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    <title>topic ARCHICAD MATERIALS IN C4D in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/ARCHICAD-MATERIALS-IN-C4D/m-p/55810#M21117</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I'VE SAVED MY ARCHICAD PRSPECTIVE AS A WAVEFRONT FILE TO OPEN IN C4D BUT I LOOSE ALL MY TEXTURES AND MATERIALS WHEN I OPEN IT. THEY'RE ALL IN ONE COLOR (GREY). HOW DO I LOAD MY MATERIALS IN C4D SO THAT I DON'T HAVE TO  REDO EACH ELEMENT AGAIN.&lt;/T&gt;&lt;/DIV&gt;</description>
    <pubDate>Thu, 11 May 2023 11:27:05 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-05-11T11:27:05Z</dc:date>
    <item>
      <title>ARCHICAD MATERIALS IN C4D</title>
      <link>https://community.graphisoft.com/t5/Visualization/ARCHICAD-MATERIALS-IN-C4D/m-p/55810#M21117</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I'VE SAVED MY ARCHICAD PRSPECTIVE AS A WAVEFRONT FILE TO OPEN IN C4D BUT I LOOSE ALL MY TEXTURES AND MATERIALS WHEN I OPEN IT. THEY'RE ALL IN ONE COLOR (GREY). HOW DO I LOAD MY MATERIALS IN C4D SO THAT I DON'T HAVE TO  REDO EACH ELEMENT AGAIN.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:27:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ARCHICAD-MATERIALS-IN-C4D/m-p/55810#M21117</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:27:05Z</dc:date>
    </item>
    <item>
      <title>Re: ARCHICAD MATERIALS IN C4D</title>
      <link>https://community.graphisoft.com/t5/Visualization/ARCHICAD-MATERIALS-IN-C4D/m-p/55811#M21118</link>
      <description>Use a 3ds file instead of an OBJ file. &lt;BR /&gt;
&lt;BR /&gt;
Cinema4D doesn't read material information from OBJ files. It reads the geometry fine and in fact, the mapping coordinates are preserved, but the materials all get a default grey color, with no other material settings read from the model.&lt;BR /&gt;
&lt;BR /&gt;
Using 3ds files, you get more information through: color and texture, camera's, lightsources, although the 3ds-format only supports texture names in the DOS naming convention, meaning 8 characters for the file name and 3 for the extension.</description>
      <pubDate>Mon, 04 Apr 2005 12:51:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ARCHICAD-MATERIALS-IN-C4D/m-p/55811#M21118</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2005-04-04T12:51:11Z</dc:date>
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