gt;
How do you handle smooth aiming the camera on that smoothly accelerating path?&lt;/BLOCKQUOTE&gt;

I usually have two of the objects places in parallel, so that one is the camera path and one is the look path.&lt;BR /&gt;
&lt;BR /&gt;
I also always work with the Camera Display set to "ALL", so I can see the camera spacings, and if they space out for no reason (as the Bezeir path tends to do).&lt;BR /&gt;
&lt;BR /&gt;
I'm not sure what you mean by "key camera". I tend to place as many cameras as I feel I need to make the path smooth. I tend to design my paths  by first drawing a spline through the space, then placing my spacer object and matching it to the spline (each node has a rotating hotspot so I can align it quickly).</description>
      <pubDate>Fri, 24 Mar 2006 11:59:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Animations/m-p/47853#M20486</guid>
      <dc:creator>TomWaltz</dc:creator>
      <dc:date>2006-03-24T11:59:55Z</dc:date>
    </item>
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