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    <title>topic Re: Visibility though 2 layers of glass in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256063#M9477</link>
    <description>I use the general light (shaped like a sphere) and turn off decay over distance to just have it evenly lit the scene. Shadow casting depends on other light sources. I ussually have it about 1,5 m above the floor and behind the camera. I have it behind the camera since it can leave a small noticeable light reflection on surfaces if I put it in the middle of the scene.&lt;BR /&gt;
&lt;BR /&gt;
I treat it like a flash or photo studio lighting basically.&lt;BR /&gt;
&lt;BR /&gt;
For physical camera I use the following settings:&lt;BR /&gt;
F-stop: f/4.0&lt;BR /&gt;
camera exposure on&lt;BR /&gt;
camera iso 400&lt;BR /&gt;
shutterspeed: 1/125&lt;BR /&gt;
white balance: daylight 6500 k&lt;BR /&gt;
&lt;BR /&gt;
For GI:&lt;BR /&gt;
Primary method: Irradiance Cache&lt;BR /&gt;
Secondary method: Radiosity Maps&lt;BR /&gt;
&lt;BR /&gt;
After a bit of Photoshop I can get interior renders as attached in relatively quick time (under 30 minutes including photoshop manipulation).</description>
    <pubDate>Wed, 31 Mar 2021 11:49:19 GMT</pubDate>
    <dc:creator>Erwin Edel</dc:creator>
    <dc:date>2021-03-31T11:49:19Z</dc:date>
    <item>
      <title>Visibility though 2 layers of glass</title>
      <link>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256060#M9474</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi!&lt;BR /&gt;
&lt;BR /&gt;
I have a problem that I cannot seem to solve. Whenever I have 2 glass surfaces next to each other, they turn black-ish in the rendering. This is quite annoying, as I do a lot of bathroom renderings.&lt;BR /&gt;
&lt;BR /&gt;
In the attached image, I have Ray Threshold set to 0, Ray Depth to 30, and Reflection Depth to 30 as well. It looks fine when rendering in lower qualities, but as soon as I go to medium quality or higher, the blackness returns. See shower doors in attached image.&lt;BR /&gt;
&lt;BR /&gt;
HOW can I solve this, before I turn mad? Thanks.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 11:38:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256060#M9474</guid>
      <dc:creator>Tendenz</dc:creator>
      <dc:date>2023-05-11T11:38:14Z</dc:date>
    </item>
    <item>
      <title>Re: Visibility though 2 layers of glass</title>
      <link>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256061#M9475</link>
      <description>When you say 'medium' quality, are you referring to the preset scenes? These will reset the values you've changed.&lt;BR /&gt;
&lt;BR /&gt;
Another option could be that you are running out of memory on the higher settings, but I'm not 100% sure about this.&lt;BR /&gt;
&lt;BR /&gt;
Personally I've gone from a quick render preset and tweaked settings until things looked good enough. I find the medium and final presets to take a rediculous amount of time. Maybe play with global illumination quality from the quick render that works to see how that goes.&lt;BR /&gt;
&lt;BR /&gt;
A problem I ussually have with interior renders is getting the image bright enough without artifacts. For this I find that placing a general lightsource behind the camera to illuminate everything evenly helps to keep speed and quality both good.&lt;BR /&gt;
&lt;BR /&gt;
Ambient Occlussion is ussually what makes things take very long. For this I found a good tutorial to do these in a separate render: &lt;IFRAME width="640" height="360" src="https://www.youtube.com/embed/v2D3vRos_wg" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen=""&gt;&lt;/IFRAME&gt;&lt;BR /&gt;
&lt;BR /&gt;
I turned on automatic translated subtitles to help understand the russian and by carefully comparing between the video and my AC20 interface managed to recreate the workflow.&lt;BR /&gt;
&lt;BR /&gt;
Last tip: consider the size of your render. I generally render 195x135 mm at 300 dpi. This is fine for viewing on HD screens, smartphones and printing at 100% scaled to A4.</description>
      <pubDate>Tue, 30 Mar 2021 14:49:39 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256061#M9475</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2021-03-30T14:49:39Z</dc:date>
    </item>
    <item>
      <title>Re: Visibility though 2 layers of glass</title>
      <link>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256062#M9476</link>
      <description>&lt;BLOCKQUOTE&gt;Erwin wrote:&lt;BR /&gt;
When you say 'medium' quality, are you referring to the preset scenes? These will reset the values you've changed.&lt;BR /&gt;
&lt;BR /&gt;
Another option could be that you are running out of memory on the higher settings, but I'm not 100% sure about this.&lt;BR /&gt;
&lt;BR /&gt;
Personally I've gone from a quick render preset and tweaked settings until things looked good enough. I find the medium and final presets to take a rediculous amount of time. Maybe play with global illumination quality from the quick render that works to see how that goes.&lt;BR /&gt;
&lt;BR /&gt;
A problem I ussually have with interior renders is getting the image bright enough without artifacts. For this I find that placing a general lightsource behind the camera to illuminate everything evenly helps to keep speed and quality both good.&lt;BR /&gt;
&lt;BR /&gt;
Ambient Occlussion is ussually what makes things take very long. For this I found a good tutorial to do these in a separate render:&lt;BR /&gt;
&lt;BR /&gt;
I turned on automatic translated subtitles to help understand the russian and by carefully comparing between the video and my AC20 interface managed to recreate the workflow.&lt;BR /&gt;
&lt;BR /&gt;
Last tip: consider the size of your render. I generally render 195x135 mm at 300 dpi. This is fine for viewing on HD screens, smartphones and printing at 100% scaled to A4.
&lt;/BLOCKQUOTE&gt;

Thanks! I didn't think I change the quality after I did the changes, but I'll try again just to be sure!&lt;BR /&gt;
&lt;BR /&gt;
Good tip about the general light source. Which intensity and light distance do you use?</description>
      <pubDate>Tue, 30 Mar 2021 14:59:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256062#M9476</guid>
      <dc:creator>Tendenz</dc:creator>
      <dc:date>2021-03-30T14:59:13Z</dc:date>
    </item>
    <item>
      <title>Re: Visibility though 2 layers of glass</title>
      <link>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256063#M9477</link>
      <description>I use the general light (shaped like a sphere) and turn off decay over distance to just have it evenly lit the scene. Shadow casting depends on other light sources. I ussually have it about 1,5 m above the floor and behind the camera. I have it behind the camera since it can leave a small noticeable light reflection on surfaces if I put it in the middle of the scene.&lt;BR /&gt;
&lt;BR /&gt;
I treat it like a flash or photo studio lighting basically.&lt;BR /&gt;
&lt;BR /&gt;
For physical camera I use the following settings:&lt;BR /&gt;
F-stop: f/4.0&lt;BR /&gt;
camera exposure on&lt;BR /&gt;
camera iso 400&lt;BR /&gt;
shutterspeed: 1/125&lt;BR /&gt;
white balance: daylight 6500 k&lt;BR /&gt;
&lt;BR /&gt;
For GI:&lt;BR /&gt;
Primary method: Irradiance Cache&lt;BR /&gt;
Secondary method: Radiosity Maps&lt;BR /&gt;
&lt;BR /&gt;
After a bit of Photoshop I can get interior renders as attached in relatively quick time (under 30 minutes including photoshop manipulation).</description>
      <pubDate>Wed, 31 Mar 2021 11:49:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Visibility-though-2-layers-of-glass/m-p/256063#M9477</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2021-03-31T11:49:19Z</dc:date>
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