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    <title>topic vraydisplacement on archicad geometry in 3ds max in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214349#M7482</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hello!&lt;BR /&gt;
need help. I model in ArchiCAD and export that geometry in 3d window save as: *.3ds. Under "construct 3d studio objects according to: I choose option materials and unit as 1000mm.&lt;BR /&gt;
Problem is when I try to use vraydisplacementmod on those exported geometry. Even though I turn on keep continuity I get uncontinued displacement over edges.&lt;BR /&gt;
There is link to screenshot of what I am talking about. In the rendered image left object is exported from archicad and the right one is box modeled in max.&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://postimage.org/image/6ztb21frz/" target="_blank"&gt;&lt;IMG src="http://s11.postimage.org/6ztb21frz/problem.jpg" /&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Does any one have any solution for that problem?&lt;/R&gt;&lt;/DIV&gt;</description>
    <pubDate>Thu, 11 May 2023 11:51:48 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2023-05-11T11:51:48Z</dc:date>
    <item>
      <title>vraydisplacement on archicad geometry in 3ds max</title>
      <link>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214349#M7482</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hello!&lt;BR /&gt;
need help. I model in ArchiCAD and export that geometry in 3d window save as: *.3ds. Under "construct 3d studio objects according to: I choose option materials and unit as 1000mm.&lt;BR /&gt;
Problem is when I try to use vraydisplacementmod on those exported geometry. Even though I turn on keep continuity I get uncontinued displacement over edges.&lt;BR /&gt;
There is link to screenshot of what I am talking about. In the rendered image left object is exported from archicad and the right one is box modeled in max.&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://postimage.org/image/6ztb21frz/" target="_blank"&gt;&lt;IMG src="http://s11.postimage.org/6ztb21frz/problem.jpg" /&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
Does any one have any solution for that problem?&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:51:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214349#M7482</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:51:48Z</dc:date>
    </item>
    <item>
      <title>Re: vraydisplacement on archicad geometry in 3ds max</title>
      <link>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214350#M7483</link>
      <description>Archicad created a few more polys that you are needed.&lt;BR /&gt;
&lt;BR /&gt;
1. Erase all this unnessesary polygons  (you will find them in connections between walls and so on)&lt;BR /&gt;
2. Connect all points that should be connected, WELD I guess it's called in 3d studio&lt;BR /&gt;
&lt;BR /&gt;
Then the modell should be working as if you have done a boxmodelling directly in 3d studio.</description>
      <pubDate>Wed, 21 Dec 2011 08:48:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214350#M7483</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-12-21T08:48:27Z</dc:date>
    </item>
    <item>
      <title>Re: vraydisplacement on archicad geometry in 3ds max</title>
      <link>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214351#M7484</link>
      <description>I got solution on some other forum.&lt;BR /&gt;
here is the link:&lt;BR /&gt;
&lt;A href="http://forums.cgarchitect.com/69414-vraydisplacement-archicad-geometry-3ds-max.html" target="_blank"&gt;&lt;LINK_TEXT text="http://forums.cgarchitect.com/69414-vra ... s-max.html"&gt;http://forums.cgarchitect.com/69414-vraydisplacement-archicad-geometry-3ds-max.html&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;A href="http://www.youtube.com/watch?v=I5WrSEzupVI" target="_blank"&gt;http://www.youtube.com/watch?v=I5WrSEzupVI&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://forums.cgarchitect.com/69414-vraydisplacement-archicad-geometry-3ds-max.html" target="_blank"&gt;&lt;LINK_TEXT text="http://forums.cgarchitect.com/69414-vra ... s-max.html"&gt;http://forums.cgarchitect.com/69414-vraydisplacement-archicad-geometry-3ds-max.html&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
it is weld option.</description>
      <pubDate>Wed, 21 Dec 2011 20:24:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214351#M7484</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-12-21T20:24:10Z</dc:date>
    </item>
    <item>
      <title>Re: vraydisplacement on archicad geometry in 3ds max</title>
      <link>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214352#M7485</link>
      <description>Why would you use displacement on that?&lt;BR /&gt;
&lt;BR /&gt;
Seems to me to be a waste of CPUprocessing/rendering time.&lt;BR /&gt;
&lt;BR /&gt;
vray has very good bump mapping if you clean up your bump maps and increase the contrast in Photoshop.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Vertex welding is a good solution in this particular situation but it wouldn't solve your problem when you use displacement on a flat plane (like on a furry carpet or grass mesh)&lt;BR /&gt;
&lt;BR /&gt;
I once read somewhere that a more effective solution would be to have a black edge border (a few pixels width) around your displacement map which will tie the displacement down in that region (you can easily and quickly do this in photoshop. &lt;BR /&gt;
And in the case of a tileable map, then you would create a geometry border around the actual plane, face or geometry that has to be  displaced and then using the multi-subobject material, create a displacement map from your displament shader that has a nondisplaced material to go on that edge.&lt;BR /&gt;
&lt;BR /&gt;
But like I said before, dispalcement is a very processor heavy procedure and you should only use it sparingly where you can't fake bumping with the bump map, otherwise you're just killing your rendertimes with that.</description>
      <pubDate>Mon, 26 Dec 2011 17:52:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/vraydisplacement-on-archicad-geometry-in-3ds-max/m-p/214352#M7485</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2011-12-26T17:52:02Z</dc:date>
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