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    <title>topic Re: Rendering Time - Objects vs. Standard Tools in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280659#M5854</link>
    <description>I would use a surface. There are some metal mesh surfaces in the surface library, they would get you close enough.&lt;BR /&gt;
&lt;BR /&gt;
Before cinerender, I would've done this where the metal wire mesh only showed up in my sketchrender overlayed on top of photorender. Either with morph lines or with a vectorial fill.</description>
    <pubDate>Tue, 03 May 2016 12:09:26 GMT</pubDate>
    <dc:creator>Erwin Edel</dc:creator>
    <dc:date>2016-05-03T12:09:26Z</dc:date>
    <item>
      <title>Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280656#M5851</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Which should render faster:&lt;BR /&gt;
&lt;BR /&gt;
1.  Wire fence library object?&lt;BR /&gt;
&lt;BR /&gt;
2.  Wire fence made from columns and complex profiles?&lt;BR /&gt;
&lt;BR /&gt;
3.  Wire fence library object created from 2 above?&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="fence.jpg" style="width: 867px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/37644i208B9AED33BA8793/image-size/large?v=v2&amp;amp;px=999" role="button" title="fence.jpg" alt="fence.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 09:58:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280656#M5851</guid>
      <dc:creator>Thomas Allan Palmer</dc:creator>
      <dc:date>2023-05-11T09:58:51Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280657#M5852</link>
      <description>The one with the least polygons! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Do you really need to model each wire? I would think it best for the wired part of the fence to be an image with alpha transparency.</description>
      <pubDate>Mon, 02 May 2016 07:37:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280657#M5852</guid>
      <dc:creator>vistasp</dc:creator>
      <dc:date>2016-05-02T07:37:45Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280658#M5853</link>
      <description>Maybe a Wire Fence texture assigned to a Surface that is properly set up in CineRender in terms of Bump, Transparency, etc. would be the best solution.&lt;BR /&gt;
All those individual wires will probably kill your rendering speed if there are too many of them (I don't know the exact limit though).</description>
      <pubDate>Mon, 02 May 2016 10:31:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280658#M5853</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2016-05-02T10:31:36Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280659#M5854</link>
      <description>I would use a surface. There are some metal mesh surfaces in the surface library, they would get you close enough.&lt;BR /&gt;
&lt;BR /&gt;
Before cinerender, I would've done this where the metal wire mesh only showed up in my sketchrender overlayed on top of photorender. Either with morph lines or with a vectorial fill.</description>
      <pubDate>Tue, 03 May 2016 12:09:26 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280659#M5854</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2016-05-03T12:09:26Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280660#M5855</link>
      <description>Allthough, if it is a one off render I could do overnight and modelling it with an existing library part is faster: I'd opt for the overall faster modelling and just leave the render running overnight.</description>
      <pubDate>Tue, 03 May 2016 12:10:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280660#M5855</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2016-05-03T12:10:27Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280661#M5856</link>
      <description>Hi All,&lt;BR /&gt;
&lt;BR /&gt;
Thanks for your input.&lt;BR /&gt;
&lt;BR /&gt;
I opted for "real" fence close to where my rendering will take place.  Used a surface texture for the remaining.  By the way, I created the texture by rendering a section of the real fence model then exported to Photoshop to tweak and then create a surface in ArchiCAD.&lt;BR /&gt;
&lt;BR /&gt;
Cheers!</description>
      <pubDate>Sat, 14 May 2016 06:10:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280661#M5856</guid>
      <dc:creator>Thomas Allan Palmer</dc:creator>
      <dc:date>2016-05-14T06:10:19Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280662#M5857</link>
      <description>excellent way of doing it, gets the best of both worlds.&lt;BR /&gt;
did you tile the fence nicely?&lt;BR /&gt;
a pic would be fantastic.</description>
      <pubDate>Sat, 14 May 2016 06:44:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280662#M5857</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2016-05-14T06:44:28Z</dc:date>
    </item>
    <item>
      <title>Re: Rendering Time - Objects vs. Standard Tools</title>
      <link>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280663#M5858</link>
      <description>See attached picture of 3 versions:&lt;BR /&gt;
&lt;BR /&gt;
1. Complex Wall Profile&lt;BR /&gt;
2. Object Made from Complex Wall Profile&lt;BR /&gt;
3. Surface Texture made from Object.&lt;BR /&gt;
&lt;BR /&gt;
For the surface you need to create a image that is the correct size for repeating intervals.  If you change the height you will need to made a new texture to map.  &lt;BR /&gt;
&lt;BR /&gt;
PS. For the surface version the posts are real ArchiCAD post.</description>
      <pubDate>Sat, 14 May 2016 09:34:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Rendering-Time-Objects-vs-Standard-Tools/m-p/280663#M5858</guid>
      <dc:creator>Thomas Allan Palmer</dc:creator>
      <dc:date>2016-05-14T09:34:24Z</dc:date>
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