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    <title>topic C4D/Maxon question about nurbs in Collaboration with other software</title>
    <link>https://community.graphisoft.com/t5/Collaboration-with-other/C4D-Maxon-question-about-nurbs/m-p/87054#M8439</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Dear gurus. &lt;BR /&gt;
I make a nice loft object and then I want to assign thickness to it and bevel the edges. WhaddoIdo?&lt;BR /&gt;
&lt;BR /&gt;
I can do a surface with thickness by extruding a line and then apply operators on it but I would like do do it with a NURBS-surface.&lt;BR /&gt;
&lt;BR /&gt;
&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
    <pubDate>Tue, 06 Feb 2007 20:28:02 GMT</pubDate>
    <dc:creator>Mats_Knutsson</dc:creator>
    <dc:date>2007-02-06T20:28:02Z</dc:date>
    <item>
      <title>C4D/Maxon question about nurbs</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/C4D-Maxon-question-about-nurbs/m-p/87054#M8439</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;R&gt;Dear gurus. &lt;BR /&gt;
I make a nice loft object and then I want to assign thickness to it and bevel the edges. WhaddoIdo?&lt;BR /&gt;
&lt;BR /&gt;
I can do a surface with thickness by extruding a line and then apply operators on it but I would like do do it with a NURBS-surface.&lt;BR /&gt;
&lt;BR /&gt;
&lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;/R&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 06 Feb 2007 20:28:02 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/C4D-Maxon-question-about-nurbs/m-p/87054#M8439</guid>
      <dc:creator>Mats_Knutsson</dc:creator>
      <dc:date>2007-02-06T20:28:02Z</dc:date>
    </item>
    <item>
      <title>Re: C4D/Maxon question about nurbs</title>
      <link>https://community.graphisoft.com/t5/Collaboration-with-other/C4D-Maxon-question-about-nurbs/m-p/87055#M8440</link>
      <description>You can try to create a loft between closed contours instead of just splines.&lt;BR /&gt;
&lt;BR /&gt;
You can also activate Caps and Roundings in the Loft object, but not sure that is what you are trying to achieve.&lt;BR /&gt;
&lt;BR /&gt;
I know there is a 'shell' modifier in VIZ/3ds max that generates a thick object from a flat one &lt;E&gt;&lt;span class="lia-unicode-emoji" title=":winking_face:"&gt;😉&lt;/span&gt;&lt;/E&gt;</description>
      <pubDate>Wed, 07 Feb 2007 11:15:56 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Collaboration-with-other/C4D-Maxon-question-about-nurbs/m-p/87055#M8440</guid>
      <dc:creator>stefan</dc:creator>
      <dc:date>2007-02-07T11:15:56Z</dc:date>
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