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    <title>topic Re: Glass reflexion of the phisical sky in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290723#M3347</link>
    <description>Just wrote similar reply on other topic:&lt;BR /&gt;
&lt;BR /&gt;
Go in to Detailed Settings, all the way at the bottom there is Options &amp;gt; General Options. &lt;BR /&gt;
&lt;BR /&gt;
Look for Ray Treshold, Ray Depth and Reflection Depth. &lt;BR /&gt;
&lt;BR /&gt;
Try setting the Treshold to 0, this will reflect everything in your scene, sometimes the cut off percentage gives weird results. Render times will increase a bit. &lt;BR /&gt;
&lt;BR /&gt;
Ray Depth and Reflection Depth are how many layers of transparancy will be passed. I ussually have these around 12 both to allow enough windows to be shown. This will also increase render times a bit.&lt;BR /&gt;
&lt;BR /&gt;
Regarding the example image above, the difference in reflection is due to refraction and the different viewing angles. If you want completely mirrored facade: use a mirror surface, not glass or play with the refraction settings of the glass surface until you get your desired look.</description>
    <pubDate>Mon, 20 Nov 2017 12:39:28 GMT</pubDate>
    <dc:creator>Erwin Edel</dc:creator>
    <dc:date>2017-11-20T12:39:28Z</dc:date>
    <item>
      <title>Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290716#M3340</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hello people,&lt;BR /&gt;
&lt;BR /&gt;
How do I get the environment reflection in the windows, like the sky and surroundings..My windows look pretty dark..and they do not reflect the sky..&lt;BR /&gt;
For rendering i used the basic settings (see attached print-screen), I have played a lot with the settings, but did't achieve any better result.&lt;BR /&gt;
Any suggestions ? &lt;BR /&gt;
&lt;BR /&gt;
Thank you&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/72391i7C42697997086B09/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Render.jpg" title="Render.jpg" /&gt;</description>
      <pubDate>Thu, 11 May 2023 11:38:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290716#M3340</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:38:53Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290717#M3341</link>
      <description>The rendering looks like this&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9042i1597020EB2FD3C41/image-size/large?v=v2&amp;amp;px=999" border="0" alt="25.jpg" title="25.jpg" /&gt;</description>
      <pubDate>Thu, 09 Jun 2016 13:50:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290717#M3341</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-09T13:50:52Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290718#M3342</link>
      <description>Read up here: &lt;A href="http://helpcenter.graphisoft.com/troubleshooting/3d-modeling/texture-overwrite-fails/#CineRender_and_glass_surfaces" target="_blank"&gt;&lt;LINK_TEXT text="http://helpcenter.graphisoft.com/troubl ... s_surfaces"&gt;http://helpcenter.graphisoft.com/troubleshooting/3d-modeling/texture-overwrite-fails/#CineRender_and_glass_surfaces&lt;/LINK_TEXT&gt;&lt;/A&gt; and make sure you setup more layers of transparancy/reflection&lt;BR /&gt;
&lt;BR /&gt;
Try putting a general light inside, try using some of the other glazing surfaces that are part of the library, to find one closer to what you like.&lt;BR /&gt;
&lt;BR /&gt;
Cinerender is quite advanced stuff, so there are a lot of parameters to play with. Watch some of the youtube videos on the AC channel, there is a playlist from ArchiCAD18 with a lot of tips for cinerender.&lt;BR /&gt;
&lt;BR /&gt;
Remember that you can do renders of a small selection usinig the marquee tool so you can preview what is happening, rather than waiting for the whole scene to render.&lt;BR /&gt;
&lt;BR /&gt;
Good luck!</description>
      <pubDate>Thu, 09 Jun 2016 14:26:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290718#M3342</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2016-06-09T14:26:38Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290719#M3343</link>
      <description>Hi YS, the thing is in the material, look at this pic, in 1, I render with the regular glass clear fast, in  I add a cloud procedural in the environment channel, and raised the brightness to 14 with no further adjustments. &lt;BR /&gt;
This is just the beginning, you can play around with the environment setting, I advice to read about it in the Archicad Help to better understand how this channel works. You can even use a sky texture to reflect in your windows.&lt;BR /&gt;
I'll let you take it from there.&lt;BR /&gt;
&lt;BR /&gt;
PD: Even though I understand you want to reflect the sky in the windows (cause I also want to do it sometimes to make the view more impressive), sometimes is not so realistic having those reflections. Use them with precaution. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6720i3556AA0A4E4EB248/image-size/large?v=v2&amp;amp;px=999" border="0" alt="123.jpg" title="123.jpg" /&gt;</description>
      <pubDate>Thu, 09 Jun 2016 14:46:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290719#M3343</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-09T14:46:40Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290720#M3344</link>
      <description>Oh, Erwin Message came first &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_lol.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Also in this pic I deactivate the Exclusive option from the environment channel and get the reflection in the full window. As Erwin said, Cinerender is advance and has a lot of options.&lt;BR /&gt;
Again, read about the environment channel to understand how it works.&lt;BR /&gt;
&lt;A href="http://helpcenter.graphisoft.com/guides/archicad-18/archicad-18-int-reference-guide/user-interface-reference/dialog-boxes/surface-settings-cinerender/environment/" target="_blank"&gt;&lt;LINK_TEXT text="http://helpcenter.graphisoft.com/guides ... vironment/"&gt;http://helpcenter.graphisoft.com/guides/archicad-18/archicad-18-int-reference-guide/user-interface-reference/dialog-boxes/surface-settings-cinerender/environment/&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/8692iEBCE49D6A25FB0E2/image-size/large?v=v2&amp;amp;px=999" border="0" alt="4.png" title="4.png" /&gt;</description>
      <pubDate>Thu, 09 Jun 2016 14:52:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290720#M3344</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-06-09T14:52:46Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290721#M3345</link>
      <description>I got this with a HDR environment. only problem is that it doesn't reflect on het whole facade!</description>
      <pubDate>Tue, 12 Jul 2016 14:53:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290721#M3345</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-07-12T14:53:20Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290722#M3346</link>
      <description>&lt;BLOCKQUOTE&gt;ricazzz wrote:&lt;BR /&gt;I got this with a HDR environment. only problem is that it doesn't reflect on het whole facade!&lt;/BLOCKQUOTE&gt;

Yeah, that's weird. I get the same results. Did you find a way to improve the reflection?</description>
      <pubDate>Mon, 20 Nov 2017 11:05:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290722#M3346</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2017-11-20T11:05:02Z</dc:date>
    </item>
    <item>
      <title>Re: Glass reflexion of the phisical sky</title>
      <link>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290723#M3347</link>
      <description>Just wrote similar reply on other topic:&lt;BR /&gt;
&lt;BR /&gt;
Go in to Detailed Settings, all the way at the bottom there is Options &amp;gt; General Options. &lt;BR /&gt;
&lt;BR /&gt;
Look for Ray Treshold, Ray Depth and Reflection Depth. &lt;BR /&gt;
&lt;BR /&gt;
Try setting the Treshold to 0, this will reflect everything in your scene, sometimes the cut off percentage gives weird results. Render times will increase a bit. &lt;BR /&gt;
&lt;BR /&gt;
Ray Depth and Reflection Depth are how many layers of transparancy will be passed. I ussually have these around 12 both to allow enough windows to be shown. This will also increase render times a bit.&lt;BR /&gt;
&lt;BR /&gt;
Regarding the example image above, the difference in reflection is due to refraction and the different viewing angles. If you want completely mirrored facade: use a mirror surface, not glass or play with the refraction settings of the glass surface until you get your desired look.</description>
      <pubDate>Mon, 20 Nov 2017 12:39:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Glass-reflexion-of-the-phisical-sky/m-p/290723#M3347</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2017-11-20T12:39:28Z</dc:date>
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