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    <title>topic Re: Advice on Rendering in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174709#M8406</link>
    <description>This question should probably be in the Presentation and renderings section.&lt;BR /&gt;
&lt;BR /&gt;
In any case, that looks like an Occlusion render (or Ambient occlusion render in full), and I don't think you can do it straight out of ArchiCAD (or at least I don't know of how you would do it with Lightworks settings) and I'm not certain how you achieve it in Artlantis, but I know it's standard in most other rendering packages like 3ds Max which has a special material and preset for rendering this way - depending on which plugin, Vray or Mental ray, that you use - and also in Maya which has the preset built right into the render settings.&lt;BR /&gt;
&lt;BR /&gt;
But I guess you could sort of fake it in Lightworks or Artlantis  by using a plain or default grey material for the entire scene, and then eliminate any direct or harsh lights (like a Sun or sun light object) and instead light the scene with a neutral white HDRI or skydome.&lt;BR /&gt;
&lt;BR /&gt;
The Ambient Occlusion render appears the way it does because it doesn't use any actual lighting on the scene and instead uses an algorithm that illuminates the scene by considering how close polygons or objects in the scene are to each other to 'light up' the scene.</description>
    <pubDate>Sun, 11 Sep 2011 20:14:11 GMT</pubDate>
    <dc:creator>Bricklyne Clarence</dc:creator>
    <dc:date>2011-09-11T20:14:11Z</dc:date>
    <item>
      <title>Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174708#M8405</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi, I'm a student, pretty new to Archicad, but I've picked it up quite easily so far.&lt;BR /&gt;
&lt;BR /&gt;
I have seen this rendering in a book, and was wondering how I could achieve this in Archicad (or Artlantis or any other program).&lt;BR /&gt;
&lt;BR /&gt;
[I suppose it's kinda like the render of that when you go in to edit curtain wall mode.]&lt;BR /&gt;
&lt;BR /&gt;
Thanks&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="Render.jpg" style="width: 696px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/6365i9DF8017E94A78A23/image-size/large?v=v2&amp;amp;px=999" role="button" title="Render.jpg" alt="Render.jpg" /&gt;&lt;/span&gt;</description>
      <pubDate>Thu, 11 May 2023 10:07:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174708#M8405</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-11T10:07:52Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174709#M8406</link>
      <description>This question should probably be in the Presentation and renderings section.&lt;BR /&gt;
&lt;BR /&gt;
In any case, that looks like an Occlusion render (or Ambient occlusion render in full), and I don't think you can do it straight out of ArchiCAD (or at least I don't know of how you would do it with Lightworks settings) and I'm not certain how you achieve it in Artlantis, but I know it's standard in most other rendering packages like 3ds Max which has a special material and preset for rendering this way - depending on which plugin, Vray or Mental ray, that you use - and also in Maya which has the preset built right into the render settings.&lt;BR /&gt;
&lt;BR /&gt;
But I guess you could sort of fake it in Lightworks or Artlantis  by using a plain or default grey material for the entire scene, and then eliminate any direct or harsh lights (like a Sun or sun light object) and instead light the scene with a neutral white HDRI or skydome.&lt;BR /&gt;
&lt;BR /&gt;
The Ambient Occlusion render appears the way it does because it doesn't use any actual lighting on the scene and instead uses an algorithm that illuminates the scene by considering how close polygons or objects in the scene are to each other to 'light up' the scene.</description>
      <pubDate>Sun, 11 Sep 2011 20:14:11 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174709#M8406</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2011-09-11T20:14:11Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174710#M8407</link>
      <description>There was a tip at one time by someone here who said that you should create a white material with index #1 in a brand new project. That should be your only defined material. Then just create many more by duplicating it until you have hundreds of material all defined this same white.&lt;BR /&gt;
Then save this as a PLN or save an AAT file from the Attribute Manager.&lt;BR /&gt;
&lt;BR /&gt;
Then go to your project you want to achieve this effect in. Save its attribute set in an AAT file, then bring in that other PLN or AAT and replace all materials with the materials in that PLN or AAT. This is why you have to have hundreds of materials defined there so that it replaces all materials used in your project.&lt;BR /&gt;
&lt;BR /&gt;
When you are done you can bring back the original materials from the other saved AAT file.</description>
      <pubDate>Mon, 12 Sep 2011 12:34:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174710#M8407</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2011-09-12T12:34:29Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174711#M8408</link>
      <description>The old tip:&lt;BR /&gt;
&lt;A href="http://archicad-talk.graphisoft.com/viewtopic.php?p=117641#117641" target="_blank"&gt;&lt;LINK_TEXT text="http://archicad-talk.graphisoft.com/vie ... 641#117641"&gt;http://archicad-talk.graphisoft.com/viewtopic.php?p=117641#117641&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
But, you said it more clearly, Laszlo. &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/E&gt;</description>
      <pubDate>Mon, 12 Sep 2011 16:15:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174711#M8408</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-09-12T16:15:24Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174712#M8409</link>
      <description>Thanks for the advice.</description>
      <pubDate>Sat, 17 Sep 2011 10:41:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174712#M8409</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-09-17T10:41:44Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174713#M8410</link>
      <description>When you have just one material like that you got to have a sky light with GI and sun disabled, or area lights, or a dome with a grid of soft lights or an ambient occlusion channel in order to differentiate surfaces that are parallel to each other. Otherwise it would look too plain  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Regards,&lt;BR /&gt;
&lt;BR /&gt;
Diego Torres</description>
      <pubDate>Fri, 04 Nov 2011 00:07:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174713#M8410</guid>
      <dc:creator>Sightline</dc:creator>
      <dc:date>2011-11-04T00:07:52Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174714#M8411</link>
      <description>Another way is to save the entire model as an object, uncheck the "use object material" in the object settings and select an appropriate one in the pull down menu underneath &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
Re-save the model and overwrite (or not) the object as needed.&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Francois</description>
      <pubDate>Fri, 04 Nov 2011 06:39:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174714#M8411</guid>
      <dc:creator>Fran_ois Chatelain</dc:creator>
      <dc:date>2011-11-04T06:39:49Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174715#M8412</link>
      <description>With C4D with one material, add ambient oclusion (tweak how darker you want with the slider) and GI or Physics render... superb results.</description>
      <pubDate>Fri, 04 Nov 2011 15:51:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174715#M8412</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-11-04T15:51:08Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174716#M8413</link>
      <description>&lt;BLOCKQUOTE&gt;François wrote:&lt;BR /&gt;Another way is to save the entire model as an object, uncheck the "use object material" in the object settings and select an appropriate one in the pull down menu underneath &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;&lt;BR /&gt;
Re-save the model and overwrite (or not) the object as needed.
&lt;/BLOCKQUOTE&gt;

Brilliant (as always), François!  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 04 Nov 2011 15:55:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174716#M8413</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2011-11-04T15:55:05Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174717#M8414</link>
      <description>&lt;BLOCKQUOTE&gt;Another way is to save the entire model as an object, uncheck the "use object material" in the object settings and select an appropriate one in the pull down menu underneath Wink&lt;BR /&gt;
Re-save the model and overwrite (or not) the object as needed. &lt;/BLOCKQUOTE&gt;

That's a great solution. I Agree</description>
      <pubDate>Fri, 04 Nov 2011 15:58:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174717#M8414</guid>
      <dc:creator>Sightline</dc:creator>
      <dc:date>2011-11-04T15:58:52Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174718#M8415</link>
      <description>Here is a solution with VrayforC4D, override materials (except glass) and ambient occlusion.&lt;BR /&gt;
&lt;BR /&gt;
If you want to have a scaled model kind of looking, just add depth of field.  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Diego Torres&lt;BR /&gt;
&lt;BR /&gt;
&lt;IMG src="http://sightlinecorp.com/Forums/NOR_2_alt_A1.jpg" /&gt;</description>
      <pubDate>Fri, 04 Nov 2011 16:04:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174718#M8415</guid>
      <dc:creator>Sightline</dc:creator>
      <dc:date>2011-11-04T16:04:39Z</dc:date>
    </item>
    <item>
      <title>Re: Advice on Rendering</title>
      <link>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174719#M8416</link>
      <description>In cinema there is a trick to do this without change materials... make a multilayer render and in photoshop disable all except ilumination, ao, and shadow layers. With this way you obtain a normal render and an all white render.</description>
      <pubDate>Sun, 06 Nov 2011 18:51:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Advice-on-Rendering/m-p/174719#M8416</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-11-06T18:51:14Z</dc:date>
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