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    <title>topic Re: Getting the grain to show properly on cabinets in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Getting-the-grain-to-show-properly-on-cabinets/m-p/142216#M6983</link>
    <description>I just tested to confirm that there is no problem exporting the cabinet to Artlantis.&lt;BR /&gt;
&lt;BR /&gt;
The cabinets use a single material for the cabinet doors - and use internal logic to rotate that material on the different pieces.  This ARRIVES in Artlantis 4.1 perfectly fine.  I didn't have to do anything.  Just make sure that at the bottom of your Shader inspector, it is showing "UV" as the mapping mode so that the applied texture image (from ArchiCAD) will follow the per-surface rotation of the original object.  Any other setting will have all grain going in the same direction (if visible at all).&lt;BR /&gt;
&lt;BR /&gt;
What I suspect you did was to drag a new / Artlantis wood shader on top of the cabinet face... and Artlantis then defaults the mapping to Orthogonal.  Just change it to UV and all should be well.  Well... almost.  The wood shaders seem to display themselves as if scaled way larger than the selected amount when UV mapped to a cabinet.  Not sure why. I just found that I had to shrink the scale of one wood shader down to 1/2" even though the image was of several inches of wood ... but it displayed fine after that.&lt;BR /&gt;
&lt;BR /&gt;
The attached shows the standard Artlantis wood shader Bebeere applied with UV mapping to the door face and with Vertical mapping to the cabinet end.&lt;BR /&gt;
&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6476iCC7BC05A3C36F6F6/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Bebeere.jpg" title="Bebeere.jpg" /&gt;</description>
    <pubDate>Fri, 03 May 2013 00:39:47 GMT</pubDate>
    <dc:creator>Karl Ottenstein</dc:creator>
    <dc:date>2013-05-03T00:39:47Z</dc:date>
    <item>
      <title>Getting the grain to show properly on cabinets</title>
      <link>https://community.graphisoft.com/t5/Visualization/Getting-the-grain-to-show-properly-on-cabinets/m-p/142215#M6982</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;In the process of rendering some kitchen views which were modeled in AC16 (using the AC16 cabinet objects) and rendered in Artlantis. In AC, the cabinet faces show the grain correctly (running vertically and/or horizontally). Once the model is imported into Artlantis, the entire cabinet face is one material, so the grain renders in one direction only.&lt;BR /&gt;
&lt;BR /&gt;
I tried to create a custom cabinet face using "vertical and horizontal" materials, but the final 3D shape is incorrect (must be doing something wrong there, but can't find any help in AC Help).&lt;BR /&gt;
&lt;BR /&gt;
Tried some old "Real Kitchens and Baths" cabinets, but I get the same one direction issue. Looked at CadImage, but they look like they're using a single material for the cabinet faces as well&lt;BR /&gt;
&lt;BR /&gt;
So what are people using for their AC to Artlantis cabinets these days?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:04:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Getting-the-grain-to-show-properly-on-cabinets/m-p/142215#M6982</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:04:47Z</dc:date>
    </item>
    <item>
      <title>Re: Getting the grain to show properly on cabinets</title>
      <link>https://community.graphisoft.com/t5/Visualization/Getting-the-grain-to-show-properly-on-cabinets/m-p/142216#M6983</link>
      <description>I just tested to confirm that there is no problem exporting the cabinet to Artlantis.&lt;BR /&gt;
&lt;BR /&gt;
The cabinets use a single material for the cabinet doors - and use internal logic to rotate that material on the different pieces.  This ARRIVES in Artlantis 4.1 perfectly fine.  I didn't have to do anything.  Just make sure that at the bottom of your Shader inspector, it is showing "UV" as the mapping mode so that the applied texture image (from ArchiCAD) will follow the per-surface rotation of the original object.  Any other setting will have all grain going in the same direction (if visible at all).&lt;BR /&gt;
&lt;BR /&gt;
What I suspect you did was to drag a new / Artlantis wood shader on top of the cabinet face... and Artlantis then defaults the mapping to Orthogonal.  Just change it to UV and all should be well.  Well... almost.  The wood shaders seem to display themselves as if scaled way larger than the selected amount when UV mapped to a cabinet.  Not sure why. I just found that I had to shrink the scale of one wood shader down to 1/2" even though the image was of several inches of wood ... but it displayed fine after that.&lt;BR /&gt;
&lt;BR /&gt;
The attached shows the standard Artlantis wood shader Bebeere applied with UV mapping to the door face and with Vertical mapping to the cabinet end.&lt;BR /&gt;
&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6476iCC7BC05A3C36F6F6/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Bebeere.jpg" title="Bebeere.jpg" /&gt;</description>
      <pubDate>Fri, 03 May 2013 00:39:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Getting-the-grain-to-show-properly-on-cabinets/m-p/142216#M6983</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2013-05-03T00:39:47Z</dc:date>
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