<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Converting to morph destroy uv maps in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337765#M40953</link>
    <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have made an object in Blender uv mapped, when I import it into ac using collada the textures are fine, but when I convert the object to morph the uv mapping is lost.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Am I doing something wrong or is there a way to avoid this?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Object right after import as collada:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_0-1651835105500.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21360i3E39A2E15F64CD3C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_0-1651835105500.png" alt="jc4d_0-1651835105500.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Object after converting it to morph:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_1-1651835135316.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21361i0FA49656F541C8BB/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_1-1651835135316.png" alt="jc4d_1-1651835135316.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Juan.&lt;/P&gt;</description>
    <pubDate>Mon, 27 Jan 2025 15:13:07 GMT</pubDate>
    <dc:creator>jc4d</dc:creator>
    <dc:date>2025-01-27T15:13:07Z</dc:date>
    <item>
      <title>Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337765#M40953</link>
      <description>&lt;P&gt;Hello,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;I have made an object in Blender uv mapped, when I import it into ac using collada the textures are fine, but when I convert the object to morph the uv mapping is lost.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Am I doing something wrong or is there a way to avoid this?&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Object right after import as collada:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_0-1651835105500.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21360i3E39A2E15F64CD3C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_0-1651835105500.png" alt="jc4d_0-1651835105500.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Object after converting it to morph:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_1-1651835135316.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21361i0FA49656F541C8BB/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_1-1651835135316.png" alt="jc4d_1-1651835135316.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Juan.&lt;/P&gt;</description>
      <pubDate>Mon, 27 Jan 2025 15:13:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337765#M40953</guid>
      <dc:creator>jc4d</dc:creator>
      <dc:date>2025-01-27T15:13:07Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337777#M40954</link>
      <description>&lt;P&gt;I'm hoping there is an answer to this - I have the same problem importing sketchup objects.&lt;/P&gt;</description>
      <pubDate>Fri, 06 May 2022 14:07:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337777#M40954</guid>
      <dc:creator>neilmcallister</dc:creator>
      <dc:date>2022-05-06T14:07:35Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337787#M40955</link>
      <description>&lt;P&gt;I do fear that this is not possible at the moment.&lt;/P&gt;&lt;P&gt;Doing UVs (somewhat) correctly can only be achieved in GDL, meaning in an object. As soon you convert that to a morph it won't work.&lt;/P&gt;</description>
      <pubDate>Fri, 06 May 2022 21:16:40 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337787#M40955</guid>
      <dc:creator>runxel</dc:creator>
      <dc:date>2022-05-06T21:16:40Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337804#M40956</link>
      <description>&lt;P&gt;I found a "workaround", the main reason for converting a imported model into morph is to be able to hide the &lt;SPAN&gt;unnecessary&lt;/SPAN&gt; vertices without dealing with diving into the gdl code as &lt;a href="https://community.graphisoft.com/t5/user/viewprofilepage/user-id/640"&gt;@runxel&lt;/a&gt; suggested. Althought it could be great, dealing with texture mapping in the gdl code is a nightmare (sorry for the harsh word).&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The workaround is to install the Archicad goodies specifically the 3ds import addon, with it you can have a much cleaner mesh representation in the elevations without the messy mesh looking.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Of course if you convert it to morph, the uv's will get lost&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Collada import on the left and 3ds on the right in elevation view:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_0-1651935656998.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21372iBB63780DC901BCF3/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_0-1651935656998.png" alt="jc4d_0-1651935656998.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Juan&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 07 May 2022 15:03:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337804#M40956</guid>
      <dc:creator>jc4d</dc:creator>
      <dc:date>2022-05-07T15:03:13Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337805#M40957</link>
      <description>&lt;P&gt;How are you exporting to 3ds?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;And when you import into AC the UVs are maintained?&lt;/P&gt;</description>
      <pubDate>Sat, 07 May 2022 15:13:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337805#M40957</guid>
      <dc:creator>JohnJay</dc:creator>
      <dc:date>2022-05-07T15:13:51Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337806#M40958</link>
      <description>&lt;P&gt;One blender developer has made a 3ds import/export addon.&lt;/P&gt;&lt;P&gt;&lt;A href="https://github.com/blender/blender-addons-contrib/tree/master/io_scene_3ds" target="_blank" rel="noopener"&gt;https://github.com/blender/blender-addons-contrib/tree/master/io_scene_3ds&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Yes, so far the object comes into ac as it was in blender, but if you convert it as morph, then the uv maps are destroyed anyway.&lt;/P&gt;</description>
      <pubDate>Sat, 07 May 2022 15:52:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/337806#M40958</guid>
      <dc:creator>jc4d</dc:creator>
      <dc:date>2022-05-07T15:52:24Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/339022#M40959</link>
      <description>&lt;P&gt;Thanks but I can't get the script to work &lt;span class="lia-unicode-emoji" title=":flushed_face:"&gt;😳&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Which file do I need?&amp;nbsp; Tried all 3 and combinations of but after attempted install the plugin doesn't appear in the list&lt;/P&gt;</description>
      <pubDate>Sat, 21 May 2022 08:03:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/339022#M40959</guid>
      <dc:creator>JohnJay</dc:creator>
      <dc:date>2022-05-21T08:03:19Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/339032#M40960</link>
      <description>&lt;P&gt;You have to download the whole folder from here:&lt;BR /&gt;&lt;A href="https://github.com/blender/blender-addons-contrib" target="_blank"&gt;https://github.com/blender/blender-addons-contrib&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_0-1653153399268.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21710iB4D4DA5628CFCD23/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_0-1653153399268.png" alt="jc4d_0-1653153399268.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;After downloaded unzip and navigate until you see this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_1-1653153473793.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21711iB7E2FC3BAF677E1C/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_1-1653153473793.png" alt="jc4d_1-1653153473793.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Then drag that folder into your Blender script addons in the AppData, something like this:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_2-1653153589429.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21712iC9A5925DDCEF9CB2/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_2-1653153589429.png" alt="jc4d_2-1653153589429.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;And after that launch Blender and it should show in your addons, enable it and ready to go&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="jc4d_3-1653153642366.png" style="width: 400px;"&gt;&lt;img src="https://community.graphisoft.com/t5/image/serverpage/image-id/21713iF3C17DB87118865D/image-size/medium?v=v2&amp;amp;px=400" role="button" title="jc4d_3-1653153642366.png" alt="jc4d_3-1653153642366.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Hope it helps &lt;span class="lia-unicode-emoji" title=":slightly_smiling_face:"&gt;🙂&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Juan.&lt;/P&gt;</description>
      <pubDate>Sat, 21 May 2022 17:21:38 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/339032#M40960</guid>
      <dc:creator>jc4d</dc:creator>
      <dc:date>2022-05-21T17:21:38Z</dc:date>
    </item>
    <item>
      <title>Re: Converting to morph destroy uv maps</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/359746#M41400</link>
      <description>&lt;P&gt;I am trying a similar workflow, and the Collada format seems to be the best one to maintain textures and geometry. The only drawback being that the object interface does not provide an easy way to remove the edges.&lt;BR /&gt;&lt;BR /&gt;To remove them, open the object GDL script editor (cmd+alt+O), go to the 3D script and Find and Replace (cmd+F) "-1, -1, 0" by "-1, -1, 1" and select Replace All.&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;When you save the object, the edges will disappear!&lt;/P&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/55562i0CC0880926FC90EE/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Screenshot 2022-10-25 at 03.42.39.png" title="Screenshot 2022-10-25 at 03.42.39.png" /&gt;</description>
      <pubDate>Tue, 25 Oct 2022 02:45:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Converting-to-morph-destroy-uv-maps/m-p/359746#M41400</guid>
      <dc:creator>Jaime-airc_digital</dc:creator>
      <dc:date>2022-10-25T02:45:54Z</dc:date>
    </item>
  </channel>
</rss>

