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    <title>topic Re: Multiple Transparency, False Light in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246992#M3002</link>
    <description>Hi there, &lt;BR /&gt;
&lt;BR /&gt;
Ray threshold should be decreased and Ray Depth should be increased.&lt;BR /&gt;
This is the relevant HelpCenter article:&lt;BR /&gt;
&lt;A href="https://helpcenter.graphisoft.com/knowledgebase/41188/" target="_blank"&gt;https://helpcenter.graphisoft.com/knowledgebase/41188/&lt;/A&gt;&lt;BR /&gt;
 &lt;BR /&gt;
The relevant section is: CineRender and glass surfaces</description>
    <pubDate>Tue, 02 Oct 2018 08:45:03 GMT</pubDate>
    <dc:creator>Belinda Ercan</dc:creator>
    <dc:date>2018-10-02T08:45:03Z</dc:date>
    <item>
      <title>Multiple Transparency, False Light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246989#M2999</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi all,&lt;BR /&gt;
&lt;BR /&gt;
I appear to be getting false illumination when rendering through multiple panes of glass into a shaded space... Render settings are the default Outdoor Daylight Fast settings with the &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;Ray Threshold&lt;E&gt;&lt;/E&gt; increased to 10.&lt;BR /&gt;
&lt;BR /&gt;



&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:53:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246989#M2999</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2023-05-11T09:53:35Z</dc:date>
    </item>
    <item>
      <title>Re: Multiple Transparency, False Light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246990#M3000</link>
      <description>Hi,&lt;BR /&gt;
&lt;BR /&gt;
I am not sure I understand what is happening in this picture exactly, but maybe what you see is just the reflection of what is behind the camera?&lt;BR /&gt;
&lt;BR /&gt;
If you have problems with the light going through multiple panes of glass, I suggest you to read the corresponding section of this article (there is more to it than just Ray Threshold):&lt;BR /&gt;
&lt;A href="https://helpcenter.graphisoft.com/knowledgebase/41188/" target="_blank"&gt;https://helpcenter.graphisoft.com/knowledgebase/41188/&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
If that doesn't help, can you send in a bigger/clearer picture, so that I can see what the problem might be exactly? (maybe compare it to what you see in OpenGL).&lt;BR /&gt;
&lt;BR /&gt;
Thanks, Daniel</description>
      <pubDate>Mon, 01 Oct 2018 13:12:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246990#M3000</guid>
      <dc:creator>Daniel Kovacs</dc:creator>
      <dc:date>2018-10-01T13:12:21Z</dc:date>
    </item>
    <item>
      <title>Re: Multiple Transparency, False Light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246991#M3001</link>
      <description>That is a door and the containing wall inside the room viewed through a balustrade and a window. On a view that looks over the balustrade, the interior is essentially black due to the lack of interior illumination.&lt;BR /&gt;
&lt;BR /&gt;



&lt;BR /&gt;
A different location using the default &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;"Outdoor Daylight Fast (Physyical)"&lt;E&gt;&lt;/E&gt; settings.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Tue, 02 Oct 2018 02:58:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246991#M3001</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-10-02T02:58:06Z</dc:date>
    </item>
    <item>
      <title>Re: Multiple Transparency, False Light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246992#M3002</link>
      <description>Hi there, &lt;BR /&gt;
&lt;BR /&gt;
Ray threshold should be decreased and Ray Depth should be increased.&lt;BR /&gt;
This is the relevant HelpCenter article:&lt;BR /&gt;
&lt;A href="https://helpcenter.graphisoft.com/knowledgebase/41188/" target="_blank"&gt;https://helpcenter.graphisoft.com/knowledgebase/41188/&lt;/A&gt;&lt;BR /&gt;
 &lt;BR /&gt;
The relevant section is: CineRender and glass surfaces</description>
      <pubDate>Tue, 02 Oct 2018 08:45:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246992#M3002</guid>
      <dc:creator>Belinda Ercan</dc:creator>
      <dc:date>2018-10-02T08:45:03Z</dc:date>
    </item>
    <item>
      <title>Re: Multiple Transparency, False Light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246993#M3003</link>
      <description>&lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;Ray Depth&lt;E&gt;&lt;/E&gt; is 10, enough for 3 layers of glass. Lowering the &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;Ray Threshold&lt;E&gt;&lt;/E&gt; does not change the result.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Wed, 03 Oct 2018 01:53:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246993#M3003</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-10-03T01:53:17Z</dc:date>
    </item>
    <item>
      <title>Re: Multiple Transparency, False Light</title>
      <link>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246994#M3004</link>
      <description>&lt;BLOCKQUOTE&gt;Lingwisyer wrote:&lt;BR /&gt;
&lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;Ray Depth&lt;E&gt;&lt;/E&gt; is 10, enough for 3 layers of glass. Lowering the &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;Ray Threshold&lt;E&gt;&lt;/E&gt; does not change the result.&lt;/BLOCKQUOTE&gt;
Hi,&lt;BR /&gt;
&lt;BR /&gt;
That might not be enough. I just did a quick test here, and actually lowering ray threshold did more for me. Try setting the Ray Threshold to 1% and the Ray Depth to 30. If that doesn't solve your problem, it is possible that it's a limitation of the rendering engine, or there's something else in the way. In this case please send me the project in a Private message (in a PLA format), so that I can investigate it further!&lt;BR /&gt;
&lt;BR /&gt;
Thanks,</description>
      <pubDate>Thu, 04 Oct 2018 07:14:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Multiple-Transparency-False-Light/m-p/246994#M3004</guid>
      <dc:creator>Daniel Kovacs</dc:creator>
      <dc:date>2018-10-04T07:14:26Z</dc:date>
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