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    <title>topic Re: artlantis UV mapping in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19647#M1543</link>
    <description>Archicad saves your textures in a folder if you export the *.alt file.&lt;BR /&gt;
So you can attach them again by the color/layer adaptation, or some think like that.&lt;BR /&gt;
Select the pictures instaid of a color</description>
    <pubDate>Wed, 16 May 2007 18:45:16 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-05-16T18:45:16Z</dc:date>
    <item>
      <title>artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19643#M1539</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Has anyone tried creating an object with uv mapping? I have the 'missing book' and it says that it's possible to do it but I don't understand exactly how. What do I need to do in photoshop before I proceed with the insertion of the picture in artlantis?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 30 Mar 2007 09:57:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19643#M1539</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-03-30T09:57:28Z</dc:date>
    </item>
    <item>
      <title>Re: artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19644#M1540</link>
      <description>You would be MUCH better off if you asked the same question in Artlantis forums ...</description>
      <pubDate>Tue, 03 Apr 2007 17:22:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19644#M1540</guid>
      <dc:creator>Djordje</dc:creator>
      <dc:date>2007-04-03T17:22:24Z</dc:date>
    </item>
    <item>
      <title>Re: artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19645#M1541</link>
      <description>If You save the model with the textures... the UV mapping is there&lt;BR /&gt;
so You can change the texture and set it to UV but the sizes and mapping will be as set in AC&lt;BR /&gt;
&lt;BR /&gt;
Best Regards,&lt;BR /&gt;
Piotr</description>
      <pubDate>Tue, 03 Apr 2007 20:07:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19645#M1541</guid>
      <dc:creator>Piotr Dobrowolski</dc:creator>
      <dc:date>2007-04-03T20:07:55Z</dc:date>
    </item>
    <item>
      <title>Re: artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19646#M1542</link>
      <description>You can use this to import 3ds models (or some other formats) created in applications such as Cinema4D or 3ds max and have the textures positioned correctly.&lt;BR /&gt;
&lt;BR /&gt;
But IMHO the ArchiCAD texture mapping comes in correctly in Artlantis (it used to be different in the past).</description>
      <pubDate>Tue, 10 Apr 2007 12:29:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19646#M1542</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2007-04-10T12:29:42Z</dc:date>
    </item>
    <item>
      <title>Re: artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19647#M1543</link>
      <description>Archicad saves your textures in a folder if you export the *.alt file.&lt;BR /&gt;
So you can attach them again by the color/layer adaptation, or some think like that.&lt;BR /&gt;
Select the pictures instaid of a color</description>
      <pubDate>Wed, 16 May 2007 18:45:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19647#M1543</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-05-16T18:45:16Z</dc:date>
    </item>
    <item>
      <title>Re: artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19648#M1544</link>
      <description>You could try free uvmapping utility called "uvmapper".  &lt;BR /&gt;
The classic version is free: &lt;A href="http://www.uvmapper.com/downloads.html" target="_blank"&gt;http://www.uvmapper.com/downloads.html&lt;/A&gt;</description>
      <pubDate>Wed, 16 May 2007 19:12:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19648#M1544</guid>
      <dc:creator>Rafal SLEK</dc:creator>
      <dc:date>2007-05-16T19:12:15Z</dc:date>
    </item>
    <item>
      <title>Re: artlantis UV mapping</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19649#M1545</link>
      <description>thank you all for the info...the site looks intresting aswell! I'll study it in the near future...&lt;BR /&gt;
&lt;BR /&gt;
cheers..</description>
      <pubDate>Fri, 06 Jul 2007 13:37:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/artlantis-UV-mapping/m-p/19649#M1545</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-07-06T13:37:53Z</dc:date>
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