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    <title>topic Re: ArchiCAD 18 not using GPU when rendering? in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238125#M6170</link>
    <description>&lt;BLOCKQUOTE&gt;rafalemiec wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Only a few rendering engines support GPUs. Most of them still utilize the CPU cores.&lt;BR /&gt;
Octane Render is an engine that is available in ArchiCAD and it fully utilizes GPUs, which is much better since GPUs nowadays offer potentially much greater performance for rendering with these hundreds (or thousands) of cores:&lt;BR /&gt;
&lt;A href="http://en.wikipedia.org/wiki/Octane_Render" target="_blank"&gt;http://en.wikipedia.org/wiki/Octane_Render&lt;/A&gt;&lt;/BLOCKQUOTE&gt;

Thanks, that's what I've been looking for. I also know some people who moved to Unreal Engine for high quality, photorealistic rendering. I'm going to try exporting my models to 3ds max format, which is readable by the UE and render from that, hpefully faster and more effective.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Graphisoft's FAQ on the topic of hardware is severely outdated, where it claims GPUs lack processing power to render environments with high polycounts and detailed lightning.&lt;/B&gt;&lt;/BLOCKQUOTE&gt;

It's not so much processing power as much as memory capacity that they lack.&lt;BR /&gt;
&lt;BR /&gt;
High Polycount and detailed lighting environments entail a great deal of Memory usage and the problem with GPU rendering is that the whole model has to be loaded into Video Memory to process the render, although you'll find most GPU and Video cards have a Video Memory ceiling of about 4GB.&lt;BR /&gt;
&lt;BR /&gt;
That may seem like a lot but for a medium sized model (with a relatively moderate number of Morph objects and SEO operations), ArchiCAD eats up that much and then some just to load your libraries before taking into account how much of the Video memory itself gets used up to allow you to work in the 3D Window.&lt;BR /&gt;
And then if you have any high resolution textures or texture maps, HDRI maps, displacement maps and objects, grass,....forget about it.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
GPU's are great because they have so many more hundreds of cores to utilize which allows them to give you almost instantaneous real-time unbiased results.&lt;BR /&gt;
But the memory limit means that you will always be limited to small models or relatively low detail models.&lt;BR /&gt;
&lt;BR /&gt;
Some render engine developers are trying to modify their renderers to allow them to utilize a hybrid of both CPU and GPU together for the real time (RT) renders, which would theoretically mean you no longer face this memory issue if you have enough RAM installed in your machine ( I believe VRay might be looking into it, and the Maxwell guys gave a demo of their Maxwell FIRE RT renderer for Beta of the next version using GPU processing and possibly also using CPU at the same time. The current engine only uses CPU).&lt;BR /&gt;
&lt;BR /&gt;
A GPU renderer that works inside ArchiCAD could on the one hand be theoretically great since it would potentially be processing the renders in real time on a window to your side using one of your GPU cards while leaving your CPU cores free for use in ArchiCAD which uses them for everything from Plan views to Elevation/Sections.&lt;BR /&gt;
But then the 3D Window in ArchiCAD does use the GPU so there might potentially be a conflict or drag on resources.&lt;BR /&gt;
I'm not sure how Octane renderers (the only GPU renderer that allows you to work from withing ArchiCAD handles this load distribution currently, but theoretically it would be ideal.&lt;BR /&gt;
&lt;BR /&gt;
Cinerender uses CPU which means your computer can easily assign one core to the render to allow it run in the background while the rest are used by ArchiCAD to allow you to continue working on your project while a render is being processed at the same time. &lt;BR /&gt;
At least that's how I believe it works.&lt;BR /&gt;
The only drawback is that it's slower than it would be if it were GPU, or ven better, a GPU+CPU hybrid.</description>
    <pubDate>Sat, 17 Jan 2015 04:16:02 GMT</pubDate>
    <dc:creator>Bricklyne Clarence</dc:creator>
    <dc:date>2015-01-17T04:16:02Z</dc:date>
    <item>
      <title>ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238119#M6164</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I decided to monitor my components when rendering inside ArchiCAD 18 (educational version).&lt;BR /&gt;
&lt;BR /&gt;
When using any engine, I see that all CPU cores are in use (good), but the GPU is literally idling (bad). My GTX 780 is above what's "tested and recommended" by Graphisoft for this software, but maybe there's something in configuration I am missing?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 10:01:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238119#M6164</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:01:38Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238120#M6165</link>
      <description>GPU processing is not utilized.  You'll note that there is no system requirement for any of the features that would support GPU processing (e.g., OpenCL, CUDA, etc).&lt;BR /&gt;
&lt;BR /&gt;
As you can see in this thread, Cinema4D (which provides us with the Cinerender engine within AC 18 ) does not utilize GPU processing:&lt;BR /&gt;
&lt;A href="http://www.c4dcafe.com/ipb/topic/80660-what-hardware-features-make-for-faster-cinema-4d-rendering/" target="_blank"&gt;&lt;LINK_TEXT text="http://www.c4dcafe.com/ipb/topic/80660- ... rendering/"&gt;http://www.c4dcafe.com/ipb/topic/80660-what-hardware-features-make-for-faster-cinema-4d-rendering/&lt;/LINK_TEXT&gt;&lt;/A&gt;</description>
      <pubDate>Wed, 14 Jan 2015 18:14:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238120#M6165</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2015-01-14T18:14:46Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238121#M6166</link>
      <description>&lt;BLOCKQUOTE&gt;Karl wrote:&lt;BR /&gt;GPU processing is not utilized.  You'll note that there is no system requirement for any of the features that would support GPU processing (e.g., OpenCL, CUDA, etc).&lt;BR /&gt;
&lt;BR /&gt;
As you can see in this thread, Cinema4D (which provides us with the Cinerender engine within AC 18 ) does not utilize GPU processing:&lt;BR /&gt;
&lt;A href="http://www.c4dcafe.com/ipb/topic/80660-what-hardware-features-make-for-faster-cinema-4d-rendering/" target="_blank"&gt;&lt;LINK_TEXT text="http://www.c4dcafe.com/ipb/topic/80660- ... rendering/"&gt;http://www.c4dcafe.com/ipb/topic/80660-what-hardware-features-make-for-faster-cinema-4d-rendering/&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;/BLOCKQUOTE&gt;

Thanks, this explains a lot.&lt;BR /&gt;
&lt;BR /&gt;
No wonder some people I know switched to Unreal Engine, just to get better photorealistic renders faster.</description>
      <pubDate>Wed, 14 Jan 2015 19:05:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238121#M6166</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-14T19:05:10Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238122#M6167</link>
      <description>Only a few rendering engines support GPUs. Most of them still utilize the CPU cores.&lt;BR /&gt;
Octane Render is an engine that is available in ArchiCAD and it fully utilizes GPUs, which is much better since GPUs nowadays offer potentially much greater performance for rendering with these hundreds (or thousands) of cores:&lt;BR /&gt;
&lt;A href="http://en.wikipedia.org/wiki/Octane_Render" target="_blank"&gt;http://en.wikipedia.org/wiki/Octane_Render&lt;/A&gt;</description>
      <pubDate>Sat, 17 Jan 2015 00:20:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238122#M6167</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2015-01-17T00:20:38Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238123#M6168</link>
      <description>&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Only a few rendering engines support GPUs. Most of them still utilize the CPU cores.&lt;BR /&gt;
Octane Render is an engine that is available in ArchiCAD and it fully utilizes GPUs, which is much better since GPUs nowadays offer potentially much greater performance for rendering with these hundreds (or thousands) of cores:&lt;BR /&gt;
&lt;A href="http://en.wikipedia.org/wiki/Octane_Render" target="_blank"&gt;http://en.wikipedia.org/wiki/Octane_Render&lt;/A&gt;&lt;/BLOCKQUOTE&gt;

Thanks, that's what I've been looking for. I also know some people who moved to Unreal Engine for high quality, photorealistic rendering. I'm going to try exporting my models to 3ds max format, which is readable by the UE and render from that, hpefully faster and more effective.&lt;BR /&gt;
&lt;BR /&gt;
Graphisoft's FAQ on the topic of hardware is severely outdated, where it claims GPUs lack processing power to render environments with high polycounts and detailed lightning.</description>
      <pubDate>Sat, 17 Jan 2015 00:43:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238123#M6168</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-01-17T00:43:16Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238124#M6169</link>
      <description>There are also some topics about Unity:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?p=230296" target="_blank"&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/vie ... p?p=230296"&gt;http://archicad-talk.graphisoft.com/viewtopic.php?p=230296&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?t=43764" target="_blank"&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/vie ... hp?t=43764"&gt;http://archicad-talk.graphisoft.com/viewtopic.php?t=43764&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?t=36562" target="_blank"&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/vie ... hp?t=36562"&gt;http://archicad-talk.graphisoft.com/viewtopic.php?t=36562&lt;/LINK_TEXT&gt;&lt;/A&gt;</description>
      <pubDate>Sat, 17 Jan 2015 00:53:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238124#M6169</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2015-01-17T00:53:53Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238125#M6170</link>
      <description>&lt;BLOCKQUOTE&gt;rafalemiec wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Only a few rendering engines support GPUs. Most of them still utilize the CPU cores.&lt;BR /&gt;
Octane Render is an engine that is available in ArchiCAD and it fully utilizes GPUs, which is much better since GPUs nowadays offer potentially much greater performance for rendering with these hundreds (or thousands) of cores:&lt;BR /&gt;
&lt;A href="http://en.wikipedia.org/wiki/Octane_Render" target="_blank"&gt;http://en.wikipedia.org/wiki/Octane_Render&lt;/A&gt;&lt;/BLOCKQUOTE&gt;

Thanks, that's what I've been looking for. I also know some people who moved to Unreal Engine for high quality, photorealistic rendering. I'm going to try exporting my models to 3ds max format, which is readable by the UE and render from that, hpefully faster and more effective.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Graphisoft's FAQ on the topic of hardware is severely outdated, where it claims GPUs lack processing power to render environments with high polycounts and detailed lightning.&lt;/B&gt;&lt;/BLOCKQUOTE&gt;

It's not so much processing power as much as memory capacity that they lack.&lt;BR /&gt;
&lt;BR /&gt;
High Polycount and detailed lighting environments entail a great deal of Memory usage and the problem with GPU rendering is that the whole model has to be loaded into Video Memory to process the render, although you'll find most GPU and Video cards have a Video Memory ceiling of about 4GB.&lt;BR /&gt;
&lt;BR /&gt;
That may seem like a lot but for a medium sized model (with a relatively moderate number of Morph objects and SEO operations), ArchiCAD eats up that much and then some just to load your libraries before taking into account how much of the Video memory itself gets used up to allow you to work in the 3D Window.&lt;BR /&gt;
And then if you have any high resolution textures or texture maps, HDRI maps, displacement maps and objects, grass,....forget about it.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
GPU's are great because they have so many more hundreds of cores to utilize which allows them to give you almost instantaneous real-time unbiased results.&lt;BR /&gt;
But the memory limit means that you will always be limited to small models or relatively low detail models.&lt;BR /&gt;
&lt;BR /&gt;
Some render engine developers are trying to modify their renderers to allow them to utilize a hybrid of both CPU and GPU together for the real time (RT) renders, which would theoretically mean you no longer face this memory issue if you have enough RAM installed in your machine ( I believe VRay might be looking into it, and the Maxwell guys gave a demo of their Maxwell FIRE RT renderer for Beta of the next version using GPU processing and possibly also using CPU at the same time. The current engine only uses CPU).&lt;BR /&gt;
&lt;BR /&gt;
A GPU renderer that works inside ArchiCAD could on the one hand be theoretically great since it would potentially be processing the renders in real time on a window to your side using one of your GPU cards while leaving your CPU cores free for use in ArchiCAD which uses them for everything from Plan views to Elevation/Sections.&lt;BR /&gt;
But then the 3D Window in ArchiCAD does use the GPU so there might potentially be a conflict or drag on resources.&lt;BR /&gt;
I'm not sure how Octane renderers (the only GPU renderer that allows you to work from withing ArchiCAD handles this load distribution currently, but theoretically it would be ideal.&lt;BR /&gt;
&lt;BR /&gt;
Cinerender uses CPU which means your computer can easily assign one core to the render to allow it run in the background while the rest are used by ArchiCAD to allow you to continue working on your project while a render is being processed at the same time. &lt;BR /&gt;
At least that's how I believe it works.&lt;BR /&gt;
The only drawback is that it's slower than it would be if it were GPU, or ven better, a GPU+CPU hybrid.</description>
      <pubDate>Sat, 17 Jan 2015 04:16:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238125#M6170</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2015-01-17T04:16:02Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238126#M6171</link>
      <description>&lt;BLOCKQUOTE&gt;Bricklyne wrote:&lt;BR /&gt;Cinerender uses CPU which means your computer can easily assign one core to the render to allow it run in the background while the rest are used by ArchiCAD to allow you to continue working on your project while a render is being processed at the same time. &lt;BR /&gt;
At least that's how I believe it works.&lt;BR /&gt;
The only drawback is that it's slower than it would be if it were GPU, or ven better, a GPU+CPU hybrid.&lt;/BLOCKQUOTE&gt;

If I remember correctly CineRender uses the available number minus 2 cores of the CPU. It leaves one core for the system, and one core for the other parts of ArchiCAD. So in a 4-core processor with 8 threads, it would use 6 threads.</description>
      <pubDate>Sat, 17 Jan 2015 04:35:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238126#M6171</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2015-01-17T04:35:08Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238127#M6172</link>
      <description>&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Bricklyne wrote:&lt;BR /&gt;Cinerender uses CPU which means your computer can easily assign one core to the render to allow it run in the background while the rest are used by ArchiCAD to allow you to continue working on your project while a render is being processed at the same time. &lt;BR /&gt;
At least that's how I believe it works.&lt;BR /&gt;
The only drawback is that it's slower than it would be if it were GPU, or ven better, a GPU+CPU hybrid.&lt;/BLOCKQUOTE&gt;

If I remember correctly CineRender uses the available number minus 2 cores of the CPU. It leaves one core for the system, and one core for the other parts of ArchiCAD. So in a 4-core processor with 8 threads, it would use 6 threads.&lt;/BLOCKQUOTE&gt;

That's interesting.&lt;BR /&gt;
&lt;BR /&gt;
Although I  was always under the impression that ArchiCAD doesn't take advantage of, or rather, is not optimized for Hyper-threading.&lt;BR /&gt;
&lt;BR /&gt;
Which would mean it would only see your 4 cores instead of the 8 threads (or the 3 available minus the one for the system) in a Hyperthreading (Intel) system.&lt;BR /&gt;
&lt;BR /&gt;
Does ArchiCAD take advantage of hyperthreading in systems?</description>
      <pubDate>Sun, 18 Jan 2015 08:41:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238127#M6172</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2015-01-18T08:41:01Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238128#M6173</link>
      <description>Maxon says on this page: &lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.maxon.net/products/cinema-4d-broadcast/rendering.html" target="_blank"&gt;&lt;LINK_TEXT text="http://www.maxon.net/products/cinema-4d ... ering.html"&gt;http://www.maxon.net/products/cinema-4d-broadcast/rendering.html&lt;/LINK_TEXT&gt;&lt;/A&gt; &lt;BR /&gt;

&lt;BLOCKQUOTE&gt;With support for multiple processors, HyperThreading and Multi-core technology, CINEMA 4D squeezes every ounce of rendering power out of your computer.&lt;/BLOCKQUOTE&gt;

So I am supposing the CineRender in ArchiCAD uses all 8 threads. When I am rendering 7 of them are maxed out, and the 8th is at 50-60%.</description>
      <pubDate>Sun, 18 Jan 2015 11:37:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238128#M6173</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2015-01-18T11:37:43Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238129#M6174</link>
      <description>&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;Maxon says on this page: &lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.maxon.net/products/cinema-4d-broadcast/rendering.html" target="_blank"&gt;&lt;LINK_TEXT text="http://www.maxon.net/products/cinema-4d ... ering.html"&gt;http://www.maxon.net/products/cinema-4d-broadcast/rendering.html&lt;/LINK_TEXT&gt;&lt;/A&gt; &lt;BR /&gt;

&lt;BLOCKQUOTE&gt;With support for multiple processors, HyperThreading and Multi-core technology, CINEMA 4D squeezes every ounce of rendering power out of your computer.&lt;/BLOCKQUOTE&gt;

So I am supposing the CineRender in ArchiCAD uses all 8 threads. When I am rendering 7 of them are maxed out, and the 8th is at 50-60%.&lt;/BLOCKQUOTE&gt;

I knew that Cinema 4D did utilize hyper-threading (most CPU-based render engines do).&lt;BR /&gt;
&lt;BR /&gt;
I just wasn't sure that ArchiCAD did as well.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
It's still not clear if it does, since the actual process for rendering in AC18 is completely separate (Cinerender.exe and not ArchiCAD.exe) - unlike in previous versions in which Lightworks runs as part of the ArchiCAD executable process in the Task manager.&lt;BR /&gt;
&lt;BR /&gt;
(in fact, the same case applies with Maxwell as well, I believe; when you use FIRE - the realtime  preview within  ArchiCAD. it's all one process within ArchiCAD. Maybe that's the reason why the processes have to be completely separate with Cinerender in AC18 - apart from allowing the user to still be able to use ArchiCAD while a render runs in the background).</description>
      <pubDate>Mon, 19 Jan 2015 21:33:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238129#M6174</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2015-01-19T21:33:40Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238130#M6175</link>
      <description>&lt;BLOCKQUOTE&gt;It's not so much processing power as much as memory capacity that they lack. &lt;/BLOCKQUOTE&gt;The latest version of OctaneRender (and the next release of the OctaneRender for ArchiCAD plugin) allows the storing of texturemaps in CPU RAM if video card VRAM is full.  So for an ArchiCAD scene it is almost impossible to run out of VRAM on a 4GB graphics card (since 20millions polygons take around 3GB's).  There is a small perform hit when storing texturemaps in CPU RAM.&lt;BR /&gt;
&lt;BR /&gt;
Paul</description>
      <pubDate>Sun, 22 Feb 2015 22:59:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238130#M6175</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2015-02-22T22:59:10Z</dc:date>
    </item>
    <item>
      <title>Re: ArchiCAD 18 not using GPU when rendering?</title>
      <link>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238131#M6176</link>
      <description>&lt;BLOCKQUOTE&gt;paulk wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;It's not so much processing power as much as memory capacity that they lack. &lt;/BLOCKQUOTE&gt;The latest version of OctaneRender (and the next release of the OctaneRender for ArchiCAD plugin) allows the storing of texturemaps in CPU RAM if video card VRAM is full.  So for an ArchiCAD scene it is almost impossible to run out of VRAM on a 4GB graphics card (since 20millions polygons take around 3GB's).  There is a small perform hit when storing texturemaps in CPU RAM.&lt;BR /&gt;
&lt;BR /&gt;
Paul&lt;/BLOCKQUOTE&gt;

That's pretty cool.&lt;BR /&gt;
&lt;BR /&gt;
It seems almost ridiculous that most GPU renderers can't take advantage of the  CPU RAM, which, in some systems you can have be as high as 64GB or more in your system.</description>
      <pubDate>Mon, 23 Feb 2015 20:07:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/ArchiCAD-18-not-using-GPU-when-rendering/m-p/238131#M6176</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2015-02-23T20:07:12Z</dc:date>
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