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    <title>topic Re: seamless texture in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244653#M3326</link>
    <description>Try selecting all walls and align texture to a point in common, or use a morph face without thickness and do the same align texture to a corner.&lt;BR /&gt;
&lt;BR /&gt;
Hope that helps!&lt;BR /&gt;
&lt;BR /&gt;
PD: probably it might look good when rendered even though it might not look right in the view, I'm not sure about it but try it after aligning the texture. This might happen because the material in Cinerender can have different properties and behavior than the one you see in the view.</description>
    <pubDate>Fri, 10 Nov 2017 16:00:06 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2017-11-10T16:00:06Z</dc:date>
    <item>
      <title>seamless texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244651#M3324</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
I am trying to render a perforated and corrugated metal sheet.&lt;BR /&gt;
The sheet is modelled as separate wall elements. Every time the wall changes it`s angle, the texture gets a little messed up. Is there a way to make the texture flowing seamlessly, should I use some different element to build the model?&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Thanks in advance&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/67624iB929440E89E46464/image-size/large?v=v2&amp;amp;px=999" border="0" alt="texture.JPG" title="texture.JPG" /&gt;</description>
      <pubDate>Thu, 11 May 2023 09:55:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244651#M3324</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T09:55:52Z</dc:date>
    </item>
    <item>
      <title>Re: seamless texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244652#M3325</link>
      <description>you need access to a photo editing application - Photoshop pr Affinity Photo.&lt;BR /&gt;
&lt;BR /&gt;
this video tutorial is for Affinity Photo, but the steps involved would be similar in Photoshop: &lt;A href="https://vimeo.com/134838293" target="_blank"&gt;https://vimeo.com/134838293&lt;/A&gt;</description>
      <pubDate>Fri, 10 Nov 2017 15:37:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244652#M3325</guid>
      <dc:creator>Aaron Bourgoin</dc:creator>
      <dc:date>2017-11-10T15:37:19Z</dc:date>
    </item>
    <item>
      <title>Re: seamless texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244653#M3326</link>
      <description>Try selecting all walls and align texture to a point in common, or use a morph face without thickness and do the same align texture to a corner.&lt;BR /&gt;
&lt;BR /&gt;
Hope that helps!&lt;BR /&gt;
&lt;BR /&gt;
PD: probably it might look good when rendered even though it might not look right in the view, I'm not sure about it but try it after aligning the texture. This might happen because the material in Cinerender can have different properties and behavior than the one you see in the view.</description>
      <pubDate>Fri, 10 Nov 2017 16:00:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/seamless-texture/m-p/244653#M3326</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-10T16:00:06Z</dc:date>
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