<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: What matters in GPU form polygon count performance in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152993#M25888</link>
    <description>Also my gtx 580 costs around 500$ , i tried the same model on a pc with slower processor and gtx 660 (not Ti) which costs around 200$, and the result is the same frames per second! If i sell my gtx 580 and buy 2-4 cheaper videocards and connect them, will they be more powerful at larger polygon count than a single gtx 580, I'm trying to understand what thing in the GPU specs matters most for polygons per second in archicad. I'm getting around 3 frames per second on a Toshiba laptop with very slow videocard - AMD 7670M 2GB. There seem to be a very small difference between cheap and expensive videocards in therm of polygons.</description>
    <pubDate>Mon, 03 Jun 2013 12:12:25 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2013-06-03T12:12:25Z</dc:date>
    <item>
      <title>What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152992#M25887</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi i use Archicad 16, and i have a model with a lot of polygons, when in 3D, I turn off Highlights, Emission, Smooth Surfaces, Textures, Sun shadows, contours, transparency and still when rotating 3d model i get around 4-5 frames per second. (all objects are set to 3 resolution, its a very large scene)&lt;BR /&gt;
I have a intel i5-2500, 8 GB 1333mhz Ram, Geforce GTX 580 3 GB, 120 GB SSD, from nvidia settings all is set on performance. when rotating model the CPU uses 30% the videocard GPU around 15-20%. Tried every possible driver from nvidia. Im thinking about buying another Video card, but i dont know what in the GPU specs matters for high polygon count performance, i dont want smooth textures etc. just to process the high polygon count faster than my card. For what should i look in GPU specs, i only see texel fill rates, texture fill rates and etc. What matters most for high polygon count in a GPU!?&lt;BR /&gt;
Can you recommend a GPU for what i am looking? Sorry for my english im from Bulgaria! Many thanks in regards!!!&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 26 May 2023 13:08:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152992#M25887</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-26T13:08:56Z</dc:date>
    </item>
    <item>
      <title>Re: What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152993#M25888</link>
      <description>Also my gtx 580 costs around 500$ , i tried the same model on a pc with slower processor and gtx 660 (not Ti) which costs around 200$, and the result is the same frames per second! If i sell my gtx 580 and buy 2-4 cheaper videocards and connect them, will they be more powerful at larger polygon count than a single gtx 580, I'm trying to understand what thing in the GPU specs matters most for polygons per second in archicad. I'm getting around 3 frames per second on a Toshiba laptop with very slow videocard - AMD 7670M 2GB. There seem to be a very small difference between cheap and expensive videocards in therm of polygons.</description>
      <pubDate>Mon, 03 Jun 2013 12:12:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152993#M25888</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-06-03T12:12:25Z</dc:date>
    </item>
    <item>
      <title>Re: What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152994#M25889</link>
      <description>You should download and install the Polygon Count Goodie:&lt;BR /&gt;
&lt;BR /&gt;
This is for the INT version:&lt;BR /&gt;
&lt;A href="http://www.graphisoft.com/downloads/goodies/AC16/INT.html" target="_blank"&gt;&lt;LINK_TEXT text="http://www.graphisoft.com/downloads/goo ... 6/INT.html"&gt;http://www.graphisoft.com/downloads/goodies/AC16/INT.html&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Or here is the page for other language versions:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.graphisoft.com/downloads/goodies/index.html" target="_blank"&gt;http://www.graphisoft.com/downloads/goodies/index.html&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Please count the polygons in 3D with the help of the Add-On. Then we will have some idea of how large your 3D model really is.&lt;BR /&gt;
The Add-On will also  tell you which element types have the most polygons. Typically, it is GDL objects. That may also be important information.</description>
      <pubDate>Tue, 04 Jun 2013 05:59:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152994#M25889</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2013-06-04T05:59:12Z</dc:date>
    </item>
    <item>
      <title>Re: What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152995#M25890</link>
      <description>Hi i measured the polygons: total : 2 898 089&lt;BR /&gt;
Is that high?</description>
      <pubDate>Tue, 04 Jun 2013 11:22:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152995#M25890</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-06-04T11:22:13Z</dc:date>
    </item>
    <item>
      <title>Re: What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152996#M25891</link>
      <description>That is pretty high. Something has an awful lot of polygons in your model.&lt;BR /&gt;
Can you post the result of the Polygon Count Add-On? Please expand the objects group and see which objects have much more polygons than others. Maybe there are 2-3 object types that are responsible for hundreds of thousands of polygons.</description>
      <pubDate>Tue, 04 Jun 2013 11:41:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152996#M25891</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2013-06-04T11:41:56Z</dc:date>
    </item>
    <item>
      <title>Re: What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152997#M25892</link>
      <description>The PolyCount shows that 88,76 % of all polygons are objects respectively&lt;BR /&gt;
 2 572 276 polygons, of them office chairs 18,56 %, chair 06 are 13,32 % and luxury car 14 - 8,09% That are the main things all others are around 1% I'll reduce the resolution of them. &lt;B&gt;Thanks for the advice!!! &lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
I'm still very confused why a top end video card supports the same frames per second as a more than twice cheaper videocard, talking only about polygons, Tried it on a Toshiba laptop with extremely low end AMD 7670M and the result i maybe only 15% worse! Not a matter of drivers, all drivers result the same!</description>
      <pubDate>Tue, 04 Jun 2013 14:07:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152997#M25892</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-06-04T14:07:05Z</dc:date>
    </item>
    <item>
      <title>Re: What matters in GPU form polygon count performance</title>
      <link>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152998#M25893</link>
      <description>Please read the following article. It hopefully will give you some further data about this situation:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.archicadwiki.com/3dSpeed" target="_blank"&gt;http://www.archicadwiki.com/3dSpeed&lt;/A&gt;</description>
      <pubDate>Tue, 04 Jun 2013 14:52:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/What-matters-in-GPU-form-polygon-count-performance/m-p/152998#M25893</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2013-06-04T14:52:05Z</dc:date>
    </item>
  </channel>
</rss>

