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    <title>topic brick texture in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273134#M5841</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;hi everyone!&lt;BR /&gt;
&lt;BR /&gt;
i would really appreciate any help here! so here's the thing:&lt;BR /&gt;
&lt;BR /&gt;
i would like to try out different textures on my brick facade (see screenshot) and up until now i have been modelling single bricks out of slabs and copying them to generate the desired texture. my question is: &lt;BR /&gt;
&lt;BR /&gt;
- is there a way to define these patterns as objects or even better as a wall material? or is there any other Suggestion how to do this in a more time and Memory consuming way? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
thank you in advance!&lt;/R&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/68024i2C51A08B7E6AE264/image-size/large?v=v2&amp;amp;px=999" border="0" alt="texture1.jpg" title="texture1.jpg" /&gt;</description>
    <pubDate>Thu, 11 May 2023 10:54:08 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-05-11T10:54:08Z</dc:date>
    <item>
      <title>brick texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273134#M5841</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;hi everyone!&lt;BR /&gt;
&lt;BR /&gt;
i would really appreciate any help here! so here's the thing:&lt;BR /&gt;
&lt;BR /&gt;
i would like to try out different textures on my brick facade (see screenshot) and up until now i have been modelling single bricks out of slabs and copying them to generate the desired texture. my question is: &lt;BR /&gt;
&lt;BR /&gt;
- is there a way to define these patterns as objects or even better as a wall material? or is there any other Suggestion how to do this in a more time and Memory consuming way? &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
thank you in advance!&lt;/R&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/68024i2C51A08B7E6AE264/image-size/large?v=v2&amp;amp;px=999" border="0" alt="texture1.jpg" title="texture1.jpg" /&gt;</description>
      <pubDate>Thu, 11 May 2023 10:54:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273134#M5841</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:54:08Z</dc:date>
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    <item>
      <title>Re: brick texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273135#M5842</link>
      <description>As long as the pattern is fairly repetitive, I'd use a texture and/or vectorial pattern.&lt;BR /&gt;
&lt;BR /&gt;
Textures you'd have to make in some photo editing software.&lt;BR /&gt;
&lt;BR /&gt;
Custom vectorial fills are fairly easy to make using lines and where needed some hotspots.&lt;BR /&gt;
&lt;BR /&gt;
Tiny engineering rant: I've seen a lot of examples of intricate brick patterns recently in NL that are ignoring the strengths and weaknesses of masonry. Projects that were featured heavily in the magazines 5-10 years ago and are now sometimes literally falling apart. Something to consider  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
example:&lt;BR /&gt;
&lt;A href="http://www.architectuur.org/images/neutelings03_3.jpg" target="_blank"&gt;http://www.architectuur.org/images/neutelings03_3.jpg&lt;/A&gt;&lt;BR /&gt;
&lt;A href="http://www.bouwwereld.nl/wp-content/uploads/2011/05/nico2-1024x685.jpg" target="_blank"&gt;&lt;LINK_TEXT text="http://www.bouwwereld.nl/wp-content/upl ... 24x685.jpg"&gt;http://www.bouwwereld.nl/wp-content/uploads/2011/05/nico2-1024x685.jpg&lt;/LINK_TEXT&gt;&lt;/A&gt;</description>
      <pubDate>Fri, 01 Apr 2016 08:26:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273135#M5842</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2016-04-01T08:26:53Z</dc:date>
    </item>
    <item>
      <title>Re: brick texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273136#M5843</link>
      <description>Thank you for your quick reply!&lt;BR /&gt;
&lt;BR /&gt;
i'm not quite sure i understand what you mean by vectorial Patterns though. i would like to create the 3d effect (shadows, lighting..etc ) that's why i'm not using texture mapping. my question was if it's possible to define 3d Patterns and use those on walls for example.&lt;BR /&gt;
&lt;BR /&gt;
as for the Engineering rant: it's a ventilated clinker facade attatched to a concrete structure using Halfen consoles so i wouldn't worry about it falling apart in the next 5-10 years! &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;</description>
      <pubDate>Fri, 01 Apr 2016 08:53:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273136#M5843</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-01T08:53:04Z</dc:date>
    </item>
    <item>
      <title>Re: brick texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273137#M5844</link>
      <description>If it must be 3d and you want to repeat it around fairly easily, you could save your slabs as a custom curtain wall panel and make a curtain wall grid with empty panels and filled panels with your custom panel. That's the quickest 'dirty' fix I can think of that doesn't require using the wall accesoires addon and some fancy programming.&lt;BR /&gt;
&lt;BR /&gt;
You could set up a little 3D work shop on a separate story somewhere below your model and try out different combinations there and saving them as panels.</description>
      <pubDate>Fri, 01 Apr 2016 09:13:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273137#M5844</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2016-04-01T09:13:29Z</dc:date>
    </item>
    <item>
      <title>Re: brick texture</title>
      <link>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273138#M5845</link>
      <description>You could use a pattern of fills as a Complex Profile and using either a wall or beam extrude the pattern perpendicular to your main wall.</description>
      <pubDate>Sun, 03 Apr 2016 20:49:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/brick-texture/m-p/273138#M5845</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-04-03T20:49:32Z</dc:date>
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