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    <title>topic Re: Material with different reflection in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204024#M7963</link>
    <description>You'd make a reflection map just like modulating any other channel.&lt;BR /&gt;
&lt;BR /&gt;
The trick is to make a texture image that contains several tiles, with only one masked.&lt;BR /&gt;
&lt;BR /&gt;
The quicker solution for a one-off is to simply apply a thin skin with an identical image having a reflective surface where you need shine.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/11518iFF1C14D36B7AECE2/image-size/large?v=v2&amp;amp;px=999" border="0" alt="mirror map location.jpg" title="mirror map location.jpg" /&gt;</description>
    <pubDate>Fri, 15 Apr 2011 06:25:54 GMT</pubDate>
    <dc:creator>Dwight</dc:creator>
    <dc:date>2011-04-15T06:25:54Z</dc:date>
    <item>
      <title>Material with different reflection</title>
      <link>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204022#M7961</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
&lt;BR /&gt;
I need some help on this one. I want a floor with tiles, but every third tile should be a blank one with reflection. The others not so much.&lt;BR /&gt;
Is this possible? (something like the picture)&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/73612i51B628B84BB7CBAA/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Bilde 1.png" title="Bilde 1.png" /&gt;</description>
      <pubDate>Thu, 11 May 2023 11:51:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204022#M7961</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T11:51:54Z</dc:date>
    </item>
    <item>
      <title>Re: Material with different reflection</title>
      <link>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204023#M7962</link>
      <description>AFAIK, LightWorks in ArchiCAD only supports using an alpha channel for a bump map (or displacement)...?&lt;BR /&gt;
&lt;BR /&gt;
You're needing a map to define reflectance, which you can do in Artlantis 3 which supports grayscale maps for:  reflection, shininess, bump, normal and transparency.  (Other advanced rendering engines support these things and more, of course.)&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Thu, 14 Apr 2011 16:13:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204023#M7962</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-04-14T16:13:47Z</dc:date>
    </item>
    <item>
      <title>Re: Material with different reflection</title>
      <link>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204024#M7963</link>
      <description>You'd make a reflection map just like modulating any other channel.&lt;BR /&gt;
&lt;BR /&gt;
The trick is to make a texture image that contains several tiles, with only one masked.&lt;BR /&gt;
&lt;BR /&gt;
The quicker solution for a one-off is to simply apply a thin skin with an identical image having a reflective surface where you need shine.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/11518iFF1C14D36B7AECE2/image-size/large?v=v2&amp;amp;px=999" border="0" alt="mirror map location.jpg" title="mirror map location.jpg" /&gt;</description>
      <pubDate>Fri, 15 Apr 2011 06:25:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Material-with-different-reflection/m-p/204024#M7963</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2011-04-15T06:25:54Z</dc:date>
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