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    <title>topic Re: Neon Shaders in Artlantis and ArchiCAD 'grouping' in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189369#M7870</link>
    <description>&lt;BLOCKQUOTE&gt;NStocks wrote:&lt;BR /&gt;Is there anyway to 'hide' the contours in either AR or Artlantis, bearing in mind all points are at the same level.&lt;/BLOCKQUOTE&gt;

Most likely that can be addressed by adjusting the surface smoothness slider as shown in the attached - at least to midway if not max.&lt;BR /&gt;
&lt;BR /&gt;
Note that if you select a surface with the Material Inspector, you will not necessarily get the object and thence the slider, but may get the texture mapped to the surface.  Open the tray, as shown, to select the actual object and you'll then see the smoothness slider.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/10039iD322CADD8018D2CB/image-size/large?v=v2&amp;amp;px=999" border="0" alt="smoothness.gif" title="smoothness.gif" /&gt;</description>
    <pubDate>Mon, 14 Mar 2011 18:54:08 GMT</pubDate>
    <dc:creator>Karl Ottenstein</dc:creator>
    <dc:date>2011-03-14T18:54:08Z</dc:date>
    <item>
      <title>Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189360#M7861</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi,&lt;BR /&gt;
&lt;BR /&gt;
I've already posted this topic in the artlantis forum and the response I was given there didn't work.&lt;BR /&gt;
&lt;BR /&gt;
I have a few beams that are made with a custom profile. They are all separate however they share the same height and circumference (it's a round beam). When I go to place a neon shader in artlantis, it applies it to all the beams, when I one it to apply to only one at a time (they need to be different colours)&lt;BR /&gt;
&lt;BR /&gt;
I've changed the colour material in beam settings in ArchiCAD but they still 'group' together in artlantis...&lt;BR /&gt;
&lt;BR /&gt;
Any suggestions?&lt;BR /&gt;
&lt;BR /&gt;
Here's the link to the . &lt;A href="http://artlantis.com/questions-about-neon-lights-shader_f-atl_general_us-16887.html" target="_blank"&gt;Artlantis Thread&lt;/A&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:06:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189360#M7861</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:06:18Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189361#M7862</link>
      <description>Here's a screenshot of the application of a neon shader... I want to be able to apply it separately to each beam&lt;BR /&gt;
&lt;BR /&gt;
Thank You&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6590i4EAEE823FC2805EC/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Artlantis.png" title="Artlantis.png" /&gt;</description>
      <pubDate>Sun, 13 Mar 2011 13:10:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189361#M7862</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-13T13:10:58Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189362#M7863</link>
      <description>Complex profiles are a bit quirky when it comes to the materials. There are the ones applied to the extruded faces in the profile editor and then there is the one applied to the ends in the setting dialog and info box. The latter is considered the "default" material. &lt;BR /&gt;
&lt;BR /&gt;
I don't know exactly how Artlantis handles this now (it's been years since I've used it) but if you make sure that the profiles you want to apply the different materials to are altogether different in their settings perhaps that would do the trick. You will need to make different profiles for each material (one of my pet peeves about them) and then set the end materials of each to match the profile.&lt;BR /&gt;
&lt;BR /&gt;
HTH. I don't know from your post how much of this you may already have tried.</description>
      <pubDate>Sun, 13 Mar 2011 14:56:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189362#M7863</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-13T14:56:07Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189363#M7864</link>
      <description>I changed one of the beams to default profile and sure enough it has separated itself  from the custom profiles in artlantis&lt;BR /&gt;
&lt;BR /&gt;
I will post later how I changed the other beams as there will be around 5 different types&lt;BR /&gt;
&lt;BR /&gt;
I know you haven't used Artlantis in a while but on the neon lights, I seem to be getting a lot of circular lighting (the link shows this on the artlantis forum attatchment). It could be as another poster said "What you see is what you get" but I'm not sure...&lt;BR /&gt;
&lt;BR /&gt;
Thank You</description>
      <pubDate>Sun, 13 Mar 2011 15:10:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189363#M7864</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-13T15:10:18Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189364#M7865</link>
      <description>Matthew is correct that Artlantis 'groups' all surfaces that were modeled in ArchiCAD with the same material together:  dropping a shader on one surface, changes all surfaces that have the same material.&lt;BR /&gt;
&lt;BR /&gt;
Artlantis has tools that let you reassign materials per-surface, but those do not make sense in this situation - they are best left for situations where ArchiCAD will not allow you to assign differing materials - such as differing edges of a wall.&lt;BR /&gt;
&lt;BR /&gt;
Do not make your 'tubes' very round, particularly given the view you show in the Artlantis forums - this will create a huge amount of computation for Artlantis for the light emission, particularly if you have radioisity enabled.  I believe you will do well enough with a hexagon shaped tube and with radiosity disabled.&lt;BR /&gt;
&lt;BR /&gt;
The quality of the neon light shader varies with your rendering settings - typically you have to go to the highest quality settings to get decent results.  Also, the real time preview window in Artlantis does not give a reasonable preview for neon.  Use a render zone to test your settings before doing the full render.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Sun, 13 Mar 2011 17:27:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189364#M7865</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-03-13T17:27:58Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189365#M7866</link>
      <description>&lt;BLOCKQUOTE&gt;Karl wrote:&lt;BR /&gt;Matthew is correct that Artlantis 'groups' all surfaces that were modeled in ArchiCAD with the same material together:  dropping a shader on one surface, changes all surfaces that have the same material.&lt;BR /&gt;
&lt;BR /&gt;
Artlantis has tools that let you reassign materials per-surface, but those do not make sense in this situation - they are best left for situations where ArchiCAD will not allow you to assign differing materials - such as differing edges of a wall.&lt;BR /&gt;
&lt;BR /&gt;
Do not make your 'tubes' very round, particularly given the view you show in the Artlantis forums - this will create a huge amount of computation for Artlantis for the light emission, particularly if you have radioisity enabled.  I believe you will do well enough with a hexagon shaped tube and with radiosity disabled.&lt;BR /&gt;
&lt;BR /&gt;
The quality of the neon light shader varies with your rendering settings - typically you have to go to the highest quality settings to get decent results.  Also, the real time preview window in Artlantis does not give a reasonable preview for neon.  Use a render zone to test your settings before doing the full render.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl&lt;/BLOCKQUOTE&gt;

Great, thanks for the info Karl, I know understand why when I change one shader, several other pieces change...&lt;BR /&gt;
&lt;BR /&gt;
I guess I could just used a default beam instead... I chose to create a custom round profile so it's 'smoother' but on a plan view this isn't as apparent.&lt;BR /&gt;
&lt;BR /&gt;
I look forward to implementing your tips and seeing the outcome! (just finishing off modelling a city!)&lt;BR /&gt;
&lt;BR /&gt;
Nathan</description>
      <pubDate>Sun, 13 Mar 2011 17:36:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189365#M7866</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-13T17:36:41Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189366#M7867</link>
      <description>You're welcome.  Yup, a rectangular beam will probably be fine, too... or even something more simple:&lt;BR /&gt;
&lt;BR /&gt;
The unusual thing about your project is that you want the viewer to see the illumination from above, as well as what is cast on the ground, but not really much else (no close-up detail).&lt;BR /&gt;
&lt;BR /&gt;
The least computationally intensive way of doing that would be a simple plane where the bottom surface has the neon shader and the top surface is actually not light-emitting, but is a constant shader (which appears bright under all conditions).&lt;BR /&gt;
&lt;BR /&gt;
(For interior work, one often doesn't see the neon 'tube', and so just a long rectangular plane with the neon emitting shader and radiosity is adequate inside a valence/etc to generate the light that floods downward on a wall. Using a tube in that situation would slow things down a lot without any real benefit.)&lt;BR /&gt;
&lt;BR /&gt;
Good luck,&lt;BR /&gt;
Karl</description>
      <pubDate>Sun, 13 Mar 2011 18:42:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189366#M7867</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-03-13T18:42:39Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189367#M7868</link>
      <description>Indeed. This visualisation is to show the circulation within a City. I've not yet decided wether to detail it yet, such as hatching the roof, adding texture on the ground or just keep it simple. If the latter occurs, I will look into your suggestion. &lt;BR /&gt;
&lt;BR /&gt;
I 'accidentally' deleted the beam material in artlantis which left just the shader, perhaps this is in-line with your suggestion... It's all about experimenting and I'm very pleased with the outcome or Artlantis and I'm learning a lot.&lt;BR /&gt;
&lt;BR /&gt;
Thank You</description>
      <pubDate>Sun, 13 Mar 2011 18:49:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189367#M7868</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-13T18:49:42Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189368#M7869</link>
      <description>Ok I've fianlly built the City in ArchiCAD (took about 18 hours in total, excluding the train tracks)&lt;BR /&gt;
&lt;BR /&gt;
I've run into a problem: The roads were created with the mesh too in ArchiCAD because slabs next to the train track causes huge problems and crashes... &lt;BR /&gt;
&lt;BR /&gt;
I now have contour lines showing up in artlantis render ( plus I can't get the lighting like I had it before which is also annoying!)&lt;BR /&gt;
&lt;BR /&gt;
Is there anyway to 'hide' the contours in either AR or Artlantis, bearing in mind all points are at the same level.&lt;BR /&gt;
&lt;BR /&gt;
Thank You&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/10970i8AF369459D150B44/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Screen shot 2011-03-14 at 18.07.06.png" title="Screen shot 2011-03-14 at 18.07.06.png" /&gt;</description>
      <pubDate>Mon, 14 Mar 2011 18:09:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189368#M7869</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-14T18:09:31Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189369#M7870</link>
      <description>&lt;BLOCKQUOTE&gt;NStocks wrote:&lt;BR /&gt;Is there anyway to 'hide' the contours in either AR or Artlantis, bearing in mind all points are at the same level.&lt;/BLOCKQUOTE&gt;

Most likely that can be addressed by adjusting the surface smoothness slider as shown in the attached - at least to midway if not max.&lt;BR /&gt;
&lt;BR /&gt;
Note that if you select a surface with the Material Inspector, you will not necessarily get the object and thence the slider, but may get the texture mapped to the surface.  Open the tray, as shown, to select the actual object and you'll then see the smoothness slider.&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/10039iD322CADD8018D2CB/image-size/large?v=v2&amp;amp;px=999" border="0" alt="smoothness.gif" title="smoothness.gif" /&gt;</description>
      <pubDate>Mon, 14 Mar 2011 18:54:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189369#M7870</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-03-14T18:54:08Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189370#M7871</link>
      <description>I'm wondering if it's something in ArchiCAD that is causing the problem as the smoothness slider in artlantis hasn't removed the lines...&lt;BR /&gt;
&lt;BR /&gt;
I've checked the setting and it all appears  'correct'. (see attachment)&lt;BR /&gt;
&lt;BR /&gt;
Thanks for your help, deadline is approaching!&lt;BR /&gt;
&lt;BR /&gt;
Nathan&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://dl.dropbox.com/u/1055166/Screen%20shot%202011-03-14%20at%2019.16.58.png" target="_blank"&gt;Image&lt;/A&gt;</description>
      <pubDate>Mon, 14 Mar 2011 19:23:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189370#M7871</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-14T19:23:49Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189371#M7872</link>
      <description>I've taken the AR model into Artlantis and there is definitely a problem with the mesh. &lt;BR /&gt;
&lt;BR /&gt;
I've re-drawn the ground mesh in ArchiCAD and it works fine, ( attatchment shows the comparison) but I want to subtract the road mesh to add depth... It appears that the road mesh is causing problems, not sure why though or how I can resolve it without re-drawing it...&lt;BR /&gt;
&lt;BR /&gt;
Thank You&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://dl.dropbox.com/u/1055166/mesh.jpg" target="_blank"&gt;Image&lt;/A&gt;</description>
      <pubDate>Mon, 14 Mar 2011 19:39:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189371#M7872</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-14T19:39:29Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189372#M7873</link>
      <description>Can you select just the ground and road meshes and use File &amp;gt; External Content &amp;gt;  Save Selection as Module, zip the resulting mod file, and post the zip here?  Should be small enough to post I think.&lt;BR /&gt;
&lt;BR /&gt;
Thx,&lt;BR /&gt;
Karl</description>
      <pubDate>Mon, 14 Mar 2011 20:46:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189372#M7873</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-03-14T20:46:47Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189373#M7874</link>
      <description>&lt;BLOCKQUOTE&gt;Karl wrote:&lt;BR /&gt;Can you select just the ground and road meshes and use File &amp;gt; External Content &amp;gt;  Save Selection as Module, zip the resulting mod file, and post the zip here?  Should be small enough to post I think.&lt;BR /&gt;
&lt;BR /&gt;
Thx,&lt;BR /&gt;
Karl&lt;/BLOCKQUOTE&gt;

I've just this minute finally fixed it. The problem was that several meshes were overlapping and weren't correctly subtracted from each other  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_confused.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
I didn't think that would cause issues though...&lt;BR /&gt;
&lt;BR /&gt;
Time for Artlantis once I've placed the beams for the light sources!</description>
      <pubDate>Mon, 14 Mar 2011 20:54:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189373#M7874</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-14T20:54:16Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189374#M7875</link>
      <description>OK things are going good! &lt;BR /&gt;
&lt;BR /&gt;
I've created a 'test' render and would your opinion on "What to do next"&lt;BR /&gt;
&lt;BR /&gt;
The white strip running across the image is actually a river. It has the 'Water Fresnel' applied but I guess on a parallel view it isn't visible? Can I make it visible? (I know it's applied because I looked at it from a perspective...&lt;BR /&gt;
&lt;BR /&gt;
The green lights are small beams, there is around 100, they represent movement of people. I would like to keep the amount of beams but reduce the radius of the light... How can I do that? I found that reducing the power didn't do a great deal. The green beams go right to the bottom of the screen, so they mix with the red beam... it there any way to reduce how much they 'mix' i.e green and red = orange.&lt;BR /&gt;
&lt;BR /&gt;
Also the red beams don't appear to have the neon light all the way across, how can I fix that?&lt;BR /&gt;
&lt;BR /&gt;
Thank you very much.</description>
      <pubDate>Mon, 14 Mar 2011 22:38:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189374#M7875</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-14T22:38:27Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189375#M7876</link>
      <description>Experiment with the 'Neon' Slider.</description>
      <pubDate>Tue, 15 Mar 2011 02:15:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189375#M7876</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2011-03-15T02:15:39Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189376#M7877</link>
      <description>&lt;BLOCKQUOTE&gt;NStocks wrote:&lt;BR /&gt;The white strip running across the image is actually a river. It has the 'Water Fresnel' applied but I guess on a parallel view it isn't visible? Can I make it visible? (I know it's applied because I looked at it from a perspective...&lt;/BLOCKQUOTE&gt;

The water (and glass) fresnel shaders require a lot of computation time because of the complex reflections obtained with them, as well as the (optionally animated) surface of the water. &lt;BR /&gt;
&lt;BR /&gt;
It makes no sense to use them when your camera is in the sky.  Bump maps are invisible at that altitude, too.  Consider just using a good water texture with no bump map.&lt;BR /&gt;
&lt;BR /&gt;
The way the river (canal?) looks pure white suggests that a neon or constant shader is applied to it - is it supposed to emit light and/or look that bright?&lt;BR /&gt;

&lt;BLOCKQUOTE&gt;The green lights are small beams, there is around 100, they represent movement of people. I would like to keep the amount of beams but reduce the radius of the light... How can I do that? I found that reducing the power didn't do a great deal. &lt;/BLOCKQUOTE&gt;

I wonder if you have selected a light style which has a very diffuse spread pattern?  See the attached - pick a more hard-edged cone - maybe not the fully hard edge one that my red arrow points, to, but another in the bottom row?  Then, adjust the cone angle slider to make the beam more concentrated.&lt;BR /&gt;
&lt;BR /&gt;
Again, at this altitude, the view is so schematic as to not even appear 3D and so I wonder if all of this is overkill, unless you are generating views closer to the ground and/or some kind of fly through?&lt;BR /&gt;
&lt;BR /&gt;
Interesting project!&lt;BR /&gt;
&lt;BR /&gt;
Karl&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/6501i023A3FB813518E92/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Screen shot 2011-03-14 at 8.23.40 PM.png" title="Screen shot 2011-03-14 at 8.23.40 PM.png" /&gt;</description>
      <pubDate>Tue, 15 Mar 2011 02:26:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189376#M7877</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-03-15T02:26:25Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189377#M7878</link>
      <description>I've looked at the Neon shader and tried to edit the light as suggested but I don't see the options under the light setting... they seem to be 'inactivate' and greyed out...&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Thank You&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://dl.dropbox.com/u/1055166/neon%20lights.jpg" target="_blank"&gt;http://dl.dropbox.com/u/1055166/neon%20lights.jpg&lt;/A&gt;</description>
      <pubDate>Tue, 15 Mar 2011 13:11:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189377#M7878</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-15T13:11:44Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189378#M7879</link>
      <description>There's plenty of neon information in "The Artlantis Attitude" book that can solve your problem.&lt;BR /&gt;
&lt;BR /&gt;
Instant delivery available.</description>
      <pubDate>Tue, 15 Mar 2011 13:19:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189378#M7879</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2011-03-15T13:19:35Z</dc:date>
    </item>
    <item>
      <title>Re: Neon Shaders in Artlantis and ArchiCAD 'grouping'</title>
      <link>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189379#M7880</link>
      <description>Thanks Dwights, I've looked at your online preview (with the beer glass) and it looks like a very well presented and clear guide... Perhaps I should purchase it at a later date (after Payday!)(Do you sell single chapters &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_lol.gif" style="display : inline;" /&gt; )&lt;BR /&gt;
&lt;BR /&gt;
Right now I'm just having trouble with the neon light settings... I have turned On the light but I don't see if it's global light or attached to the neon (plus I have a lightbulb icon flashing at the bottom of the render preview)</description>
      <pubDate>Tue, 15 Mar 2011 13:47:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Neon-Shaders-in-Artlantis-and-ArchiCAD-grouping/m-p/189379#M7880</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-15T13:47:50Z</dc:date>
    </item>
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