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    <title>topic Re: How to import texures in 3ds files to Archicad 13 in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211849#M26785</link>
    <description>Thanks Dwight,&lt;BR /&gt;
&lt;BR /&gt;
I am very new to Archicad, so please excuse my ignorance.&lt;BR /&gt;
&lt;BR /&gt;
Is there anyway to separate the various parts of the image, eg. in other programs it is sometimes poss. to ungroup and therefore change the image.  I have tried this, but it obviously didn't work for me.  &lt;BR /&gt;
&lt;BR /&gt;
I want to be able to change the clour of the shade and wire seperately, but would not have a clue how to go about it.&lt;BR /&gt;
&lt;BR /&gt;
Thanks again,&lt;BR /&gt;
&lt;BR /&gt;
Hayley</description>
    <pubDate>Mon, 04 Oct 2010 08:15:21 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2010-10-04T08:15:21Z</dc:date>
    <item>
      <title>How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211838#M26774</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I have been pulling my hair out trying to import materials, colours, textures, etc that belong to 3ds files into AC13.  &lt;BR /&gt;
&lt;BR /&gt;
Once imported, the object looks grey, when I try to change the material, the entire object is changed.  How do I do this successfully - I have looked at a a previous post, and it didn't work. &lt;BR /&gt;
&lt;BR /&gt;
Please help.&lt;BR /&gt;
&lt;BR /&gt;
Thanks,&lt;BR /&gt;
&lt;BR /&gt;
Hayley.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Fri, 01 Oct 2010 23:34:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211838#M26774</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-01T23:34:37Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211839#M26775</link>
      <description>It sounds like the parts are set to a single "override" material rather than using the internally defined ones. You need to deselect this override in the Info box or Settings Dialog to enable the internal materials.&lt;BR /&gt;
&lt;BR /&gt;
3DS objects typically import with multiple materials that you can find in the parameters within the settings dialog. These sometimes have useful names but often do not so that figuring out which is which can be a bit of a pain (ie trial and error). &lt;BR /&gt;
&lt;BR /&gt;
So far I have not worried about the textures. There may be a way to get them to read automatically but I haven't investigated this. I assume that you can modify or create a material to use the texture and then apply it in the appropriate parameter. This may also require setting the texture origin in 3D depending on the circumstances, though this could be tricky.</description>
      <pubDate>Sun, 03 Oct 2010 19:46:55 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211839#M26775</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-03T19:46:55Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211840#M26776</link>
      <description>You might also consider checking the box "Use Object's Materials."</description>
      <pubDate>Mon, 04 Oct 2010 00:05:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211840#M26776</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2010-10-04T00:05:18Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211841#M26777</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;You might also consider checking the box "Use Object's Materials."&lt;/BLOCKQUOTE&gt;

Just to be clear this is what I meant when I referred to the override settings.</description>
      <pubDate>Mon, 04 Oct 2010 02:26:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211841#M26777</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-04T02:26:14Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211842#M26778</link>
      <description>Right. So be clear next time.</description>
      <pubDate>Mon, 04 Oct 2010 02:27:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211842#M26778</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2010-10-04T02:27:06Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211843#M26779</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;Right. So be clear next time.&lt;/BLOCKQUOTE&gt;

Yeah - no posting in cryptic messages like Dwight does &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_exclaim.gif" style="display : inline;" /&gt;   &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_wink.gif" style="display : inline;" /&gt; &lt;BR /&gt;
&lt;BR /&gt;
Barry. &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_lol.gif" style="display : inline;" /&gt;</description>
      <pubDate>Mon, 04 Oct 2010 03:57:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211843#M26779</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2010-10-04T03:57:36Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211844#M26780</link>
      <description>Barry brings up a good point. That, to be useful, answers should be short, specific, action-oriented and use Archicad-specific terminology.</description>
      <pubDate>Mon, 04 Oct 2010 04:07:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211844#M26780</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2010-10-04T04:07:33Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211845#M26781</link>
      <description>Thanks for your replies.&lt;BR /&gt;
&lt;BR /&gt;
When converting the 3ds to gsm, I have lwft the box 'Import Hidden Obects' &amp;amp; 'Use texture's alpha channel' ticked.  Once converted, I have left the 'Use objects materials'.  The result is black with shades of grey whereas ths original is wicker coloured.&lt;BR /&gt;
&lt;BR /&gt;
Any ideas?&lt;BR /&gt;
&lt;BR /&gt;
Thanks.&lt;BR /&gt;
&lt;BR /&gt;
ps. I appreciate all replies as I have been in the dark on this issue for ages and was beginning to think that no-one would reply.&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/15137i53F4326A638E5399/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Chair.JPG" title="Chair.JPG" /&gt;</description>
      <pubDate>Mon, 04 Oct 2010 05:48:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211845#M26781</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-04T05:48:21Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211846#M26782</link>
      <description>Send me the info to download the object and i will solve it.&lt;BR /&gt;
&lt;BR /&gt;
Use PM</description>
      <pubDate>Mon, 04 Oct 2010 05:58:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211846#M26782</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2010-10-04T05:58:01Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211847#M26783</link>
      <description>Thanks Dwight,&lt;BR /&gt;
&lt;BR /&gt;
I have attached the 3ds file as requested.&lt;BR /&gt;
&lt;BR /&gt;
I don't know what a PM is - sorry.&lt;BR /&gt;
&lt;BR /&gt;
Ta,&lt;BR /&gt;
&lt;BR /&gt;
Hayley</description>
      <pubDate>Mon, 04 Oct 2010 06:17:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211847#M26783</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-04T06:17:16Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211848#M26784</link>
      <description>No surface material attributes are attached to this file.&lt;BR /&gt;
&lt;BR /&gt;
So, the model relies on your internal material definitions, not whatever material you initially saw on the site you downloaded from.&lt;BR /&gt;
&lt;BR /&gt;
Sorry to not be of better assistance.</description>
      <pubDate>Mon, 04 Oct 2010 07:48:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211848#M26784</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2010-10-04T07:48:44Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211849#M26785</link>
      <description>Thanks Dwight,&lt;BR /&gt;
&lt;BR /&gt;
I am very new to Archicad, so please excuse my ignorance.&lt;BR /&gt;
&lt;BR /&gt;
Is there anyway to separate the various parts of the image, eg. in other programs it is sometimes poss. to ungroup and therefore change the image.  I have tried this, but it obviously didn't work for me.  &lt;BR /&gt;
&lt;BR /&gt;
I want to be able to change the clour of the shade and wire seperately, but would not have a clue how to go about it.&lt;BR /&gt;
&lt;BR /&gt;
Thanks again,&lt;BR /&gt;
&lt;BR /&gt;
Hayley</description>
      <pubDate>Mon, 04 Oct 2010 08:15:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211849#M26785</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2010-10-04T08:15:21Z</dc:date>
    </item>
    <item>
      <title>Re: How to import texures in 3ds files to Archicad 13</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211850#M26786</link>
      <description>Yes is true archicad import 3ds with ambiance and difuse values improper ( to small values for archicad light in opengl ) for good visualisation . You must reopen the object and increase to maximum value in principal window of gdl parameters . So when you reopen the object you will have the corect illumination of the object. An object green in 3dsmax after import in archicad is verry dark</description>
      <pubDate>Sat, 12 Mar 2011 15:39:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/How-to-import-texures-in-3ds-files-to-Archicad-13/m-p/211850#M26786</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2011-03-12T15:39:51Z</dc:date>
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