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    <title>topic Re: Lightworks shaders in artlantis studio 4 in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200724#M7363</link>
    <description>Thank you, explained much. Helpful.</description>
    <pubDate>Tue, 08 Nov 2011 14:51:05 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2011-11-08T14:51:05Z</dc:date>
    <item>
      <title>Lightworks shaders in artlantis studio 4</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200722#M7361</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Just came across with Artlantis. Could anybody explain is it possible to use materials I've created with Lightworks shaders  in Artlantis studio 4 or I have to create those materials again in Artlantis. They do not export from ArchiCAD with the model for some reason... or am I doing something wrong? The model exports only with materials I can see in 3D window, is it the way how it works?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:05:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200722#M7361</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:05:22Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks shaders in artlantis studio 4</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200723#M7362</link>
      <description>That is correct. The export relies on the internal engine [and therefore the OpenGL] surface definitions.&lt;BR /&gt;
&lt;BR /&gt;
Also, it depends what you mean by "shader." Shaders in LightWorks can be real mathematically-generated seamless surfaces. Artlantis mainly uses textural maps to create materials [other than refractive and specialty surfaces]. But Abvent still calls them shaders. Those French: they have a different word for everything! So, there is no direct translated export unless a texture map can be included.&lt;BR /&gt;
&lt;BR /&gt;
The normal way to make a versatile surface in Archicad is to start with the Internal Engine material texture and match the LightWorks material to it. Then when you export to Artlantis, the correct texture is conveyed.</description>
      <pubDate>Sun, 06 Nov 2011 23:43:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200723#M7362</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2011-11-06T23:43:14Z</dc:date>
    </item>
    <item>
      <title>Re: Lightworks shaders in artlantis studio 4</title>
      <link>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200724#M7363</link>
      <description>Thank you, explained much. Helpful.</description>
      <pubDate>Tue, 08 Nov 2011 14:51:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Lightworks-shaders-in-artlantis-studio-4/m-p/200724#M7363</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-11-08T14:51:05Z</dc:date>
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