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    <title>topic Re: Archicad incorrectly exports .3ds textures causing failu in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136224#M14617</link>
    <description>That works fine. Why wouldn't you want the textures though? It's annoying to have to re-texture everything.</description>
    <pubDate>Tue, 10 Apr 2012 04:49:48 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2012-04-10T04:49:48Z</dc:date>
    <item>
      <title>Archicad incorrectly exports .3ds textures causing failure</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136220#M14613</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;I've noticed this has been a problem in Archicad for ages. Most of the time, when I export a .3ds file and try to import it into 3dsmax, it comes up with the error message "Improper file format". &lt;BR /&gt;
&lt;BR /&gt;
This is caused by Archicad incorrectly truncating texture names. Most of the time, it shortens them correctly to 8 characters. However, sometimes it adds an extra number to differentiate texture names... which ends up being 8 characters + 1 character. For instance, if you try exporting Keyboard 15 out of Archicad, this will occur. This means the file does not conform to 8.3 standards.&lt;BR /&gt;
&lt;BR /&gt;
&lt;IMG src="http://i.imgur.com/E9RCa.jpg" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
Can we please get a fix for this??&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Sun, 01 Apr 2012 12:05:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136220#M14613</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-04-01T12:05:15Z</dc:date>
    </item>
    <item>
      <title>Re: Archicad incorrectly exports .3ds textures causing failu</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136221#M14614</link>
      <description>Does Max still require 8.3? That seems ridiculous.</description>
      <pubDate>Tue, 03 Apr 2012 01:43:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136221#M14614</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-04-03T01:43:48Z</dc:date>
    </item>
    <item>
      <title>Re: Archicad incorrectly exports .3ds textures causing failu</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136222#M14615</link>
      <description>&lt;IMG src="http://markszekely.com/files/ys/tut02.jpg" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
It is ridiculous, but is the truth.</description>
      <pubDate>Fri, 06 Apr 2012 04:50:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136222#M14615</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-04-06T04:50:10Z</dc:date>
    </item>
    <item>
      <title>Re: Archicad incorrectly exports .3ds textures causing failu</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136223#M14616</link>
      <description>in the ages I've been using AC, I've never had that issue when exporting. I do remember the .3ds export feature being kind of broken in V10 I think, when it randomly skipped geometry when exporting; but recent versions have been working great. Of course... I never export with texture info, only model info... have you tried that?</description>
      <pubDate>Mon, 09 Apr 2012 14:42:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136223#M14616</guid>
      <dc:creator>sinceV6</dc:creator>
      <dc:date>2012-04-09T14:42:27Z</dc:date>
    </item>
    <item>
      <title>Re: Archicad incorrectly exports .3ds textures causing failu</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136224#M14617</link>
      <description>That works fine. Why wouldn't you want the textures though? It's annoying to have to re-texture everything.</description>
      <pubDate>Tue, 10 Apr 2012 04:49:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136224#M14617</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-04-10T04:49:48Z</dc:date>
    </item>
    <item>
      <title>Re: Archicad incorrectly exports .3ds textures causing failu</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136225#M14618</link>
      <description>Perhaps... but only if you render using AC textures and materials without tweaking them in the material editor. If you do, then you're better off creating them in max or bring'em up from a library... so it's not that annoying. And if you use the file link option, you only apply materials and UVs once, and you have far more control of your materials.&lt;BR /&gt;
&lt;BR /&gt;
just my opinion&lt;BR /&gt;
Best regards</description>
      <pubDate>Tue, 10 Apr 2012 15:20:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Archicad-incorrectly-exports-3ds-textures-causing-failure/m-p/136225#M14618</guid>
      <dc:creator>sinceV6</dc:creator>
      <dc:date>2012-04-10T15:20:27Z</dc:date>
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