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    <title>topic 'Random Origin' has no effect in 3D window in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Random-Origin-has-no-effect-in-3D-window/m-p/652358#M26346</link>
    <description>&lt;P&gt;Hey!&lt;BR /&gt;&lt;BR /&gt;The 'Random Origin' option for surfaces has no effect on the texture alignment for objects in 3D view. I read this thread&amp;nbsp;&lt;A href="https://community.graphisoft.com/t5/Visualization/Random-Origin-on-surface-has-no-effect/m-p/289392" target="_blank" rel="noopener"&gt;https://community.graphisoft.com/t5/Visualization/Random-Origin-on-surface-has-no-effect/m-p/289392&lt;/A&gt;&amp;nbsp;regarding the issue and the answer then was that it's not currently working for open GL, only for rendered views using Cineware, which I can confirm is still the case. The thread is from 2019 so I guess my question is, shouldn't this have been fixed? If it's not meant to work in open GL / basic rendering views I don't see why it would even be an option for the basic material settings. I do not use the Cineware render, but I do want my 3D views to have less texture repetition – for example curtain walls with multiple frames with the same surface look terrible and the random origin would fix this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've added two screenshots showing the same model, where I've used a curtainwall for wood siding, rendered in OpenGL and Cineware, and the terrible texture repetition in the first.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Any word on this&amp;nbsp;&lt;a href="https://community.graphisoft.com/t5/user/viewprofilepage/user-id/1156"&gt;@Daniel Kovacs&lt;/a&gt;&amp;nbsp;?&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Cineware.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/83416iA5267CB6CEB1520E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Cineware.png" alt="Cineware.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Basic rendering (2).png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/83415i4B2B80E170D43852/image-size/large?v=v2&amp;amp;px=999" role="button" title="Basic rendering (2).png" alt="Basic rendering (2).png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="grey"&gt;Operating system used: &lt;EM&gt;Windows &lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 19 Feb 2025 13:06:11 GMT</pubDate>
    <dc:creator>Kvalheim</dc:creator>
    <dc:date>2025-02-19T13:06:11Z</dc:date>
    <item>
      <title>'Random Origin' has no effect in 3D window</title>
      <link>https://community.graphisoft.com/t5/Visualization/Random-Origin-has-no-effect-in-3D-window/m-p/652358#M26346</link>
      <description>&lt;P&gt;Hey!&lt;BR /&gt;&lt;BR /&gt;The 'Random Origin' option for surfaces has no effect on the texture alignment for objects in 3D view. I read this thread&amp;nbsp;&lt;A href="https://community.graphisoft.com/t5/Visualization/Random-Origin-on-surface-has-no-effect/m-p/289392" target="_blank" rel="noopener"&gt;https://community.graphisoft.com/t5/Visualization/Random-Origin-on-surface-has-no-effect/m-p/289392&lt;/A&gt;&amp;nbsp;regarding the issue and the answer then was that it's not currently working for open GL, only for rendered views using Cineware, which I can confirm is still the case. The thread is from 2019 so I guess my question is, shouldn't this have been fixed? If it's not meant to work in open GL / basic rendering views I don't see why it would even be an option for the basic material settings. I do not use the Cineware render, but I do want my 3D views to have less texture repetition – for example curtain walls with multiple frames with the same surface look terrible and the random origin would fix this.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I've added two screenshots showing the same model, where I've used a curtainwall for wood siding, rendered in OpenGL and Cineware, and the terrible texture repetition in the first.&amp;nbsp;&lt;BR /&gt;&lt;BR /&gt;Any word on this&amp;nbsp;&lt;a href="https://community.graphisoft.com/t5/user/viewprofilepage/user-id/1156"&gt;@Daniel Kovacs&lt;/a&gt;&amp;nbsp;?&lt;BR /&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Cineware.png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/83416iA5267CB6CEB1520E/image-size/large?v=v2&amp;amp;px=999" role="button" title="Cineware.png" alt="Cineware.png" /&gt;&lt;/span&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Basic rendering (2).png" style="width: 999px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/83415i4B2B80E170D43852/image-size/large?v=v2&amp;amp;px=999" role="button" title="Basic rendering (2).png" alt="Basic rendering (2).png" /&gt;&lt;/span&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;FONT face="courier new,courier" color="grey"&gt;Operating system used: &lt;EM&gt;Windows &lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 19 Feb 2025 13:06:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Random-Origin-has-no-effect-in-3D-window/m-p/652358#M26346</guid>
      <dc:creator>Kvalheim</dc:creator>
      <dc:date>2025-02-19T13:06:11Z</dc:date>
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