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    <title>topic Re: Artlantis vs. New User! in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58989#M5573</link>
    <description>In the little time I have spent with Artlantis (several years ago now) I found it to be &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;very&lt;E&gt;&lt;/E&gt; easy to get going on and possible to produce good results almost immediately. The really high end work takes more time (which I didn't have) but it didn't seem that the program was any problem to learn in this regard, it's just an inherently difficult task.</description>
    <pubDate>Tue, 02 Jan 2007 07:58:12 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2007-01-02T07:58:12Z</dc:date>
    <item>
      <title>Artlantis vs. New User!</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58988#M5572</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hello all, &lt;BR /&gt;
Just wondering what kind of a learning curve to expect with the Artlantis Studio.  I have been working with ArchiCAD for some time now and I need a solution to produce photorealistic images that can be placed on large brochures for a local company.  I am fairly familiar with Lightworks (many thanks to Dwight for his awesome book) and wondered how much of a learning curve to expect.  I know this is a broad and loaded question, but looking for any advice. &lt;BR /&gt;
Thanks, &lt;BR /&gt;
Chris&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 02 Jan 2007 02:38:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58988#M5572</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-01-02T02:38:46Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis vs. New User!</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58989#M5573</link>
      <description>In the little time I have spent with Artlantis (several years ago now) I found it to be &lt;I&gt;&lt;/I&gt;&lt;S&gt;&lt;I&gt;&lt;I&gt;&lt;/I&gt;&lt;/I&gt;&lt;/S&gt;very&lt;E&gt;&lt;/E&gt; easy to get going on and possible to produce good results almost immediately. The really high end work takes more time (which I didn't have) but it didn't seem that the program was any problem to learn in this regard, it's just an inherently difficult task.</description>
      <pubDate>Tue, 02 Jan 2007 07:58:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58989#M5573</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2007-01-02T07:58:12Z</dc:date>
    </item>
    <item>
      <title>Re: Artlantis vs. New User!</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58990#M5574</link>
      <description>Chris,&lt;BR /&gt;
&lt;BR /&gt;
Artlantis Studio (and R) are pretty intuitive (especially compared with prior verisons - 4.5, 4.0 etc).  Download the demo and the tutorial videos and try it out.  An hour or so will get the basics; another hour or so for animations.  The Artlantis forums are pretty active.&lt;BR /&gt;
&lt;BR /&gt;
Drag-and-drop and immediate feedback for materials, lighting, etc are huge benefits.&lt;BR /&gt;
&lt;BR /&gt;
Most frequent complaint is the lack of a printed manual with complete "how to's" - and occassional Franglish that requires deciphering.&lt;BR /&gt;
&lt;BR /&gt;
Here's what I would guess is the top issue that someone might have when first taking an ArchiCAD model into Artlantis via ATL export:  ArchiCAD materials come across properly oriented, but they are implemented as applied textures.  A new Artlantis user might want to drag and drop a new material onto an ArchiCAD mapped surface, but will have to delete the ArchiCAD texture via the shaders panel first before anything will be visible.  (Note that there is a fair amount of power there, too - you can apply multiple textures - even by drag and drop from Finder or Explorer and vary the opacity/etc of each - and also drag non-tiling textures - e.g., manhole cover or carpet, and drag them to the desired location on the surface. All visual.)&lt;BR /&gt;
&lt;BR /&gt;
Cheers,&lt;BR /&gt;
Karl</description>
      <pubDate>Wed, 03 Jan 2007 00:40:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Artlantis-vs-New-User/m-p/58990#M5574</guid>
      <dc:creator>Karl Ottenstein</dc:creator>
      <dc:date>2007-01-03T00:40:27Z</dc:date>
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