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    <title>topic Re: rivets in texture mapping.. in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16619#M22406</link>
    <description>thanks Karl,&lt;BR /&gt;
I'll try the Piranesi route, I've been wanting to try it for a while..</description>
    <pubDate>Tue, 14 Sep 2004 17:33:46 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2004-09-14T17:33:46Z</dc:date>
    <item>
      <title>rivets in texture mapping..</title>
      <link>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16617#M22404</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Is there an easy way to place the (rivets / bolts) as shown in the image, whether using texture mapping or modeling? (the rivets in the attached image were painted in Photoshop)&lt;BR /&gt;
I couldn’t find an easy way of doing it, mainly because the material would have different surface angles, so a simple surface texture with the rivets painted on it wouldn’t map correctly (whether with AC or Artlantis)&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="y3.jpg" style="width: 445px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/8120iBAD082D8DB300082/image-size/large?v=v2&amp;amp;px=999" role="button" title="y3.jpg" alt="y3.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 10:52:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16617#M22404</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:52:28Z</dc:date>
    </item>
    <item>
      <title>Re: rivets in texture mapping..</title>
      <link>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16618#M22405</link>
      <description>&lt;BLOCKQUOTE&gt;Hassanen wrote:&lt;BR /&gt;Is there an easy way to place the (rivets / bolts) as shown in the image, whether using texture mapping or modeling? (the rivets in the attached image were painted in Photoshop)&lt;BR /&gt;
I couldn’t find an easy way of doing it, mainly because the material would have different surface angles, so a simple surface texture with the rivets painted on it wouldn’t map correctly (whether with AC or Artlantis)&lt;/BLOCKQUOTE&gt;

If the view is as distant as the one you show (interesting wall BTW), would someone notice that the rivet/bolt angle was slightly off?  If not, then, of course, make an exact texture map for each uniquely shaped surface (it appear you have 1x1 surface and 1x2 surface [rotate for 2x1] in your image).  Make two materials, assign them to the surfaces, use align (or orient) texture in 3D as needed if alignment isn't right.&lt;BR /&gt;
&lt;BR /&gt;
If the bolts really need to look like bolts, then Piranesi 4 could be the way to go over Photoshop, since Pir 4 allows 3D cutouts.  Create the bolt, save as 3ds or dwg, bring into Pir 4 as a cutout, and snap it onto the planes, then tell Pir to cast shadows as needed.  Looks like a lot of bolts to me, though...  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cry.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Most accurate would be to model the faces in GDL with the bolts, and add appropriate ROT statements and params and snap these to the surfaces of your cubes/rects.  Perfect alignment could be tedious.  You can do this with almost no GDL coding by creating a surface with the four corner bolts flat on the ground, saving it as an object, then just adding the ROT commands and parameters.&lt;BR /&gt;
&lt;BR /&gt;
Probably lots of other ideas...?&lt;BR /&gt;
&lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 13 Sep 2004 21:43:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16618#M22405</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2004-09-13T21:43:52Z</dc:date>
    </item>
    <item>
      <title>Re: rivets in texture mapping..</title>
      <link>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16619#M22406</link>
      <description>thanks Karl,&lt;BR /&gt;
I'll try the Piranesi route, I've been wanting to try it for a while..</description>
      <pubDate>Tue, 14 Sep 2004 17:33:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16619#M22406</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2004-09-14T17:33:46Z</dc:date>
    </item>
    <item>
      <title>Re: rivets in texture mapping..</title>
      <link>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16620#M22407</link>
      <description>Karl, you are using Piranesi 4? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_surprised.gif" style="display : inline;" /&gt;</description>
      <pubDate>Wed, 15 Sep 2004 01:03:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16620#M22407</guid>
      <dc:creator>LiHigh</dc:creator>
      <dc:date>2004-09-15T01:03:45Z</dc:date>
    </item>
    <item>
      <title>Re: rivets in texture mapping..</title>
      <link>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16621#M22408</link>
      <description>&lt;BLOCKQUOTE&gt;LiHigh wrote:&lt;BR /&gt;Karl, you are using Piranesi 4? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_surprised.gif" style="display : inline;" /&gt;&lt;/BLOCKQUOTE&gt;

Yes  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_redface.gif" style="display : inline;" /&gt;</description>
      <pubDate>Wed, 15 Sep 2004 03:11:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/rivets-in-texture-mapping/m-p/16621#M22408</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2004-09-15T03:11:28Z</dc:date>
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