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    <title>topic Re: Cinema 4D potential in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80472#M7928</link>
    <description>Example : I have to integrate historical building components in my design.&lt;BR /&gt;
I've searched the web and found a 3Ds file that is pretty close what the picture below is like so I paid the 100 US dollars with a smile.&lt;BR /&gt;
&lt;BR /&gt;
Import in Maxonform : OK&lt;BR /&gt;
Translating to .gsm : total crash of AC  &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_evil.gif" style="display : inline;" /&gt;</description>
    <pubDate>Sat, 26 Apr 2008 21:59:51 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2008-04-26T21:59:51Z</dc:date>
    <item>
      <title>Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80439#M7895</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;There seems to be a lot of negative feelings about Graphisoft's decision to discontinue MaxonForm, especially from those who have spent a lot of time and money purchasing and training the product. However, in the wake of this we have the new Cinema 4D plug-in. This product is extremely powerful how ever you look at it, whether it be as a modeling tool, a rendering engine or even as an animation program. With this in our arsenal ArchiCAD stands to become very strong in its field. However, without the correct knowledge and proper use it will fall by the way side as a tool used seldomly and never reach its potential. &lt;BR /&gt;
   With this in mind I am proposing that we use this topic to discuss how each of us use, have used or intend to use the software. This can then become an impetus for others to learn and eventually invest in the software, strengthening its user base and therefore its support by Graphisoft. &lt;BR /&gt;
   If you own MaxonForm or C4D; what do you use it for? What is your work process? Have you found any work-arounds in MaxonForm or C4D that save time compared to their AC counterpart method? &lt;BR /&gt;
   I invite others to raise questions about any aspect of the software and its potential to AC users. &lt;BR /&gt;
&lt;BR /&gt;
*I understand that numerous other Cinema 4D forums exist and provide excellent advice, however I am yet to find one that specifically focuses on its use with AC.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 22 Apr 2008 01:35:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80439#M7895</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-22T01:35:34Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80440#M7896</link>
      <description>I have used Cinema 4D for years as a way to make higher order elements and also as an intermediate 3Ds import tool.&lt;BR /&gt;
[Some applications that [allegedly] export 3Ds are smoothed and quickly revamped in Cinema, making them import to Archicad easily - a Poser figure that takes five minutes to import into Archicad as a GDL object can be reviewed in Cinema in three seconds.]&lt;BR /&gt;
&lt;BR /&gt;
Because the Maxonform plug-in has always called up Cinema 4D if Maxonform was not installed, Cinema/Archicad users have lots of experience with the interchange. I don't think that many users will avail themselves of this application because the vast majority of work is boxy.&lt;BR /&gt;
It is nice to know the capacity is there, but managing all that splinework takes a lot of time and talent.&lt;BR /&gt;
&lt;BR /&gt;
It remains best if Cinema makes independent elements since attempting to integrate Archicad's BIM function is complicated by Cinema 4D elements. [As observed by others]&lt;BR /&gt;
&lt;BR /&gt;
I am very satisfied with Cinema 4D since it not only renders quickly with excellent lighting, it is equipped to deliver very sophisticated surfaces and high quality animation controls. Not that architects have the time to fiddle with such a complex program, but superior results CAN be had.&lt;BR /&gt;
&lt;BR /&gt;
Another Cinema 4D advantage is inexpensive distributed rendering of animations. If you are doing multimedia, an enormous amount of full-screen work can be generated with the office machinery overnight, not to mention hiring commercial render farm time.</description>
      <pubDate>Tue, 22 Apr 2008 02:39:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80440#M7896</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-22T02:39:58Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80441#M7897</link>
      <description>They should have done this a long time ago. Graphisoft have never given Maxonform the support they should and i think this move really lightens the resourcing load on supporting the Cinema/ArchiCAD interface. Of course the cynic in me thinks the plugin may suffer the same issues anyway .. but i am trying to be more optimistic these days : )&lt;BR /&gt;
&lt;BR /&gt;
It has been a while since we have been able to use Maxonform/Cinema4D as a modeler/3DS bridge (due to upgrade issues). But i am starting to again appreciate how handy it is. Currently we are beginning to play with it as a bridge to Rhino (3DS) as one of the guys here is getting into that app (they are working on a native OS X client btw).&lt;BR /&gt;
&lt;BR /&gt;
Aside from this, I think you will find that the relatively minor price increase going to the full C4D application is well worth it - for all the reasons Dwight covers. ArchiCAD is fine for most of your visualization needs, but Cinema is great for more advanced viz needs and the network rendering can enable production of animations in short time frames feasible.&lt;BR /&gt;
&lt;BR /&gt;
There is now a Vray plugin for C4D available (~800 Euro) .. i cannot recommend this highly enough. It is ohmyfreekinggod fast and really easy to use. If you are getting C4D i think VRayforC4D is a no-brainer.&lt;BR /&gt;
&lt;BR /&gt;
vrayforc4d.com</description>
      <pubDate>Tue, 22 Apr 2008 14:20:08 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80441#M7897</guid>
      <dc:creator>owen</dc:creator>
      <dc:date>2008-04-22T14:20:08Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80442#M7898</link>
      <description>I liked the idea behind MaxonForm: create parametric C4D objects and host them inside ArchiCAD.&lt;BR /&gt;
&lt;BR /&gt;
They could have even improved it by using a more generic "xref" system for external 3D documents, so you could use "any" 3D application to create complex models.&lt;BR /&gt;
&lt;BR /&gt;
But linking two applications together ultimately leads to synchronisation issues: they both have different upgrade schemes and there is always a point where you can not use the latest ArchiCAD if you want to continue using a certain plugin...&lt;BR /&gt;
&lt;BR /&gt;
I would rather have ArchiCAD be flexible enough for full freeform modeling, but I don't see that happening anytime soon.&lt;BR /&gt;
&lt;BR /&gt;
Rhino (now in beta on OSX) might be a good alternative for modeling, although it has not the rendering and animation functionality of C4D.&lt;BR /&gt;
&lt;BR /&gt;
And I bet people would love to be able to do the same with 3ds Max, but that is Windows-only.</description>
      <pubDate>Wed, 23 Apr 2008 07:48:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80442#M7898</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2008-04-23T07:48:20Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80443#M7899</link>
      <description>I don't think cinema is there only for modeling. If you like nurbs modeling, you could use some other programs. Cinama gives you way more:modeling, animation, render(now with vray for cinema it is realy great 3d app)</description>
      <pubDate>Wed, 23 Apr 2008 11:59:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80443#M7899</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-23T11:59:21Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80444#M7900</link>
      <description>One reason that I started this topic and why I am passionate about the use of MaxonForm and C4D, is that I see it as much more than people give it credit for. It is something that could be used for more than modelling or rendering if people are willing to learn it. Previous replies in this topic raise very informed and valid points, however they appear to see the software as something to be used for one job at a time, moving in and out of AC. Yet I see things differently. &lt;BR /&gt;
   Modern architects are being forced to accept digitalisation in all aspects of the industry, it is revolutionizing the way we design. People often say that everyone doesn't get the chance to design buildings like Norman Foster or Frank Gehry and so doesn't need the ability to create amorphous shapes in their software. However if the ability was there, it would be used. It would give the option to change the way any project is built, no matter its purpose or size and I am sure that there will always be those creative enough to try it. &lt;BR /&gt;
   C4D has the potential to do this. It's XPresso and COFFEE languages allow users to create their own plug-ins and lines of code to effect models, very much like GDL. The only difference is that their are more users of C4D and so these languages are much easier to research and learn. Potentially it might even be able to create things like this: &lt;A href="http://www.archnewsnow.com/features/Feature250.htm" target="_blank"&gt;http://www.archnewsnow.com/features/Feature250.htm&lt;/A&gt;&lt;BR /&gt;
   This software can push the boundaries of how we design as long as people are willing to give it a try (and GS support it properly).</description>
      <pubDate>Wed, 23 Apr 2008 13:06:15 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80444#M7900</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-23T13:06:15Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80445#M7901</link>
      <description>I would rather have ArchiCAD be flexible enough for full freeform modeling, but I don't see that happening anytime soon.&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
i agree with u stefan, and i think that best solution is to have some kind of a 3d modeling tool in archicad, i dont want to learn one more program to be able to model something and qustion is how many times we need freemodeling in our designs. Anyway, we talk much about ac12 but i think that nothing special will happened when its get out, some new bugs and 1 improvement (that could be implement in ac10 allready &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;BR /&gt;
Offcourse, nothing will be done from our wish list cos they in GS know better what we need. As time pass people from GS less and less do they job. Just cosmetic &lt;BR /&gt;
&lt;BR /&gt;
Yo, GS, read wish list plz</description>
      <pubDate>Thu, 24 Apr 2008 06:58:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80445#M7901</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-24T06:58:53Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80446#M7902</link>
      <description>&lt;BLOCKQUOTE&gt;Chris wrote:&lt;BR /&gt;One reason that I started this topic and why I am passionate about the use of MaxonForm and C4D, is that I see it as much more than people give it credit for .... everyone doesn't get the chance to design buildings like Norman Foster or Frank Gehry and so doesn't need the ability to create amorphous shapes in their software. However if the ability was there, it would be used..&lt;/BLOCKQUOTE&gt;

With all due respect, you are talking like someone who doesn't build much. &lt;BR /&gt;
&lt;BR /&gt;
Not that i wouldn't want freeform modeling in Archicad, too, but the whole program is so clunky at polygon imaging, it scares me to think how slow it might get with NURBS elements common in models. My public art work is quite unique with parts derived from many modeling applications. A 40Mg object that forms in Cinema 4D in an augenblick takes literally minutes in Archicad.&lt;BR /&gt;
&lt;BR /&gt;
But i write, wishing we could more easily do freeform work with Archicad. What i disagree with is your "Field of Dreams" notion: "Provide it and they will design". &lt;BR /&gt;
&lt;BR /&gt;
Freeform capability in software will not enliven the design world.&lt;BR /&gt;
&lt;BR /&gt;
The mandate to create irregularity and freeform shapes doesn't come from software. It comes from a client who demands iconic, flamboyant marketing material in 3D form. Software was not used to create the Sydney Opera House or Notre Dame du Haut or many of the fine Olympic stadia of the seventies. &lt;BR /&gt;
&lt;BR /&gt;
In my thirty year practice, deviating from the rectilinear in any respect causes immense cost increases that can be mitigated by BIM through reduced construction errors, but any lack of modular repetition means goodbye to economy. There must be a clear economic mandate to produce sweeping, wasteful forms.&lt;BR /&gt;
&lt;BR /&gt;
The Sydney Opera House is notable for the way a complex coupled formwork for the tilted arch ribs grew so that the smaller parts repeated - an essential economy in an outrageous and beautiful structure. They used simple descriptive geometry to develop this idea. Drafted on paper, no doubt.&lt;BR /&gt;
&lt;BR /&gt;
Your posting refers to a web site where top architects explore irregular and organic form using computer controlled cutters and 3D printing. This is fine for models, but real buildings made from those shapes still come from extruded linear panels of material, whether fabric or metal. Many of our younger users are not reconciled to the fact that buildings are largely made from sticks and sheets. They seek to manipulate an organic, sensual mercury lozenge as if it were a blob of clay and have it magically transformed by cussing men in coveralls into a watertight, energy efficient building. &lt;BR /&gt;
&lt;BR /&gt;
Fuggedaboudit. Those guys have plenty of reasons to cuss.&lt;BR /&gt;
&lt;BR /&gt;
At some point the cybermesh being pushed around without regard for gravity or water shedding must transform into sticks and sheets. Archicad is good at this because it forces us to make building parts responding to the realities of how things are made - by extrusion or casting or whathaveyou. &lt;BR /&gt;
&lt;BR /&gt;
Rule of thumb: If it is hard to make in Archicad, it is going to be hellishly expensive to build.&lt;BR /&gt;
&lt;BR /&gt;
Many of you might point to Gehry's flamboyant and delightful entertainment, the EMP in Seattle as an example of freeform architecture, but this is not true. These buildings are based in analog models, digitized. And they are also resolved using fairly simple techniques. If you were to study the structural solution of the EMP, you would see steel I-beams sawn and re-welded into torturous convolutions providing rigid - but not very logical - support to the theatric building skin above. This approach doesn't get you to the LEED gold award podium but it does draw people to your happening, man. Far out, eh?&lt;BR /&gt;
&lt;BR /&gt;
I was visiting the EMP just after it opened and spoke with a construction supervisor. He related that when the unbent building panels were being screwed to the irregular interstitial framing [that extra matrix of sticks between organic skin and convoluted steel structure] their accumulated resistance bent the building enough to mis-align pre-drilled fastener holes in subsequent panels. And so it goes... even the finest software can still miss the mark.&lt;BR /&gt;
&lt;BR /&gt;
All this said from a free form guy who knows how to build and was taught to get the maximum benefit from structure and materials. People: there's a material and energy crunch out there. Work in modules, already! &lt;BR /&gt;
&lt;BR /&gt;
And don't build with rice. Rice is for motor fuel.</description>
      <pubDate>Thu, 24 Apr 2008 08:39:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80446#M7902</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-24T08:39:22Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80447#M7903</link>
      <description>FWIW, recent techniques of computer controlled fabrication show that for a machine, there is not much difference between producing thousand identical pieces or thousand custom pieces.&lt;BR /&gt;
&lt;BR /&gt;
This is precisely a point where computer-controlled geometry will become creatable by machines. Machines are good at doing repetitive stuff, but seemingly they are also good at doing 1000 different things. And a computer is a nice tool to give them the input for these custom objects.&lt;BR /&gt;
&lt;BR /&gt;
I agree that Gehry's designs are fairly classical: sketches and clay models. Only the manufacturing process is digital. But there are many others that embed the digital sculpting tools into their design process (NOX, Oosterhuis). And the efforts of the Smartgeometry group are not to be underestimated too.&lt;BR /&gt;
&lt;BR /&gt;
So after all, Cinema4D might fit right in there. It has this potential.</description>
      <pubDate>Thu, 24 Apr 2008 09:54:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80447#M7903</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2008-04-24T09:54:27Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80448#M7904</link>
      <description>You don't sound like you do much building, either. &lt;BR /&gt;
&lt;BR /&gt;
Of course, for a computer it SEEMS like the cost is the same for repeats and custom, but once you actually get to designing and organizing each custom piece, and working with something even as straight-forward as waterjet cutting, the design and set-up time is enormous. I say this from practical experience with computer design and executing components and then personally assembling them on site. &lt;BR /&gt;
&lt;BR /&gt;
But we are talking about an elitist thing - comparing one form of computer-controlled fabrication to another is not really the issue. Comparing computer controlled fabrication with the cost of employing standardized modular elements is what reveals the cost difference - and challenges the designer to justify the benefits of the extra cost of uniqueness, however achieved.&lt;BR /&gt;
&lt;BR /&gt;
Dumb boxes will be around for a long time. Not that i don't love Cinema 4D and support any effort to improve Archicad modeling.</description>
      <pubDate>Thu, 24 Apr 2008 10:09:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80448#M7904</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-24T10:09:31Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80449#M7905</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;You don't sound like you do much building, either. [...]&lt;/BLOCKQUOTE&gt;
I don't, be some others do.&lt;BR /&gt;
&lt;BR /&gt;
e.g. ETH Zürich's Architecture &amp;amp; Fabrication laboratories&lt;BR /&gt;
&lt;A href="http://www.digitales-bauen.de" target="_blank"&gt;http://www.digitales-bauen.de&lt;/A&gt;&lt;BR /&gt;
&lt;A href="http://www.dfab.arch.ethz.ch/?loc=DFAB&amp;amp;lang=e&amp;amp;this_page=home&amp;amp;this_type=&amp;amp;this_year=&amp;amp;this_id=" target="_blank"&gt;&lt;LINK_TEXT text="http://www.dfab.arch.ethz.ch/?loc=DFAB&amp;amp; ... =&amp;amp;this_id="&gt;http://www.dfab.arch.ethz.ch/?loc=DFAB&amp;amp;lang=e&amp;amp;this_page=home&amp;amp;this_type=&amp;amp;this_year=&amp;amp;this_id=&lt;/LINK_TEXT&gt;&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
MIT Digital Design Fabrication Group:&lt;BR /&gt;
&lt;A href="http://ddf.mit.edu" target="_blank"&gt;http://ddf.mit.edu&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
These are academic institutes, but they are not only creating digital models.&lt;BR /&gt;
&lt;BR /&gt;
Other examples are at the SmartGeometry group:&lt;BR /&gt;
&lt;A href="http://www.smartgeometry.org" target="_blank"&gt;http://www.smartgeometry.org&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
ArchiCAD and Cinema4D don't figure in these sites, but they all try to combine digital form making with actual fabrication.&lt;BR /&gt;
&lt;BR /&gt;
When a script can provide a laser cutter with all required information about some n-thousand different unique pieces, the machine will happily start cutting along.&lt;BR /&gt;
&lt;BR /&gt;
There is indeed an issue when all these automatically fabricated pieces need to be assembled on site. In these academic circles, there are many examples of complete digital production projects, where in the end the students spend the best part of a week mounting and connecting complex pieces, only helped with some printed "tag" onto the side and the digital mockup on the laptop next to them.</description>
      <pubDate>Thu, 24 Apr 2008 11:24:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80449#M7905</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2008-04-24T11:24:52Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80450#M7906</link>
      <description>I can see that this is a divided subject.&lt;BR /&gt;
&lt;BR /&gt;
With all due respect Dwight I am still a lowly student, sitting in the gutter gazing at the stars. But can you blame me? I believe that there are two key ways to revolutionize the way something is built; you can either push the boundaries of what you have or look for something new that does the job better. I am hoping to that C4D could enable both avenues to be explored. Existing parts can be pushed to their limit to get the best out of them, while at the same time new geometries and building methods can be tested. &lt;BR /&gt;
&lt;BR /&gt;
I would love an all singing, all dancing AC that allowed free form modelling for the masses, yet what would be lacking within that is the scope that C4D provides. It has a new way of working that can allow people to tackle problems in a different manner. This alone could provide many innovations.&lt;BR /&gt;
&lt;BR /&gt;
I feel that you may have misinterpreted my comments regarding people's use of the software. My "Field of Dreams" notion is in no way doubting the creativity of the community or the design briefs that they may tackle. I simply wished to imply that the software would allow for a greater level of investigation at the conceptual level whilst maintaining a competent level of construction detail. As in my opinion, it is the hassle of experimenting with amorphous shapes in 3D software, only to have to recreate any designs again in useful architectural software that turns some people away.&lt;BR /&gt;
&lt;BR /&gt;
With regard to the Smart Geometry post, I find it to be an inspiring prospect. My aim in posting that was to show what is possible, I understand that not many architects could ever dream of a budget that would allow it, although with the logic of AC and the freedom of C4D it provides a good starting point to find an acceptable mid-point.&lt;BR /&gt;
&lt;BR /&gt;
I see the industry moving forward into an increasingly digital age, an age that many industries have been part of for some time now. Many industries have streamlined their manufacturing processes via computers or found ways to use new materials which increase their products quality. We are in an industry that requires all of these, from materials, to advanced design, complex manufacturing etc. I don't see why we should not grasp at any advances (Whether in software, design or manufacture) with both hands.</description>
      <pubDate>Thu, 24 Apr 2008 14:54:10 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80450#M7906</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-24T14:54:10Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80451#M7907</link>
      <description>I'm totally in favor of all the things you both advocate and am a Cinmea 4D lover. Computer control and freeform modeling are great things that i use whenever i can - but i only see the relevance in manufactured components where the overhead of figuring out a precise object is warranted. I replied to you initial post with the sentiment that organic form is expensive to build but beautifully iconic - it has a definite application. But:&lt;BR /&gt;
&lt;BR /&gt;
it's just really expensive and without a sufficient mandate from the sponsor it is professionally irresponsible. &lt;BR /&gt;
&lt;BR /&gt;
This method of work is expensive not because it is computerized but because of pragmatism - part of a sub-thesis i undertook in architectural grad school in the seventies. It is a different issue from how computers are used by the intellectuals [us] but originates from understanding human behavior [them] and the conflict between the comfort of repetition and the strangeness of the unique. Other problems:&lt;BR /&gt;
&lt;BR /&gt;
- lack of implied details: no more kiting "similars" to contractors. You know this: You detail the most obvious things and hope that the lunk can interpret the rest of them. Universal and complex detailing for all connections will now be required. I suppose that if you are making expensive buildings the corresponding percentage fees are adequate compensation for this extra work. It is one thing to be a student [youse] or artist [me], making these things up and not really caring about the time and another being an architect with a staff [our Archicad colleagues] burning through a fee designing a complex building.&lt;BR /&gt;
&lt;BR /&gt;
-uniqueness of parts can't cope with jobsite mishaps: there was this roof insulation product back in the seventies where they cut a matrix of foam at the factory to slope to drain. It came carefully packaged with layout instructions. God help you if the lads decide to put the insulation down on a windy day, all those uniquely-tapered lightweight wind frizbees. Lose one off the roof and then go down into the gators [polar bears in Canada] to retrieve it. Perhaps others had success with this but contractors where i lived hated it, partly because the lads hated following the instructions. &lt;BR /&gt;
&lt;BR /&gt;
- radical increase in management time: With increasing uniqueness comes increased precision and lack of error tolerance, something construction has plenty of right now. Trying to make design more accurate and sculptural means more information prior to construction and less ability to address jobsite variations.&lt;BR /&gt;
&lt;BR /&gt;
- bid inflation: the advantages of collision detection and BIM aside, when a contractor sees organic shapes he rightfully gets scared. When he sees a three hundred sheet set of details with a promise that your unique parts will all fit together just like in the model, he doesn't believe you because of his real-life experience working with guys who do not own coveralls.&lt;BR /&gt;
&lt;BR /&gt;
Of course things will change once these issues get resolved, but it will not be in your generation that organic forms dominate the orthographic.</description>
      <pubDate>Thu, 24 Apr 2008 17:21:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80451#M7907</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-24T17:21:34Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80452#M7908</link>
      <description>&lt;BLOCKQUOTE&gt;Dwight wrote:&lt;BR /&gt;Of course things will change once these issues get resolved, but it will not be in your generation that organic forms dominate the orthographic.&lt;/BLOCKQUOTE&gt;

Not to mention that orthagonal spaces are generally more efficient for stacking, storing, etc. There is not unlimited space and material for exploring all the wonders of zoominess in most urban projects. Freeform shapes in buildings will remain the exception. Occurring only in buildings where there is justification and budget for a more sculptural presence.</description>
      <pubDate>Fri, 25 Apr 2008 00:37:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80452#M7908</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-25T00:37:30Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80453#M7909</link>
      <description>Orthagons. &lt;BR /&gt;
Little Orthagons.&lt;BR /&gt;
Fabricated from the modern, universal material "ticki taki"&lt;BR /&gt;
And they are of uniform appearance.</description>
      <pubDate>Fri, 25 Apr 2008 02:55:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80453#M7909</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-25T02:55:57Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80454#M7910</link>
      <description>I sense that you see my opinions as slightly mis-informed. My lack of experience certainly "gifts" you that one. However, I also think that you may be placing too much emphasis on this word "amorphous". I do not wish for the world to become a mess of globular buildings, nor do I see this as a practical solution to "urban sprawl" (or any of the other issues faced by modern architects). I simply see a world that does not embrace technology in a manner that is always suitable or beneficial. I understand the need for a balance between form and function, and that simple geometries are often easier to construct and afford. My point is that experimentation is necessary to advance the medium. If we stick to what we know and trust then we will stagnate. The assumption that the current solution to a problem is the best we have is wrong. It is the best that we have "right now". Eventually someone will find a better way.&lt;BR /&gt;
&lt;BR /&gt;
To return to what I had hoped would be the purpose of this post, I was urging the community to embrace a new medium. One that allows new solutions to be found, or to re-evaluate your existing ones. I do not want everybody to suddenly drop their current ways and begin building extra-terrestrial architecture, but maybe see that it has become easier to investigate these paths should they require it. This is why I urged others to say what they use the software for, so that people could see its possibilities and decide if it could improve their way of working. It they have no use for such software then so be it.</description>
      <pubDate>Fri, 25 Apr 2008 16:53:34 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80454#M7910</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-25T16:53:34Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80455#M7911</link>
      <description>You want me to be the old cranky guy and you want to be the young adventurous guy who will change the world.&lt;BR /&gt;
&lt;BR /&gt;
But you are wrong: I am the guy who has thirty years of design and construction experience who retired to play with modeling and rendering software and now builds unique things using hand craft, computer technology and all of these fancy machines. I am the guy who is tremendously excited by all of this technology and is always looking to use it profitably. I am in the middle of this revolution and actually doing things with it.&lt;BR /&gt;
&lt;BR /&gt;
My argument is that it is expensive for the reasons i listed previously and has limited application since most of these free form modelers can't make building information without being re-interpreted through an application like Archicad. &lt;BR /&gt;
&lt;BR /&gt;
So I've been agreeing with you all along about the wonder of technology. It is in human nature that we disagree, me being overly cynical for the clarity of my argument and you being idealistic.&lt;BR /&gt;
&lt;BR /&gt;
But i am done now. Let us talk again in five years once fabrication catches up to concept and the trades are filled with educated adventurous souls who want to build post-post-modern things.</description>
      <pubDate>Fri, 25 Apr 2008 17:27:33 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80455#M7911</guid>
      <dc:creator>Dwight</dc:creator>
      <dc:date>2008-04-25T17:27:33Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80456#M7912</link>
      <description>At no point do I wish to portray you as an "old cranky guy". I am familiar with a small amount of your work and respect the time that you take to help others on this forum. That is the reason that I joined, to learn from those who have more experience. It is always better to learn from primary sources.&lt;BR /&gt;
&lt;BR /&gt;
I do not see your view point as incorrect, I simply see it as different from mine. We must both stand by these to hold together our own personal ideological values regrding architecture. Your experience, however, gives you far more to draw upon and so I will again state my ideas as ideological as you rightly point out. If the way that I may have written this has caused you to feel differently then maybe I should apologise.&lt;BR /&gt;
&lt;BR /&gt;
I have not disregarded your points, they are highly valid and the majority of practising architects would probably agree with you I am sure. Personally, I will try and use them to improve my own methods of working. Yet I am very passionate about my work (and have no doubt in my mind that you are) so you will understand my occasionaly stubborn manner. &lt;BR /&gt;
&lt;BR /&gt;
I do intend to find a suitable translation path that would allow C4D parts to be fully BIM compatable and so any help on this subject would be highly appreciated (from any sources). My current method of saving parts in the .DXF format and then converting them via GDL has several issues. Has anybody found anything that works better (Inside or outside of AC?)</description>
      <pubDate>Fri, 25 Apr 2008 20:08:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80456#M7912</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-25T20:08:32Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80457#M7913</link>
      <description>&lt;BLOCKQUOTE&gt;Chris wrote:&lt;BR /&gt;........&lt;BR /&gt;
To return to what I had hoped would be the purpose of this post, I was urging the community to embrace a new medium. One that allows new solutions to be found, or to re-evaluate your existing ones. I do not want everybody to suddenly drop their current ways and begin building extra-terrestrial architecture, but maybe see that it has become easier to investigate these paths should they require it. This is why I urged others to say what they use the software for, so that people could see its possibilities and decide if it could improve their way of working. It they have no use for such software then so be it.&lt;/BLOCKQUOTE&gt;

&lt;BR /&gt;
Personally, I don't think C4D is a good solution for architects (even those wanting to design freeform/organic designs) nor should it ever be in the conversation for alternate solutions for ArchiCAD users needing to redress this deficiency, or rather this raft of deficiencies in ArchiCAD's toolset. I'll explain why.&lt;BR /&gt;
&lt;BR /&gt;
For one thing as we've painfully been forced to observe and admit through 3 versions of AC and Maxonform now, they don't speak the same language from the point of perspective of allowing sufficient documentation and manipulability of objects between the 2 softwares especially coming back to AC. Once you create a freeform object or geometry, shouldn't it exist in the same universe as your walls, windows, doors, slabs in the sense of allowing one to extract all the necessary geometric, quantitative and possibly even cost information from them as you would all those other elements, and as is the primary function of a Building INFORMATION model? So far Graphisoft has been unable to make that connection work for ArchiCAD users making Maxonform and MF objects created for use in an AC environment nothing more than cosmetic and superficial solutions or band-aids at best, ultimately crippling and limiting the designer's creativity.&lt;BR /&gt;
&lt;BR /&gt;
Secondly, when Maxonform was first introduced, there was a lot of complaints regarding GS resorting to yet ANOTHER third-party solution to address a glaring deficiency in AC's toolset. And given their track record with the clunky integration of third-party solutions and plugins, which either didn't speak the same language as ArchiCAD, don't have a similar work-flow or interface and perhaps worst of all simply never kept pace with all the latest releases of AC as they had to be updated with each new version, there was no reason to be optimistic about this one changing the trend neither. Despite the fact that at the time there was even a GS tech guy who come on $ he forums and tried to re-assure users that Maxonform was not a long-term solution to GS's plans for the improvement of ArchiCAD's modeling capabilities.&lt;BR /&gt;
At the end of the day, the presence of tools like Maxonform and C4D by extension are just a needlessly  extended reason to justify Graphisoft's reluctance to improve and upgrade the modeling capabilities of ArchiCAD in a manner that is consistent with their entire BIM philosophy and approach. As long as they exist, Graphisoft have no impetus nor incentive to improve their own product.; and look just how great that has worked out for the whole Stairmaker fiasco in AC.&lt;BR /&gt;
&lt;BR /&gt;
And don't even get me started on the extra cost of having to spend on an additional application to get to do what the Complex profile manager can't handle in ArchiCAD ( e.g. sloping profiles in the Z-axis, and variable extrusions/lofts and sweeps).&lt;BR /&gt;
&lt;BR /&gt;
The other point is the fact that you're forcing users to have to learn a whole new interface  and workflow ( and one that's not even logical nor intuitive to the architectural/CAD/virtual modeling way of thinking  or working - simply because C4D was never intended to be an architectural design tool to begin with, as opposed to the animation and character creation and rendering tool that it is) simply to be able to do what they should have had available to them by now in their native software.  Even AutoCAD has some level of limited NURBS/freeform surface modeling with rudimentary sweep and extrusion tools. It's mind-boggling and only a little more than laughable that a software that claims to be far more advanced as ArchiCAD claims to be has never really made an honest effort to do this.&lt;BR /&gt;
In other news, their direct competitors, Revit, just announced the implementation of a Sweptblend tool into their upcoming version which places a serious mode of freeform modeling directly into the hands of their users. This despite the fact that Autodesk already have far more powerful and mature Freeform modeling software solutions in their stable (such as MAX, Maya, Studiotools, et al) which they could easily have redirected their users to, the way that GS has been shepherding AC users to C4D/MaxonForm.&lt;BR /&gt;
&lt;BR /&gt;
C4D and Maxonform are formidable applications for what they are intended to do. That just doesn't happen to be Architectural design and documentation, and more specifically BIM and if you even prefer free-form architecture. At the end of the day they are object/character modeling tools with more developed rendering and animation toolsets, which GS is using to buy time. That's all.&lt;BR /&gt;
&lt;BR /&gt;
 I'm hopeful ( though highly skeptical given the history) that the decision to withdraw support and development for Maxonform from now on, means that GS are now going to try an put a far more honest and concerted effort into improving those glaring weaknesses in their program rather than depending on third-party developers to bail them out. I guess we'll find out with the upcoming version or rather upcoming versions;&lt;BR /&gt;
.......... but they're running out of time.&lt;BR /&gt;
&lt;BR /&gt;
In the meantime my personal verdict is, leave C4D and the Maxonform-types for those object modelers that don't have to worry about parametrics, integrated design and documentation, and improve ArchiCAD's own capabilities.</description>
      <pubDate>Fri, 25 Apr 2008 23:50:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80457#M7913</guid>
      <dc:creator>Bricklyne Clarence</dc:creator>
      <dc:date>2008-04-25T23:50:57Z</dc:date>
    </item>
    <item>
      <title>Re: Cinema 4D potential</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80458#M7914</link>
      <description>One thing that has certainly been a constant point throughout this topic is the need for GS to work towards new attributes within ArchiCAD that allow various freeform modelling. On that subject I could not agree more. &lt;BR /&gt;
&lt;BR /&gt;
I have raised in previous topics my concern with AC and C4D not communicating properly in harmony with the BIM philosophy, it did seem to be a conflict of interests. Although there are "work arounds" (if you could call them that). They produce primitive and sometimes limited outcome, which may appear redundant to some, however I have tried to work on it (with my extremely limited ability). I mention in an earlier post that saving a file as .DXF and then converting them using GDL (there is a fantastic tutorial on how to do this in DNC's GDL cookbook). With a little time this can produce parametric objects that will produce as much information as any other (providing that you program it with GDL). I must stress that I have had limited success with rather basic tests, hence my request for any other methods that may have been found. I could easily understand why people with tight deadlines would see this process as wasted time. Especially as it requires learning both C4D and GDL (however both could be beneficial if the time could be found).&lt;BR /&gt;
&lt;BR /&gt;
Both yourself and Dwight make very informed points with regard to a practical use for the software in the working environment. I admit that I have little to no experience of this and therefore realise that my answers may have been ill-informed. The documentation issue is something that I have encountered when using C4D manipulated objects, it did make the process seem a little redundant, which is why I began looking for ways to make the objects useful within a BIM.</description>
      <pubDate>Sat, 26 Apr 2008 00:33:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/Cinema-4D-potential/m-p/80458#M7914</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2008-04-26T00:33:50Z</dc:date>
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