<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: model dark - need sun help in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203401#M110191</link>
    <description>Thanks for the reply Barry,&lt;BR /&gt;
&lt;BR /&gt;
I have 3d engine set for the 'openGL' engine. (If I select internal - the light is good, but all surfaces are just simple colors, no materials) I tried your settings 50/30/40 and it is still very dark. There is virtually no change in the light on the model. I feel like I am missing something very basic here and not sure what it is? How do you turn the sun off?&lt;BR /&gt;
&lt;BR /&gt;
Update - I just played with the 'surface' settings for the siding and changed that to the 'openGL' - this made a huge difference as it was set to 'internal'. I think this is the missing item I was looking for. Things are now visible and the trim color is even displaying properly even though I didn't change it's settings (interesting).</description>
    <pubDate>Fri, 22 Aug 2014 13:50:24 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2014-08-22T13:50:24Z</dc:date>
    <item>
      <title>model dark - need sun help</title>
      <link>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203399#M110189</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi,&lt;BR /&gt;
&lt;BR /&gt;
I am having trouble viewing my AC18 model in 3d as it is so dark. When I increase the sun levels, it gets bright spots but still not easy to see. How do I get an even light distribution? I am not looking for any special effects or anything crazy, just want to see the model. My white trim shows up as dark grey. The attached image is with Sunlight 60%, Contribution to ambient 80%, and ambient at 20%. I have the date set to june 21, at noon, city - atlanta. The ambient is really weird - when I change it there seems to be no correlation to brightness 10% is dark, 20% bright, 30% dark, 40% lighter...? (doesn't make any sense). I can't even see some of the siding on the left side of the image. The siding should be a very light grey color - it showing up yellowish, where showing up. I have tried every setting I could find and getting no good results.  When I save as a bim-x model, things show up much better. I did the same view with 90%  / 80% / 100% and the model looks virtually the same. Any thoughts? &lt;BR /&gt;
&lt;BR /&gt;
(I tried to attach a .jpg image - won't seem to let me - it is only 219mb)&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 21 Aug 2014 19:32:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203399#M110189</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-08-21T19:32:31Z</dc:date>
    </item>
    <item>
      <title>Re: model dark - need sun help</title>
      <link>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203400#M110190</link>
      <description>I agree the settings seem to be a bit all over the place.&lt;BR /&gt;
It depends on whether you are viewing with the internal Engine or OpenGL and then also on the material (surface) settings as well (reflection, emission, glowing, etc.).&lt;BR /&gt;
Also on you rotation and the location of the sun.&lt;BR /&gt;
&lt;BR /&gt;
I use Sunlight 50%, Contribution to ambient 30%, and ambient at 40% - maybe it is just a touch on the bright side but seems pretty good for most of my materials.&lt;BR /&gt;
&lt;BR /&gt;
You could also turn the sun off and turn the ambient up and you will find you don't get the light and dark sides.&lt;BR /&gt;
&lt;BR /&gt;
The stronger you sun is the more effect it will have.&lt;BR /&gt;
Think of it as a bright spotlight that will over expose a surface if it is shining on it.&lt;BR /&gt;
&lt;BR /&gt;
The ambient light is more like the light in a well lit office - comes from all directions with no one particular source.&lt;BR /&gt;
&lt;BR /&gt;
Barry.</description>
      <pubDate>Fri, 22 Aug 2014 02:33:23 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203400#M110190</guid>
      <dc:creator>Barry Kelly</dc:creator>
      <dc:date>2014-08-22T02:33:23Z</dc:date>
    </item>
    <item>
      <title>Re: model dark - need sun help</title>
      <link>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203401#M110191</link>
      <description>Thanks for the reply Barry,&lt;BR /&gt;
&lt;BR /&gt;
I have 3d engine set for the 'openGL' engine. (If I select internal - the light is good, but all surfaces are just simple colors, no materials) I tried your settings 50/30/40 and it is still very dark. There is virtually no change in the light on the model. I feel like I am missing something very basic here and not sure what it is? How do you turn the sun off?&lt;BR /&gt;
&lt;BR /&gt;
Update - I just played with the 'surface' settings for the siding and changed that to the 'openGL' - this made a huge difference as it was set to 'internal'. I think this is the missing item I was looking for. Things are now visible and the trim color is even displaying properly even though I didn't change it's settings (interesting).</description>
      <pubDate>Fri, 22 Aug 2014 13:50:24 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/model-dark-need-sun-help/m-p/203401#M110191</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-08-22T13:50:24Z</dc:date>
    </item>
  </channel>
</rss>

