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    <title>topic Re: Create new textures in Maxon &amp;amp; open GL in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221130#M3738</link>
    <description>This might not be the answer you are looking for but the easiest way is to do this in Photoshop and save the texture out from there.&lt;BR /&gt;
&lt;BR /&gt;
- find a shingle siding texture online which matches closest ( in design your client is after ) &lt;BR /&gt;
- open in photoshop and desaturate ( make no color ) &lt;BR /&gt;
- create new layer above with your RGB color values&lt;BR /&gt;
- tell the new layer to be an overlay&lt;BR /&gt;
&lt;BR /&gt;
This will give you a pretty close representation.&lt;BR /&gt;
&lt;BR /&gt;
Good luck, cheers Carsten</description>
    <pubDate>Fri, 27 Jul 2018 01:54:00 GMT</pubDate>
    <dc:creator>Carstenem</dc:creator>
    <dc:date>2018-07-27T01:54:00Z</dc:date>
    <item>
      <title>Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221127#M3735</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;anyone have an idea how to create a new texture with custom colors?  I don't have a JPG that matches what is needed, nor can I go out and take a picture of it.   It's a shingle siding with an Owner's custom color.   I tried various methods to color an existing colored JPG but results are not accurate.    I do have the RBG values of the color but not the blank JPG on which to apply it.   &lt;BR /&gt;
&lt;BR /&gt;
Am assuming I would do it through Maxon and then save the texture back to Basic engine.  but how would I get that back into the Open GL engine.     I went to the Maxon website but the information is way over my head and couldn't find anything related to the basic question.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:53:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221127#M3735</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2023-05-11T10:53:33Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221128#M3736</link>
      <description>If you have managed to create the texture in CineRender/C4D, you could go render a perpendicular view of a large surface with the texture on it then save that out to be used as your OpenGL surface.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Mon, 09 Jul 2018 01:15:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221128#M3736</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-07-09T01:15:05Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221129#M3737</link>
      <description>Managing to create the texture in Maxon is where I'm having the problem.</description>
      <pubDate>Mon, 16 Jul 2018 23:09:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221129#M3737</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2018-07-16T23:09:06Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221130#M3738</link>
      <description>This might not be the answer you are looking for but the easiest way is to do this in Photoshop and save the texture out from there.&lt;BR /&gt;
&lt;BR /&gt;
- find a shingle siding texture online which matches closest ( in design your client is after ) &lt;BR /&gt;
- open in photoshop and desaturate ( make no color ) &lt;BR /&gt;
- create new layer above with your RGB color values&lt;BR /&gt;
- tell the new layer to be an overlay&lt;BR /&gt;
&lt;BR /&gt;
This will give you a pretty close representation.&lt;BR /&gt;
&lt;BR /&gt;
Good luck, cheers Carsten</description>
      <pubDate>Fri, 27 Jul 2018 01:54:00 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221130#M3738</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2018-07-27T01:54:00Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221131#M3739</link>
      <description>Sounds good    thanks.</description>
      <pubDate>Wed, 08 Aug 2018 14:08:59 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221131#M3739</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2018-08-08T14:08:59Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221132#M3740</link>
      <description>&lt;BLOCKQUOTE&gt;Carstenem wrote:&lt;BR /&gt;
This might not be the answer you are looking for but the easiest way is to do this in Photoshop and save the texture out from there.&lt;BR /&gt;
&lt;BR /&gt;
- find a shingle siding texture online which matches closest ( in design your client is after ) &lt;BR /&gt;
- open in photoshop and desaturate ( make no color ) &lt;BR /&gt;
- create new layer above with your RGB color values&lt;BR /&gt;
- tell the new layer to be an overlay&lt;BR /&gt;
&lt;BR /&gt;
This will give you a pretty close representation.&lt;BR /&gt;
&lt;BR /&gt;
Good luck, cheers Carsten&lt;BR /&gt;
&lt;BR /&gt;
Thank you for your answer. Please could you clarify how we can put a rgb layer with new colors, which order do you use.&lt;BR /&gt;
REgards
&lt;/BLOCKQUOTE&gt;</description>
      <pubDate>Fri, 10 Aug 2018 17:39:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221132#M3740</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-10T17:39:23Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221133#M3741</link>
      <description>Darwinland,&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;darwinland wrote:&lt;BR /&gt;- create new layer &lt;B&gt;above&lt;/B&gt;...&lt;BR /&gt;
- tell the new layer to be an &lt;B&gt;overlay&lt;/B&gt;&lt;/BLOCKQUOTE&gt;</description>
      <pubDate>Mon, 13 Aug 2018 02:09:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221133#M3741</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-08-13T02:09:21Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221134#M3742</link>
      <description>here you go. You might have to play with the brightness and contrast a bit.</description>
      <pubDate>Mon, 13 Aug 2018 04:29:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221134#M3742</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2018-08-13T04:29:54Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221135#M3743</link>
      <description>Might also be worth playing around with a &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;Levels Adjustment Layer&lt;E&gt;&lt;/E&gt; over the top for more control over the colour shades compared to what is achievable with just brightness and contrast.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Mon, 13 Aug 2018 04:55:00 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221135#M3743</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2018-08-13T04:55:00Z</dc:date>
    </item>
    <item>
      <title>Re: Create new textures in Maxon &amp; open GL</title>
      <link>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221136#M3744</link>
      <description>Thank you both</description>
      <pubDate>Mon, 13 Aug 2018 11:34:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Create-new-textures-in-Maxon-amp-open-GL/m-p/221136#M3744</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2018-08-13T11:34:50Z</dc:date>
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