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    <title>topic Re: exporting to c4d in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195428#M23800</link>
    <description>Firstly thank you to the Graphisoft and Maxon people who have spoken up in this thread. It is indeed good to know that you are prepared to take on board the views of those who use your products.&lt;BR /&gt;
&lt;BR /&gt;
I hope this post isn't too long - there is a bit to say you see. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
I mainly do Architectural stills for residential projects (some commercial). I find that the ArchiCAD model will typically change 5-6 times in a project. I do renderings for almost every job as the easy updating ability of the ArchiCAD exchange add-on makes it extremely quick to do, so very little time is taken up by rendering. Because I use a template (described below) I can justify doing renderings for even the simplest alteration. I don’t do many animations and any I do are camera animation only.&lt;BR /&gt;
&lt;BR /&gt;
I always export the .ac4d file from ArchiCAD11 using the “by material” option because this creates 1 polygon for each material (unlike the new exporter for ArchiCAD12).&lt;BR /&gt;
&lt;BR /&gt;
For rendering I gave up on AR2 and used Final Render for some time. Since C4D11 came out I have been using AR3 which is infinitely better than AR2 and more stable (and other things) than FR.&lt;BR /&gt;
&lt;BR /&gt;
Others have talked here about what they would like to see in a new, improved C4d exporter from ArchiCAD. For me the main thing is ensuring that the really useful features of the current (ArchiCAD 11) version are not lost.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;C4D Template&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
I use a C4D template which contains a dummy building with correctly mapped cinema materials applied, lights, cameras, render settings, layers etc all set up the way I like it. I simply save the .ac4d file from ArchiCAD and merge it into the template, choosing to replace the dummy building. Cameras and lights are then just moved into position. It can take a bit of time to set up a template but once it’s done – it’s done for good (although it might need the odd tweak now and then).&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Test Rendering&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
I might spend some time isolating elements 1 or 2 at a time doing test renders and checking the mapping etc. When there is only 1 poly per material and the object manager hierarchy being relatively simple it is quick and easy to turn on the visibility of one element only (concrete elements for eg). This could be done using layers with the new exporter but it would take much longer to set up.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Mapping materials&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
I generally only need to re-map once – at the first ac4d import into cinema. Using the texture axis mode I might increase the mapping size or alter rotation (this can’t be done using by scaling the texture tag). Note that using the texture axis mode you can work on only 1 tag at a time – hopeless when there are hundreds of polys with that texture applied.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Updating the model&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
The model needs to be updatable (as everyone else has said). Currently it takes about 6 clicks (not counting finding the file). That’s all. You might need to reverse some normals but everything will be as before (including the material mapping) except the model geometry has been updated. In fact the longest part of the process is probably in finding the file.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Baking for animation etc&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
I have recently looked into baking a bit more seriously than before. Baking GI and lighting onto poly’s takes time initially but saves time later in rendering animations (no lights or GI to calculate, no GI flicker either). With the ac4d approach (ArchiCAD11) it is easy because you are baking maybe a dozen or so objects. With the new exporter there are hundreds/thousands of objects. The only way to do it, I think, would be to select the materials you want to bake, choose “select texture tags/objects” then bake those objects. The problem is that in the hierarchy produced by the new exporter there are nulls with materials applied containing more nulls containing multiple poly’s with multiple textures applied so you end up baking things twice or more – not really workable. &lt;BR /&gt;
&lt;BR /&gt;
I’m actually more interested in baking objects/materials for export to other applications such as a game engine (which is probably a long long way off) or to 3D pdf (which I haven’t quite mastered yet). The easy bakability is a feature I really want to keep.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Bodypaint&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
Similarly it is easiest to paint textures onto geometry when there is one material applied to one poly.  Trying to UV map 1 material onto 85 poly’s sounds like a nightmare. I don’t bodypaint very much to be honest because it’s seldom needed but I will often look for an opportunity to use it on arch models (because it’s satisfying to do) and would hate to be prevented from doing that by the structure of the new exporters model hierarchy.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Projection man (C4D11 only)&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
Never tried it but someone might do one day. Like bodypaint I imagine it would be quite tricky projecting onto multiple poly’s&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Archicad lights, camera, materials&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
I can’t imagine a scenario where I would want to use the ArchiCAD sun, camera or textures. Given that I use a Cinema template already containing those elements – the first thing I’d do is delete the ArchiCAD ones (waste of time).&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Editing poly’s&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
Sometimes I will further edit the model geometry in cinema after the export – say to chamfer the edges of paving so it looks less CG-like. When the model needs updating I can make a copy of that paving and locate it outside of the @OS:Windows hierarchy (the name given to the null containing the ArchiCAD stuff) to save me having to do it again (unless the paving is itself changed meaning the edges will have to be re-done). Needless to say this is quickest when there is only one poly to deal with.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Poly normals&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
One problem with the ac4d file is that it creates geometry with normals reversed (as described in other posts). This isn’t always a problem but can be with glass (as others have said) and when editing the poly’s (say chamfering corners). The new exporter does create geometry with correct normals.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Object buffer&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
I will sometimes use object buffers (in multipass rendering) to create a mask for, lets say, the window joinery or anything else I might want to change the colour of in photoshop later for example. It goes without saying that I want to be dealing with a single object (poly) only.&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Multiple AC4D imports – Xref’s (C4D11 only)&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
My C4D scenes will often contain several ac4d imports. At its simplest I might export the house structure separate to the furniture. This just makes it easier to handle within cinema.&lt;BR /&gt;
&lt;BR /&gt;
If there are several buildings in the scene they will come from separate ArchiCAD files so separate imports are inevitable. &lt;BR /&gt;
&lt;BR /&gt;
I have been using Xrefs in cinema11 which are great (sorry folks if you are on 10.5 or earlier). Having 1 master cinema scene with a separate file for each building model makes dealing with materials especially so much easier. For one thing I can have 5 buildings in a scene, each one has materials with exactly the same names (the ArchiCAD names) but because they are xrefs and not actually in the main scene file those materials can in fact be different. Try importing 5 ArchiCAD buildings with the same mat names into 1 file in cinema 10 – you’ll have 5 bldgs with the same materials.&lt;BR /&gt;
&lt;BR /&gt;
I mention this because there has been some talk about bidirectional hotlinking. If this was to be made workable I personally would not want it to be at the expense of losing the ability to do the above things.&lt;BR /&gt;
&lt;BR /&gt;
Maybe If each separate ArchiCAD import within the Cinema file was referenced to a viewset within the  ArchiCAD file it might work but – Gee that sounds tricky. And how would xrefs affect it?&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Summary&lt;/B&gt;&lt;BR /&gt;
&lt;BR /&gt;
In summary my preference is for the functionality of the old ArchiCAD11 ac4d exporter to be present in the ArchiCAD12 exporter. I am all for further developing the connection between ArchiCAD and Cinema4D but it needs to be done in a managed way so that old, good functionality is not lost and new functionality is actually useful. &lt;BR /&gt;
&lt;BR /&gt;
There were only a few small things wrong with the old version, I can’t understand why someone thought it was a good idea to discontinue it while the new one was being made.&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
&lt;BR /&gt;
Steve</description>
    <pubDate>Wed, 04 Mar 2009 01:42:49 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2009-03-04T01:42:49Z</dc:date>
    <item>
      <title>exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195355#M23727</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I think that I've tried just about all the various options and so far find the OBJ format to work the best.  However, when I export by materials, which makes sense, ALL the AC geometry of that material comes in as ONE single polygon object in C4D.  This is a major, major pain as there is no easy way to split all the polygons like the explode command in autocad...you have to do it polygon by polygon.  What I would really like to see in the file transfer is all the polys of one material to come in under a single null object in C4D so that each part is easily accessed amd edited in C4D and yet comes in already "sorted" by material under the null object.  This would save a lot of time.  By the way, that is the way FormZ objects come in, except I used to do it by layers, but same concept.&lt;BR /&gt;
&lt;BR /&gt;
Have I missed an option here somewhere that might work better?  I did try the AC to C4D exchange plugin...and offhand can not remember the results as far as how the geometry came in.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Sat, 18 Oct 2008 00:45:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195355#M23727</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-10-18T00:45:32Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195356#M23728</link>
      <description>Joesphus,&lt;BR /&gt;
That's exackly what the exchange plugin does but only available on ArchiCad 11. The new plugin will probably be out before R13 if we're lucky &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cry.gif" style="display : inline;" /&gt; &lt;BR /&gt;
I use it all the time and it's very good most of the time. Occasionally some geometry is missed in large complex models but will return the next time you save the file.&lt;BR /&gt;
Regarding C4D, if your in polygon mode, you can select groups of polygons and use the 'split' command.&lt;BR /&gt;
&lt;BR /&gt;
Cheers</description>
      <pubDate>Mon, 20 Oct 2008 21:27:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195356#M23728</guid>
      <dc:creator>Wokka</dc:creator>
      <dc:date>2008-10-20T21:27:36Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195357#M23729</link>
      <description>&lt;BLOCKQUOTE&gt;Wokka wrote:&lt;BR /&gt;That's exackly what the exchange plugin does but only available on ArchiCad 11. The new plugin will probably be out before R13 if we're lucky &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cry.gif" style="display : inline;" /&gt; Regarding C4D, if your in polygon mode, you can select groups of polygons and use the 'split' command.&lt;/BLOCKQUOTE&gt;

Warwick, thx for your reply.  Just tried the plugin again w/AC11 and C4D10.5...it definitely gives me all the polys I could want &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt;  So far we've not switched to AC12 as we're still having problems with the 3D Profiler for AC12...personally I wish 3DProfiler would just go away if GS can't bring it into the heart of the program.  I would rather do about 90% of the model in AC with native commands and do the rest for construction docs in 2D like the old days, and then finish the model in C4D for final presentation.  Since I've been leaning much more to using Maxwell than VRayforC4D (which I may see if they will let me sell), I think that probably the OBJ export with materials works the best as it will be a lot easier to assign Maxwell materials that way.  I will just have to clean up my AC material model assignments some before exporting to C4D.  Per your comment the split command works fine for a single poly at a time or a group of polys that will be split as a group and not as a collection of individual polys, which is more what I was hoping for.&lt;BR /&gt;
&lt;BR /&gt;
By the way, we have a very similar hardware/software setup.  I'm also a practicing architect (a bit older) becoming more and more interested in focussing on the design and viz part...the fun stuff &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Tue, 21 Oct 2008 00:44:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195357#M23729</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-10-21T00:44:32Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195358#M23730</link>
      <description>Maybe not that much older  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_lol.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
How is Maxwell going? I was onboard when all the preliminary trouble started and bailed out when Vray bridge appeared.&lt;BR /&gt;
Yes, the design and fun of images is great, but in this market if your not 100% into the rendering, it doesn't always pay the bills. So it's construction documentation thats paying the bank at the moment  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_sad.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Cheers</description>
      <pubDate>Tue, 21 Oct 2008 11:38:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195358#M23730</guid>
      <dc:creator>Wokka</dc:creator>
      <dc:date>2008-10-21T11:38:30Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195359#M23731</link>
      <description>Maxwell is going well, the C4D plugin works very well and is very easy to use...the ONLY issue I have is that it takes sooooooo long to do a render of an interior, but the results are very satisfying.  I'm still very much in the learning mode for both C4D and Maxwell.  Fortunately at work I currently have available an 8 core computer to render on, so that helps.  I also bailed out for a long time during the beta and RC releases.  &lt;BR /&gt;
&lt;BR /&gt;
By the way, I've tried the Maxwell plugin for Archicad which works fine but is limited by the rendering settings within AC.  It's a bit cumbersome to use when compared to how nicely it works within C4D.&lt;BR /&gt;
&lt;BR /&gt;
I've been both self-employed several times and am currently (again) employed, having done residential architecture all of my professional days.  The last couple of years I've had to switch to commercial work as the residential work in the US is currently at a bit of a standstill &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_mad.gif" style="display : inline;" /&gt;  However, I'm very happy to have work &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;   As I'm nearing retirement age my focus has been to learn more of the rendering/archviz as that seems like a fun thing to do to make some extra $$ during "retirement".</description>
      <pubDate>Tue, 21 Oct 2008 13:19:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195359#M23731</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-10-21T13:19:48Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195360#M23732</link>
      <description>this is a little off topic, but do you guys export to c4d when the design/layout is final and then do the renderings, or is it incremental throughout the design?&lt;BR /&gt;
&lt;BR /&gt;
if it's the latter, do you have to manually re-assign materials to polygons in c4d?</description>
      <pubDate>Sat, 15 Nov 2008 09:10:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195360#M23732</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-15T09:10:54Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195361#M23733</link>
      <description>...not so off topic.  I'm still looking for the best workflow myself. Although I've been dabbling in (architectural) 3D since 1990, it was only about five years ago that I began to do more with it, using FormZ and its built-in render engine Renderzone.  I would use a very rudimentary model to develop the elevation design and use as an underlayment for hand-drawn sketches.  The hand-drawn sketches with the CAD floor plans were the basis of the prelim design approvals.  As the projects I worked on required numerous city and community approvals, it was then that I did the 3D renderings....and yes, I had to make changes to those for one reason or another after completing them...in one case the client decided to add photovoltaic cells to all the roofs and wanted to show them in the renderings.  As I wanted the best render engine I could get (Maxwell was not yet available as a plugin for FormZ), I decided to jump ship and go with an Archicad/Cinema4D/VRayforC4D combo.  I actually still work pretty much the same workflow, 1) basic model in Archicad, 2) hand drawn 2D elev sketches finished up in Photoshop 3) prelim design approvals, 4) completion of Archicad model 5) this is still in the works...exporting to C4D using either VRay or Maxwell to render for sales and marketing brochures.....a LOT to learn at once.  So far I'm not getting good imports as others are doing the Archicad model and leaving "holes"....all of which can be fixed in C4D but take time...which is limited.  I personally don't like the Archicad/C4D exchange plugin as (so far) I've not been able to bring the objects/polys in a good order, which at least I can get with the ojb (Wavefront) export where all objects of the same material are grouped as a single object in C4D....just makes it painful when you have to edit just one small part of what is now a single huge object.  Gotta run...but that's where I am at the moment. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_eek.gif" style="display : inline;" /&gt;  I should add that so far when I've made any changes after a completed model I did it ALL in Cinema4d...great program for the price by the way.</description>
      <pubDate>Sat, 15 Nov 2008 15:52:41 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195361#M23733</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-15T15:52:41Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195362#M23734</link>
      <description>Hello&lt;BR /&gt;
As I'm not well versed in the rendering side of AC, how would  Artlantis-Render fit into, or be alternative to, the general concepts discussed in this rendering thread, (which of course I found very interesting)?&lt;BR /&gt;
Would appreciate any comments by current posters here.&lt;BR /&gt;
Thanks&lt;BR /&gt;
Bier</description>
      <pubDate>Sat, 15 Nov 2008 16:30:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195362#M23734</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-15T16:30:47Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195363#M23735</link>
      <description>I suppose the workflow could be compared to Archicad and Maxwell (which is a standalone render engine like Artlantis) with which I am familiar.  The achilles heel IMO is that you have to model EVERYTHING including the site in Archicad...because Artlantis is a standalone renderer...no modeling.   So as long as you feel comfortable that in Archicad you can model everything you will need in you final render, that would be a good way to go.&lt;BR /&gt;
&lt;BR /&gt;
At this point I prefer to do about 90% of my building/structure modeling in Archicad and the remaining 10%,  as well as all the site modeling in C4D...this is still a workflow that I'm refining.  I will then render out of Cinema4D to either VRay or Maxwell.</description>
      <pubDate>Sat, 15 Nov 2008 16:50:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195363#M23735</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-15T16:50:09Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195364#M23736</link>
      <description>Let me take both of these questions on at once:&lt;BR /&gt;
&lt;BR /&gt;
Modeling in Artlantis:&lt;BR /&gt;
&lt;BR /&gt;
Yes, you can edit models and introduce scalable elements into Artlantis files, including sophisticated objects and primitives. Say you forgot a wall - just place a primitive block and size it appropriately. &lt;BR /&gt;
&lt;BR /&gt;
Or - need to delete - easy.&lt;BR /&gt;
Need to move something? No problem.&lt;BR /&gt;
Need to amend something - easy to add an element.&lt;BR /&gt;
&lt;BR /&gt;
[these things are all new features: convert an element into an object, then it is free to move… and love… as written about by Benny Benassi - who knew that they were playing songs about Artlantis in the clubs]&lt;BR /&gt;
&lt;BR /&gt;
Artlantis has an automatic heliodon sky and what they call infinite ground to make up for a CAD model having a base that truncates at the property lines.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Workflo in Artlantis:&lt;BR /&gt;
&lt;BR /&gt;
It also remediates from the original model acceptably well, so progress renderings can be made to follow along with design development.&lt;BR /&gt;
&lt;BR /&gt;
So why do you need anything else???&lt;BR /&gt;
&lt;BR /&gt;
I think Artlantis is the feline's night-garb when it comes to describing design, but for guys with more rendering time than productive design time, products like Cinema can deliver better results because they have better [and more complex] surface descriptors.&lt;BR /&gt;
&lt;BR /&gt;
Cinema is a great program that I have dabbled with for many years, but it is nowhere as fast as Artlantis. At some point you need to decide if you are an illustration artist making top quality work or an architect - possessing the Artlantis attitude - making expedient design descriptions. Abvent have created and refined a very direct way to produce excellent results.</description>
      <pubDate>Sat, 15 Nov 2008 18:25:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195364#M23736</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-11-15T18:25:05Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195365#M23737</link>
      <description>adeel, &lt;BR /&gt;
Usually we do it incrementally throughout the job. We are not just a 'architecural renders' and work with the designers from start to finish. Often starting the mass modelling with Archicad Sketch render/vray combination all the way through to the final photorealistic render. These renders are often used for colour and material selections, so flexibility at the final render stage is important. Thats why we use the exchange plugin (and also why we still us R11 because it still isn't updated  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_evil.gif" style="display : inline;" /&gt; ). Right to the very end we can update the archicad model and just re-render the base image and plug it into the photoshop montage or setup. &lt;BR /&gt;
Does anyone know if the exchange plugin is progressing or when it's update is due?</description>
      <pubDate>Sun, 16 Nov 2008 22:27:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195365#M23737</guid>
      <dc:creator>Wokka</dc:creator>
      <dc:date>2008-11-16T22:27:09Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195366#M23738</link>
      <description>&lt;BLOCKQUOTE&gt;Wokka wrote:&lt;BR /&gt; These renders are often used for colour and material selections, so flexibility at the final render stage is important. &lt;/BLOCKQUOTE&gt;

Yeah, I'm more or less in the same boat, doing interior design work on the project. But I'm guessing you do all the material assignments/creation/property in ArchiCAD and just have it transferred over, rather than re-assigning materials in C4D to all your elements?&lt;BR /&gt;
&lt;BR /&gt;
From my understanding of Maxwell, the real power of the engine lies in the level of detail of their materials, so is it possible to use their materials as ArchiCAD materials?</description>
      <pubDate>Sun, 16 Nov 2008 23:57:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195366#M23738</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-16T23:57:53Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195367#M23739</link>
      <description>When using Maxwell Render plugin for Archicad, I first select and/or make my own Maxwell MXM materials, then simply assign those in Archicad...very easy and quick...except the render time of course.  That is where VRay has such a huge advantage over Maxwell (much faster), maybe not quite the quality of Maxwell, but that little difference only a few of us who are very visually oriented would only perceive.  I've had issues with UVW mapping in Archicad that limited what I could do with displacement, so have gotten away from doing any renders from inside Archicad....but then I/we have not needed "progress" renders, only final renders. &lt;BR /&gt;
&lt;BR /&gt;
I've not tried Maxwell using the Lightworks materials...does not make sense to me to use one of the very best render engines but not use the system components (like the Maxwell materials) that allow the render engine to produce those fantastic images.</description>
      <pubDate>Mon, 17 Nov 2008 00:22:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195367#M23739</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-17T00:22:27Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195368#M23740</link>
      <description>Much thanks Josephus&lt;BR /&gt;
Your explanations cleared some things up for me I just wasn't getting.&lt;BR /&gt;
Bier</description>
      <pubDate>Mon, 17 Nov 2008 04:55:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195368#M23740</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-17T04:55:09Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195369#M23741</link>
      <description>&lt;BLOCKQUOTE&gt;Josephus wrote:&lt;BR /&gt;When using Maxwell Render plugin for Archicad, I first select and/or make my own Maxwell MXM materials, then simply assign those in Archicad...&lt;/BLOCKQUOTE&gt;

Interesting, I never noticed the option to load/assign MXM materials inside of ArchiCAD. I wonder if there's a way to batch create the ArchiCAD materials from the MXM library that is freely available.&lt;BR /&gt;
&lt;BR /&gt;
The way I have been working was to export the model from ArchiCAD to C4D, and then re-assign the materials to all the objects inside C4D. So any model updates in ArchiCAD would result in having to re-assign all the materials again, which as you can guess became extremely annoying and cumbersome.&lt;BR /&gt;
&lt;BR /&gt;
Thanks for the tip though, definitely cleared up some things for me</description>
      <pubDate>Mon, 17 Nov 2008 07:39:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195369#M23741</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-11-17T07:39:52Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195370#M23742</link>
      <description>Just to ley you guys know.&lt;BR /&gt;
The R12 version of C4D plugin was released over the weekend.&lt;BR /&gt;
&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_biggrin.gif" style="display : inline;" /&gt;</description>
      <pubDate>Tue, 09 Dec 2008 13:39:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195370#M23742</guid>
      <dc:creator>Wokka</dc:creator>
      <dc:date>2008-12-09T13:39:50Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195371#M23743</link>
      <description>I take it all back. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_evil.gif" style="display : inline;" /&gt; &lt;BR /&gt;
I just tried the 'new' plugin and I really don't get it.&lt;BR /&gt;
There is a discussion on the VrayforC4D site about import/export methods for rendering in C4D/Vray.&lt;BR /&gt;
&lt;A href="http://vrayforc4d.com/forum/viewtopic.php?p=35583#35583" target="_blank"&gt;http://vrayforc4d.com/forum/viewtopic.php?p=35583#35583&lt;/A&gt;&lt;BR /&gt;
I mentioned how happy I was with the previous plugin (R11) and I was looking forward to the new plugin. I was quiet surprised when someone beat me to it by testing the new plugin. The relevant points are:&lt;BR /&gt;
1: It doesn't update the previous model anymore. Just adds more geometry AND new texture files that are totally unusable. Any work you do on the original model before changes (and there will be changes) will be lost if you want to use the new model. You will now need to stuff around with all the materials.&lt;BR /&gt;
2: There tree structure is completely overly complex. Most elements are buried 5-6 layers deep.&lt;BR /&gt;
I don't know what the line of reasoning was for this plugin, but I don't think anyone spoke to the people that use it. It looks like they took the old Maxonform and tried to re-work it with R12. It was pretty obvious by Maxonforms poor takeup that architectural visualiser or modellers, really don't care a lot about being able to manipulate ArchiCad models in C4D and re-inserting them back into ArchiCad with 5 gazillion polygons.&lt;BR /&gt;
Has anyone else tried the plugin?&lt;BR /&gt;
Please tell me I'm wrong and there's a little button called 'use old reliable method to export' that I just didn't see.&lt;BR /&gt;
This just does not work, so in the meantime it's back to R11 or obj export.</description>
      <pubDate>Wed, 10 Dec 2008 12:40:43 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195371#M23743</guid>
      <dc:creator>Wokka</dc:creator>
      <dc:date>2008-12-10T12:40:43Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195372#M23744</link>
      <description>This is not the exchange plug-in &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cry.gif" style="display : inline;" /&gt;  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_cry.gif" style="display : inline;" /&gt; &lt;BR /&gt;
This is the substitute for Maxonform &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_evil.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
They don't work the same. The Exchange plugin is produced by Maxon and they still list AC11.</description>
      <pubDate>Wed, 10 Dec 2008 13:16:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195372#M23744</guid>
      <dc:creator>Eduardo Rolon</dc:creator>
      <dc:date>2008-12-10T13:16:31Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195373#M23745</link>
      <description>I hope you're right! The wording and description is pretty ambiquous and it was located on the same page as a previous update. I'll have to hassle Maxon to see if the 'exchange' plugin is available 'soon'.&lt;BR /&gt;
Have you got a link to the relevant Maxon page, I can't find it on their site?&lt;BR /&gt;
Cheers</description>
      <pubDate>Wed, 10 Dec 2008 13:38:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195373#M23745</guid>
      <dc:creator>Wokka</dc:creator>
      <dc:date>2008-12-10T13:38:19Z</dc:date>
    </item>
    <item>
      <title>Re: exporting to c4d</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195374#M23746</link>
      <description>Here's the link&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.maxon.net/pages/download/plugins_e.html" target="_blank"&gt;http://www.maxon.net/pages/download/plugins_e.html&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
When I asked last year for AC11's the only reply I got was that they were working on it. If you see the date of release for AC11's it might be February before we see it, 3-4 months after Maxon releases their C4D update.</description>
      <pubDate>Wed, 10 Dec 2008 13:43:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/exporting-to-c4d/m-p/195374#M23746</guid>
      <dc:creator>Eduardo Rolon</dc:creator>
      <dc:date>2008-12-10T13:43:42Z</dc:date>
    </item>
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