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    <title>topic Re: Free plugin for 3dsMax5,6 to export .t3d files for Unrea in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66125#M22120</link>
    <description>It's not working that well with the free Unreal Runtime engine.&lt;BR /&gt;
I guess I'll have to re-install the UT2003 game then...</description>
    <pubDate>Wed, 09 Jun 2004 12:41:08 GMT</pubDate>
    <dc:creator>stefan</dc:creator>
    <dc:date>2004-06-09T12:41:08Z</dc:date>
    <item>
      <title>Free plugin for 3dsMax5,6 to export .t3d files for UnrealEd</title>
      <link>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66124#M22119</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi, I found a new plugin for 3dsMax called Jamlander3&lt;BR /&gt;
&lt;BR /&gt;
This is a new wersion of the plugin for 3dsMax5,6 to convert Max scene to .ta3da file which can be imported in Unreeled. On this link you get the plugin with help file.&lt;BR /&gt;
I didn't try it yet but I guess somebody will enjoy it   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Here is the link:&lt;A href="http://ridgers.org.uk/jamlander" target="_blank"&gt;http://ridgers.org.uk/jamlander&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Best regard Ede, Abos&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 12:46:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66124#M22119</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T12:46:50Z</dc:date>
    </item>
    <item>
      <title>Re: Free plugin for 3dsMax5,6 to export .t3d files for Unrea</title>
      <link>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66125#M22120</link>
      <description>It's not working that well with the free Unreal Runtime engine.&lt;BR /&gt;
I guess I'll have to re-install the UT2003 game then...</description>
      <pubDate>Wed, 09 Jun 2004 12:41:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66125#M22120</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2004-06-09T12:41:08Z</dc:date>
    </item>
    <item>
      <title>Re: Free plugin for 3dsMax5,6 to export .t3d files for Unrea</title>
      <link>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66126#M22121</link>
      <description>It's better in the full game, but it still gives a lot of conversion problems...&lt;BR /&gt;
&lt;BR /&gt;
Getting the scale right is not evident. I ended up rescaling the whole scene with a factor 100 in 3ds max (I like the max version to be on real scale, but that doesn't work in UT).&lt;BR /&gt;
&lt;BR /&gt;
The Jamlander script is working fine in max, but it often crashed the Unreal Editor. And then the materials don't come over nicely (they need to be in a format that can be recognised, e.g. TGA and with image sizes rescaled to multiples of 4). The mapping from an ArchiCAD mesh is not coming through correctly (which is a pity, since it is correct in max).&lt;BR /&gt;
&lt;BR /&gt;
In short: this is by far not an easy path to follow, if you're not interested in tweaking and a lot of trial and error...</description>
      <pubDate>Tue, 15 Jun 2004 13:13:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Free-plugin-for-3dsMax5-6-to-export-t3d-files-for-UnrealEd/m-p/66126#M22121</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2004-06-15T13:13:26Z</dc:date>
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