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    <title>topic Re: Presentation - Landscape (GRASS) in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88878#M23178</link>
    <description>Thanks for that! You are a grass genius.</description>
    <pubDate>Wed, 12 Jan 2005 12:42:02 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2005-01-12T12:42:02Z</dc:date>
    <item>
      <title>Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88872#M23172</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;&lt;B&gt;&lt;FONT color="#00ff00"&gt;GRASS&lt;/FONT&gt;&lt;/B&gt;!  I want some grass that looks like real grass/lawn.&lt;BR /&gt;
I want it mainly for the final presentation in LightWorks, but OpenGL and AC Interanl Engine are fine too. &lt;BR /&gt;
&lt;BR /&gt;
To me the ones that come in the AC library just don't cut it!&lt;BR /&gt;
&lt;BR /&gt;
I have found some in LW but am not that exited by them as I am still in the steep learning curve with LW and as yet i havn't been able to get them to look realistick.&lt;BR /&gt;
&lt;BR /&gt;
Who has found a good texture in LW and what settings do you apply (as this can make or break a final render).&lt;BR /&gt;
&lt;BR /&gt;
PS - I have been using a 23" Apple Mac LCD monitor on my PC and it is heaven on a stick (as far as monitors go!)  HIGHLY recommended.&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:39:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88872#M23172</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:39:46Z</dc:date>
    </item>
    <item>
      <title>Re: Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88873#M23173</link>
      <description>Laurence;&lt;BR /&gt;
&lt;BR /&gt;
Post a screenshot of what you're trying to achieve (with your bad grass, man) - this will help people suggest 'better' ways. In many situations a combination of different techniques will prove the best way forward.&lt;BR /&gt;
&lt;BR /&gt;
- Stuart</description>
      <pubDate>Mon, 03 Jan 2005 14:32:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88873#M23173</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-03T14:32:04Z</dc:date>
    </item>
    <item>
      <title>Re: Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88874#M23174</link>
      <description>the quest for the CGI holy grail no less?&lt;BR /&gt;
&lt;BR /&gt;
the best method i've heard - i think it came from dwight - was to create two planes one above the other very close together (50-100mm). then give the top one an alpha channel with trasnaprency using a 'grass' type texture map.&lt;BR /&gt;
&lt;BR /&gt;
you then get a sense of depth, shadow and randomness that one flat plane cannot produce . . . i think. then you can move onto the carrots . . .  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
dwight?&lt;BR /&gt;
&lt;BR /&gt;
~/archiben</description>
      <pubDate>Tue, 04 Jan 2005 04:56:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88874#M23174</guid>
      <dc:creator>__archiben</dc:creator>
      <dc:date>2005-01-04T04:56:31Z</dc:date>
    </item>
    <item>
      <title>Re: Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88875#M23175</link>
      <description>&lt;A href="http://3dp2.0catch.com/weeds1.html" target="_blank"&gt;http://3dp2.0catch.com/weeds1.html&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Maybe you can import so of this.</description>
      <pubDate>Wed, 12 Jan 2005 06:13:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88875#M23175</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-12T06:13:47Z</dc:date>
    </item>
    <item>
      <title>Re: Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88876#M23176</link>
      <description>Here is my trick:&lt;BR /&gt;
&lt;BR /&gt;
Working on Art.lantis (wouldn't dream to do renderings with ArchiCAD, but maybe it is possible to do this with the 9.0 rendering engine), I attribute a "marble" texture from the library to the grass mesh.&lt;BR /&gt;
This marble texture has the advantage of being a procedural texture. Well, I really don't know if it is a procedural texture (pattern generated by the computer, not a bitmap), but it seems to work ok &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;BR /&gt;
This texture can be altered, like more or less waves, colors, etc.&lt;BR /&gt;
Over this texture I put a bitmap, which is a photo I took directly from a lawn, no tiling, no hassel. This Bitmap is turned about half transparent.&lt;BR /&gt;
Tis way, the procedural map underneath masks the lack of tiling, and gives the surface a not homogenous look.&lt;BR /&gt;
If you want to improve on this, you use a big texture file (see example).&lt;BR /&gt;
This way, you can have nice closeups.&lt;BR /&gt;
Better still is bumpmapping it slightly, but this makes rendering slower.&lt;BR /&gt;
better still is using more than one picture, of different grasses, with different sizes and orientations.&lt;BR /&gt;
But the most important part is to use a Procedural map underneath.&lt;BR /&gt;
I have done this with a number of materials (earth, water, even walls) and it usually works.&lt;BR /&gt;
Ah, and it is fast &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;</description>
      <pubDate>Wed, 12 Jan 2005 09:27:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88876#M23176</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-12T09:27:23Z</dc:date>
    </item>
    <item>
      <title>Re: Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88877#M23177</link>
      <description>my experiment GDL&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://sweb.cz/cline/gdl/grass1.gsm" target="_blank"&gt;http://sweb.cz/cline/gdl/grass1.gsm&lt;/A&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/16054iA57784B6BAAEBC80/image-size/large?v=v2&amp;amp;px=999" border="0" alt="grass_obr.jpg" title="grass_obr.jpg" /&gt;</description>
      <pubDate>Wed, 12 Jan 2005 10:50:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88877#M23177</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-12T10:50:21Z</dc:date>
    </item>
    <item>
      <title>Re: Presentation - Landscape (GRASS)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88878#M23178</link>
      <description>Thanks for that! You are a grass genius.</description>
      <pubDate>Wed, 12 Jan 2005 12:42:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Presentation-Landscape-GRASS/m-p/88878#M23178</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2005-01-12T12:42:02Z</dc:date>
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