<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Pearling Site concrete (by Valerio Olgiati) in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235462#M9394</link>
    <description>The section (or more correctly the 3D cut) is showing a Building Material.&lt;BR /&gt;
Try setting the surface for that Building Material to the one you want.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
    <pubDate>Mon, 11 Jan 2021 03:08:57 GMT</pubDate>
    <dc:creator>Barry Kelly</dc:creator>
    <dc:date>2021-01-11T03:08:57Z</dc:date>
    <item>
      <title>Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235456#M9388</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Hi guys, &lt;BR /&gt;
I am trying to achieve the same effect as Valerio Olgiati's Pearling Site Museum in Cinerender (&lt;A href="https://www.archdaily.com/914629/pearling-site-museum-and-entrance-valerio-olgiati/5cab7acc284dd1741300001b-pearling-site-museum-and-entrance-valerio-olgiati-image?next_project=no" target="_blank"&gt;&lt;LINK_TEXT text="https://www.archdaily.com/914629/pearli ... project=no"&gt;https://www.archdaily.com/914629/pearling-site-museum-and-entrance-valerio-olgiati/5cab7acc284dd1741300001b-pearling-site-museum-and-entrance-valerio-olgiati-image?next_project=no&lt;/LINK_TEXT&gt;&lt;/A&gt;) but with no success. It doesn't have to be a realisitc feeling and I have prepared a texture (file attached) on which I would like to base the new aterial but I cannot achieve the effect I am after. I am not very accustomed to creating new material so I thought to modify one of the pre-existing concrete but I haven't quite been able to load the texture and change the colour. I have followed some tutorial but I cannot change the parameters in the new material after I duplicate it. I am using concrete 2 as the starting point. &lt;BR /&gt;
&lt;BR /&gt;
 I would appreciate any input you have regarding how I should go about.&lt;BR /&gt;
&lt;BR /&gt;
Thanks very much for your inputs. &lt;BR /&gt;
PP&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:34:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235456#M9388</guid>
      <dc:creator>Paopao</dc:creator>
      <dc:date>2023-05-11T09:34:46Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235457#M9389</link>
      <description>With the staining and all?&lt;BR /&gt;
&lt;BR /&gt;
CineRender is not very nice to work with since you cannot insert or copy settings into your channel hierarchy, nor can you link channels. Due to this, working on a duplicate of an existing texture probably is not going to help much since you will need to redo the entire &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;colour&lt;E&gt;&lt;/E&gt; channel in order to modify the colour as well as add aging effects. You will also need to redo the entire &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;diffusion&lt;E&gt;&lt;/E&gt; channel since what ever is there, if there is any, will not match your colour channel. The &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;reflectance&lt;E&gt;&lt;/E&gt; and &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;bump&lt;E&gt;&lt;/E&gt; you might be able to get away with leaving depending on your surfaces "finish". If need be, you could possibly just insert your image with a filter layer as your bump map.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Ling.</description>
      <pubDate>Fri, 08 Jan 2021 02:03:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235457#M9389</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2021-01-08T02:03:46Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235458#M9390</link>
      <description>If you are not worried about bump maps, reflection, etc., then it is really quite simple.&lt;BR /&gt;
&lt;BR /&gt;
Duplicate an existing concrete surface.&lt;BR /&gt;
&lt;BR /&gt;
In the OpenGL/Basic settings ...&lt;BR /&gt;
Swap the texture image for the one you have - it needs to be in a loaded library or you can press the ADD button to find it and it will be added to the Embedded library.&lt;BR /&gt;
Set the size of the texture to match your JPG (1697 x 1200).&lt;BR /&gt;
Adjust the surface colour if you want to (you will see this colour in vectorial views - not OpenGL or renders).&lt;BR /&gt;
&lt;BR /&gt;
Now swtich to the 'Cinerender' settings and press the button to "Match Settings" and then choose the option to "Update Cineware Settings (from basic)".&lt;BR /&gt;
Save and job is done.&lt;BR /&gt;
&lt;BR /&gt;
If you want all of the bumps, transparency, diffusion, etc., then that is much more involved.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 08 Jan 2021 03:18:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235458#M9390</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2021-01-08T03:18:01Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235459#M9391</link>
      <description>Thanks! I have managed to obtain a fairly ok visualization I think but I can't quite force the section to adopt the texture I have made. I have tried to play around with the settings but I can't quite work it out. Any idea? &lt;BR /&gt;
&lt;BR /&gt;
Thanks again! &lt;BR /&gt;
&lt;BR /&gt;
PP</description>
      <pubDate>Fri, 08 Jan 2021 21:46:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235459#M9391</guid>
      <dc:creator>Paopao</dc:creator>
      <dc:date>2021-01-08T21:46:58Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235460#M9392</link>
      <description>By the way, I extracted another texture from one of the photos in the link</description>
      <pubDate>Sat, 09 Jan 2021 18:19:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235460#M9392</guid>
      <dc:creator>Paopao</dc:creator>
      <dc:date>2021-01-09T18:19:29Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235461#M9393</link>
      <description>Ah, so you were not trying to turn your linked texture into one similar to the post</description>
      <pubDate>Mon, 11 Jan 2021 01:39:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235461#M9393</guid>
      <dc:creator>Lingwisyer</dc:creator>
      <dc:date>2021-01-11T01:39:07Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235462#M9394</link>
      <description>The section (or more correctly the 3D cut) is showing a Building Material.&lt;BR /&gt;
Try setting the surface for that Building Material to the one you want.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Mon, 11 Jan 2021 03:08:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235462#M9394</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2021-01-11T03:08:57Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235463#M9395</link>
      <description>Thanks Barry. I will fiddle with it. &lt;BR /&gt;
&lt;BR /&gt;
PP</description>
      <pubDate>Mon, 11 Jan 2021 15:30:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235463#M9395</guid>
      <dc:creator>Paopao</dc:creator>
      <dc:date>2021-01-11T15:30:42Z</dc:date>
    </item>
    <item>
      <title>Re: Pearling Site concrete (by Valerio Olgiati)</title>
      <link>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235464#M9396</link>
      <description>&lt;BLOCKQUOTE&gt;Lingwisyer wrote:&lt;BR /&gt;
Ah, so you were not trying to turn your linked texture into one similar to the post
&lt;/BLOCKQUOTE&gt;

I actually extracted an image from the Pearling Site and used that. It was a bit more realistic but still very graphic I thought.</description>
      <pubDate>Mon, 11 Jan 2021 15:32:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Pearling-Site-concrete-by-Valerio-Olgiati/m-p/235464#M9396</guid>
      <dc:creator>Paopao</dc:creator>
      <dc:date>2021-01-11T15:32:01Z</dc:date>
    </item>
  </channel>
</rss>

