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    <title>topic Re: GI and its influence on rendering in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/GI-and-its-influence-on-rendering/m-p/261253#M3496</link>
    <description>The method is resolution dependent. When using full Cinema 4D, we could trick this a tiny bit by prerendering the GI and caching it on low resolution and no AA and later on reusing the cache with higher rendering settings. But often too much effort. For animations, this is something to consider, though. E.g. previewing and caching every two or three frames at half resolution.</description>
    <pubDate>Mon, 29 Jan 2018 09:21:09 GMT</pubDate>
    <dc:creator>stefan</dc:creator>
    <dc:date>2018-01-29T09:21:09Z</dc:date>
    <item>
      <title>GI and its influence on rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/GI-and-its-influence-on-rendering/m-p/261252#M3495</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Does the calculation time  for GI depends of the resolution of the rendering or its not depends on that, and only the rendering time depends on the resolution selected for your work.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:55:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/GI-and-its-influence-on-rendering/m-p/261252#M3495</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T09:55:06Z</dc:date>
    </item>
    <item>
      <title>Re: GI and its influence on rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/GI-and-its-influence-on-rendering/m-p/261253#M3496</link>
      <description>The method is resolution dependent. When using full Cinema 4D, we could trick this a tiny bit by prerendering the GI and caching it on low resolution and no AA and later on reusing the cache with higher rendering settings. But often too much effort. For animations, this is something to consider, though. E.g. previewing and caching every two or three frames at half resolution.</description>
      <pubDate>Mon, 29 Jan 2018 09:21:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/GI-and-its-influence-on-rendering/m-p/261253#M3496</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2018-01-29T09:21:09Z</dc:date>
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