<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Creating new procedural shader in Cinerender in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229080#M6068</link>
    <description>This clip might help:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="https://www.youtube.com/watch?v=TnwrhdzTVe8" target="_blank"&gt;https://www.youtube.com/watch?v=TnwrhdzTVe8&lt;/A&gt;</description>
    <pubDate>Sun, 07 Dec 2014 04:44:54 GMT</pubDate>
    <dc:creator>Laszlo Nagy</dc:creator>
    <dc:date>2014-12-07T04:44:54Z</dc:date>
    <item>
      <title>Creating new procedural shader in Cinerender</title>
      <link>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229079#M6067</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi there,&lt;BR /&gt;
&lt;BR /&gt;
I would like to ask, how can I create the aspect of an untreated concrete block with all its course grain using the procedural shader in Cinerender ?&lt;BR /&gt;
&lt;BR /&gt;
- If it's possible to have many displacement maps that acts on the same procedural shader to achieve a certain aspect in zone, and another aspect in a different zone ??&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:44:45 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229079#M6067</guid>
      <dc:creator>Nader Belal</dc:creator>
      <dc:date>2023-05-11T09:44:45Z</dc:date>
    </item>
    <item>
      <title>Re: Creating new procedural shader in Cinerender</title>
      <link>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229080#M6068</link>
      <description>This clip might help:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="https://www.youtube.com/watch?v=TnwrhdzTVe8" target="_blank"&gt;https://www.youtube.com/watch?v=TnwrhdzTVe8&lt;/A&gt;</description>
      <pubDate>Sun, 07 Dec 2014 04:44:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229080#M6068</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2014-12-07T04:44:54Z</dc:date>
    </item>
    <item>
      <title>Re: Creating new procedural shader in Cinerender</title>
      <link>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229081#M6069</link>
      <description>Mr. Nagy&lt;BR /&gt;
&lt;BR /&gt;
I have already seen this video clip ....&lt;BR /&gt;
&lt;BR /&gt;
What I meant is, when I try to make a procedural texture of a CMU (concrete masonry unit) wall using cinerender's shaders (with no images), well it's resulting a little bit frustrating . &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt;</description>
      <pubDate>Sun, 07 Dec 2014 12:56:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Creating-new-procedural-shader-in-Cinerender/m-p/229081#M6069</guid>
      <dc:creator>Nader Belal</dc:creator>
      <dc:date>2014-12-07T12:56:10Z</dc:date>
    </item>
  </channel>
</rss>

