<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: Twinmotion refraction IOR? in Visualization</title>
    <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265193#M9571</link>
    <description>i doubt any realtime gpu renderer would be able to give you accurate caustics. corona can calculate good looking (and real) caustics, and im guessing so can vray. i think for being 'fake' caustics, TM actually gives pretty good results. have a look at these two examples. &lt;BR /&gt;
&lt;IMG src="https://dl.dropboxusercontent.com/s/y25mubd4sj5qxi9/Image18.png?dl=0" /&gt;&lt;BR /&gt;
&lt;IMG src="https://dl.dropboxusercontent.com/s/gg6t4bws6evz8ol/Image_23.png?dl=0" /&gt;</description>
    <pubDate>Wed, 12 May 2021 18:49:29 GMT</pubDate>
    <dc:creator>Emre Senoglu</dc:creator>
    <dc:date>2021-05-12T18:49:29Z</dc:date>
    <item>
      <title>Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265190#M9568</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Does TM support IOR?&lt;BR /&gt;
&lt;BR /&gt;
e.g. pool water?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 11 May 2023 09:47:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265190#M9568</guid>
      <dc:creator>JohnJay</dc:creator>
      <dc:date>2023-05-11T09:47:07Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265191#M9569</link>
      <description>Nope, TM is not that advanced yet. Refraction is still a difficult aspect to visualize in realtime. If you mean caustics, TM doesn’t support real caustics however it offers a way to ‘fake it’. In fact it looks quite nice in my opinion.</description>
      <pubDate>Mon, 10 May 2021 07:00:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265191#M9569</guid>
      <dc:creator>Emre Senoglu</dc:creator>
      <dc:date>2021-05-10T07:00:09Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265192#M9570</link>
      <description>That's a shame - I do a lot of work with pools so IOR is important to me.&lt;BR /&gt;
&lt;BR /&gt;
Thanks anyway</description>
      <pubDate>Wed, 12 May 2021 18:00:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265192#M9570</guid>
      <dc:creator>JohnJay</dc:creator>
      <dc:date>2021-05-12T18:00:31Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265193#M9571</link>
      <description>i doubt any realtime gpu renderer would be able to give you accurate caustics. corona can calculate good looking (and real) caustics, and im guessing so can vray. i think for being 'fake' caustics, TM actually gives pretty good results. have a look at these two examples. &lt;BR /&gt;
&lt;IMG src="https://dl.dropboxusercontent.com/s/y25mubd4sj5qxi9/Image18.png?dl=0" /&gt;&lt;BR /&gt;
&lt;IMG src="https://dl.dropboxusercontent.com/s/gg6t4bws6evz8ol/Image_23.png?dl=0" /&gt;</description>
      <pubDate>Wed, 12 May 2021 18:49:29 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265193#M9571</guid>
      <dc:creator>Emre Senoglu</dc:creator>
      <dc:date>2021-05-12T18:49:29Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265194#M9572</link>
      <description>It's the IOR (bending of rays) i'm more interested in, though caustics make a big difference too.&lt;BR /&gt;
&lt;BR /&gt;
Here's a simple (WIP) example - with and without the correct IOR (1.33 in the case of water) most clearly visible looking at the steps in the pool and the overall pool depth.&lt;BR /&gt;
&lt;BR /&gt;
And one with caustics too.  TM caustics are OK but 'real' caustics are more believable.&lt;BR /&gt;</description>
      <pubDate>Thu, 03 Jun 2021 18:16:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265194#M9572</guid>
      <dc:creator>JohnJay</dc:creator>
      <dc:date>2021-06-03T18:16:23Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265195#M9573</link>
      <description>caustics and real refraction calculations are nowhere close to what gpu's can render realtime for now. even unreal, which i suppose is the most advanced realtime gpu renderer, can't calculate these realtime. so i imagine it will be a long while before you can see actual ior in gpu based (ie realtime) renderers.&lt;BR /&gt;
&lt;BR /&gt;
quick edit. i think UE has maybe recently added, or is about to add realistic caustics / refraction.</description>
      <pubDate>Thu, 03 Jun 2021 18:51:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265195#M9573</guid>
      <dc:creator>Emre Senoglu</dc:creator>
      <dc:date>2021-06-03T18:51:02Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265196#M9574</link>
      <description>thanks - i'll keep an eye on UE</description>
      <pubDate>Wed, 16 Jun 2021 07:43:17 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265196#M9574</guid>
      <dc:creator>JohnJay</dc:creator>
      <dc:date>2021-06-16T07:43:17Z</dc:date>
    </item>
    <item>
      <title>Re: Twinmotion refraction IOR?</title>
      <link>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265197#M9575</link>
      <description>you could fake the change in depth in TM like this, not realistic as in real life but hey better than nothing &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
I did a quick mock up to show you what I mean. In the second image I scaled a copy of the steps by 50% and added a new tiles floor plate which I moved up.</description>
      <pubDate>Thu, 17 Jun 2021 23:13:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Visualization/Twinmotion-refraction-IOR/m-p/265197#M9575</guid>
      <dc:creator>Carstenem</dc:creator>
      <dc:date>2021-06-17T23:13:48Z</dc:date>
    </item>
  </channel>
</rss>

