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    <title>topic Re: Displacement - Triangulation Issue in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244338#M2950</link>
    <description>10mm. Render took about 3 hours, so using Displacement seems plausible for the odd shot - if it looks okay!</description>
    <pubDate>Tue, 18 Sep 2018 13:29:47 GMT</pubDate>
    <dc:creator>derekjackson</dc:creator>
    <dc:date>2018-09-18T13:29:47Z</dc:date>
    <item>
      <title>Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244336#M2948</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi, &lt;BR /&gt;
   I'm playing around with CineRender's Brick shader, and trying to get some convincing results when using it in conjunction with Displacement.&lt;BR /&gt;
&lt;BR /&gt;
I've just done a test render and there seem to be some real oddities. The shadows between the bricks appear larger and blurred in certain areas (boxed in red). There's also a weird diagonal artefact on the first floor. The wall is one consistent element, yet the change seems to be related to window position. I can only assume it's something to do with how the wall is triangulated at render time.&lt;BR /&gt;
&lt;BR /&gt;
Has anyone else had this? Is it a PhotoRendering  setting that I've got wrong, or a bug of some sort? Any advice welcome!&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:53:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244336#M2948</guid>
      <dc:creator>derekjackson</dc:creator>
      <dc:date>2023-05-11T09:53:39Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244337#M2949</link>
      <description>How big of a displacement are we talking? I generally start modelling anything from 10 mm up. The few times I've tried displacement the render times were rediculously long.</description>
      <pubDate>Tue, 18 Sep 2018 13:25:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244337#M2949</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2018-09-18T13:25:32Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244338#M2950</link>
      <description>10mm. Render took about 3 hours, so using Displacement seems plausible for the odd shot - if it looks okay!</description>
      <pubDate>Tue, 18 Sep 2018 13:29:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244338#M2950</guid>
      <dc:creator>derekjackson</dc:creator>
      <dc:date>2018-09-18T13:29:47Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244339#M2951</link>
      <description>3 hours is too long for me  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
We do a lot of renders for clients and try to keep them at around 5 mins max for exteriors, where we finish things off with a bit of photoshop.&lt;BR /&gt;
&lt;BR /&gt;
Creating a pattern in a complex profile won't take very long and the render without displacement will be fast.&lt;BR /&gt;
&lt;BR /&gt;
I did notice some weird behaviour when I was still trying stuff out with cinerender around AC18 times to get to a mode where we are now with render times nice and fast and decent enough results.&lt;BR /&gt;
&lt;BR /&gt;
I think the best results were with creating a morph plane with subdivision that sat on top of the actual surface. It's been a few years, so maybe someone else who is actually using this stuff can shed more light on the subject.</description>
      <pubDate>Tue, 18 Sep 2018 13:35:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244339#M2951</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2018-09-18T13:35:21Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244340#M2952</link>
      <description>Hmm - a morph plane would be a major hassle, given that we're still shuffling window positions around. &lt;BR /&gt;
&lt;BR /&gt;
Shame that the Displacement shader can't be relied upon - the bits that worked look great!&lt;BR /&gt;
&lt;BR /&gt;
Has anyone found a way around the issue via settings in the Displacement shader options?</description>
      <pubDate>Tue, 18 Sep 2018 13:48:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244340#M2952</guid>
      <dc:creator>derekjackson</dc:creator>
      <dc:date>2018-09-18T13:48:15Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244341#M2953</link>
      <description>Thinking back this might have been sub polygon displacement.&lt;BR /&gt;
&lt;BR /&gt;
Just had a look at the help for this: &lt;A href="https://helpcenter.graphisoft.com/user-guide/77481/" target="_blank"&gt;https://helpcenter.graphisoft.com/user-guide/77481/&lt;/A&gt; &lt;BR /&gt;
&lt;BR /&gt;
Not overly thrilled by the results for bricks there. Edges are too rounded / soft to be believable, IMO.</description>
      <pubDate>Tue, 18 Sep 2018 14:12:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244341#M2953</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2018-09-18T14:12:41Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244342#M2954</link>
      <description>Well I'm trying the sub-divided Morph plane trick to see if that works. I can always up the SPD number too...&lt;BR /&gt;
&lt;BR /&gt;
Yep, the rounded bricks don't look too good up close, but it should work well from a distance - mortar shadows relating to sun position, nice silhouettes on building edges, etc...</description>
      <pubDate>Wed, 19 Sep 2018 08:49:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244342#M2954</guid>
      <dc:creator>derekjackson</dc:creator>
      <dc:date>2018-09-19T08:49:49Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244343#M2955</link>
      <description>If you use a Normal map instead, I do not think you get the rounded effect.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Wed, 19 Sep 2018 08:52:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244343#M2955</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-09-19T08:52:47Z</dc:date>
    </item>
    <item>
      <title>Re: Displacement - Triangulation Issue</title>
      <link>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244344#M2956</link>
      <description>True, but you don't get the nice silhouette either...</description>
      <pubDate>Wed, 19 Sep 2018 13:05:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Displacement-Triangulation-Issue/m-p/244344#M2956</guid>
      <dc:creator>derekjackson</dc:creator>
      <dc:date>2018-09-19T13:05:20Z</dc:date>
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