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    <title>topic Re: Finding a missing texture. in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Finding-a-missing-texture/m-p/155234#M7588</link>
    <description>Once you have removed the texture from the Internal Engine version of the material would pressing the "Match With internal Engine" button reset all the textures in steps 2, 3, &amp;amp; 4?&lt;BR /&gt;
Barry.</description>
    <pubDate>Thu, 31 May 2012 02:16:51 GMT</pubDate>
    <dc:creator>Barry Kelly</dc:creator>
    <dc:date>2012-05-31T02:16:51Z</dc:date>
    <item>
      <title>Finding a missing texture.</title>
      <link>https://community.graphisoft.com/t5/Visualization/Finding-a-missing-texture/m-p/155233#M7587</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;I thought it might be useful to highlight the solution to a small problem that had me scratching my head for a while.  &lt;BR /&gt;
  &lt;BR /&gt;
The Library Loading Report displayed that the texture named 'CStone 67' was missing from the library, and that there were 4 instances of it in the project.  &lt;BR /&gt;
  &lt;BR /&gt;
The Library Manager gave no further information, but looking for the texture in the materials tab of the Attribute Manager showed it was only associated with one material - '04|CS 08', and not four as I previously assumed it suggested.  &lt;BR /&gt;
  &lt;BR /&gt;
Going to the Material Settings and selecting '04|CS 08' it was clear the internal engine was searching for 'CStone 67' (labelled 1. on image), while the related lightworks shader settings (2. 3. &amp;amp; 4.) were all empty so I thought simply pressing 'remove texture' would clear the missing attribute error.  &lt;BR /&gt;
  &lt;BR /&gt;
After refreshing the element list in the library loading report, it was still showing 3 instances of this texture being missing!  &lt;BR /&gt;
  &lt;BR /&gt;
Cutting a long story short, I discovered that even though boxes 2. 3. &amp;amp; 4. were very much empty in the lightworks settings, it was still triggering the error. Simply overwriting each box with a single space, then backspacing it was enough to clear the original texture reference, and the library loading error goes away. &lt;BR /&gt;
 &lt;BR /&gt;
Of course, the best practice would be to either correct the material settings to link them back to a valid texture, or delete the material completely if it isn't in-use or needed in the future! &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;  &lt;BR /&gt;
 &lt;BR /&gt;
Hope that helps!&lt;/R&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="missing_texture1.jpg" style="width: 761px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/7651i1CF21F94304E5C7C/image-size/large?v=v2&amp;amp;px=999" role="button" title="missing_texture1.jpg" alt="missing_texture1.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 10:55:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Finding-a-missing-texture/m-p/155233#M7587</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:55:15Z</dc:date>
    </item>
    <item>
      <title>Re: Finding a missing texture.</title>
      <link>https://community.graphisoft.com/t5/Visualization/Finding-a-missing-texture/m-p/155234#M7588</link>
      <description>Once you have removed the texture from the Internal Engine version of the material would pressing the "Match With internal Engine" button reset all the textures in steps 2, 3, &amp;amp; 4?&lt;BR /&gt;
Barry.</description>
      <pubDate>Thu, 31 May 2012 02:16:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Finding-a-missing-texture/m-p/155234#M7588</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2012-05-31T02:16:51Z</dc:date>
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