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    <title>topic Re: creating a ruin structure? in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211863#M114850</link>
    <description>Hello Duane, Hello Stuart,           &lt;BR /&gt;
Great to hear from both of you.   &lt;BR /&gt;
Thank you.   &lt;BR /&gt;
Stuart, I made a GDL object once of a swimming pool very like yours &lt;BR /&gt;
but not as flexible as yours because you can change the mesh shape &lt;BR /&gt;
very quickly.         &lt;BR /&gt;
I must confess the mesh tool is my favorite  of all Archicad tools.           &lt;BR /&gt;
One can create precisely  controllable plastic forms. When it first came out        &lt;BR /&gt;
in AC 6 I studied it extensively. I am glad you guys know how to use it. &lt;BR /&gt;
Many AC users do not, I wish they did. &lt;BR /&gt;
Thank you,&lt;BR /&gt;
Peter Devlin</description>
    <pubDate>Fri, 15 Nov 2013 03:38:21 GMT</pubDate>
    <dc:creator>Anonymous</dc:creator>
    <dc:date>2013-11-15T03:38:21Z</dc:date>
    <item>
      <title>creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211856#M114843</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi all, &lt;BR /&gt;
\have been trying to figure out how I could possibly create a few walls slabs and columns which are meant to be part of a concrete ruin. So egcrubmledd edges and fallen off in chunks exposing the reinforcement etc [hope that makes sense]. &lt;BR /&gt;
 &lt;BR /&gt;
Anyone have any tips or ideas on how to go about something like that?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Wed, 24 May 2023 10:44:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211856#M114843</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2023-05-24T10:44:48Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211857#M114844</link>
      <description>Make the slabs and columns and convert them to morph? Then you can tweak the edges. Will be a little tedious...</description>
      <pubDate>Thu, 07 Nov 2013 21:44:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211857#M114844</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-11-07T21:44:37Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211858#M114845</link>
      <description>...Or make a morph of the inverse shape of the damage, then SEO it away from any slabs, columns etc. Put it on a separate layer and turn it off to see the effect. Note that you may not see the effect on plan, just in the 3d window. &lt;BR /&gt;
  &lt;BR /&gt;
Place bits of rebar in the slab using the beam tool with a circular custom profile.</description>
      <pubDate>Thu, 07 Nov 2013 22:06:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211858#M114845</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-11-07T22:06:12Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211859#M114846</link>
      <description>You might consider a mesh.  &lt;BR /&gt;
Create a mesh that surrounds the elements you want &lt;BR /&gt;
to reshape. After modeling the shape of the mesh to &lt;BR /&gt;
conform to the shape you want to remove &lt;BR /&gt;
change the mesh to a negative skirt, meaning extend the &lt;BR /&gt;
skirt upward by giving the skirt a negative value. &lt;BR /&gt;
Then perform a SEO with upward extrusion. &lt;BR /&gt;
You can create any number of meshes to suit your purpose. &lt;BR /&gt;
With suggestions by others on this thread you should be able &lt;BR /&gt;
to model what you want with the usual caveat about the 2D appearance.&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Sat, 09 Nov 2013 05:02:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211859#M114846</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-11-09T05:02:20Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211860#M114847</link>
      <description>Assumption #1:  You want the crumbled items to ALWAYS be crumbled…&lt;BR /&gt;
&lt;BR /&gt;
If so, then take all the advice given… and where SEO's are used… take the cut elements and CONVERT TO MORPH… then you will have a decent 2d representation of the RUIN.&lt;BR /&gt;
&lt;BR /&gt;
Note that by converting to Morph, you no longer need the CUTTER ELEMENTS (though you may want to keep them to cut other elements later)..</description>
      <pubDate>Wed, 13 Nov 2013 16:49:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211860#M114847</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2013-11-13T16:49:21Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211861#M114848</link>
      <description>&lt;BLOCKQUOTE&gt;Peter wrote:&lt;BR /&gt;You might consider a mesh.  &lt;BR /&gt;
Create a mesh that surrounds the elements you want &lt;BR /&gt;
to reshape. After modeling the shape of the mesh to &lt;BR /&gt;
conform to the shape you want to remove &lt;BR /&gt;
change the mesh to a negative skirt, meaning extend the &lt;BR /&gt;
skirt upward by giving the skirt a negative value. &lt;BR /&gt;
Peter Devlin&lt;/BLOCKQUOTE&gt;

Peter,&lt;BR /&gt;
&lt;BR /&gt;
Learn something new everyday!  I had no idea the negative skirt would do that… In fact I was ready to question it and then I tried it… I could have used this about 10 years ago!</description>
      <pubDate>Wed, 13 Nov 2013 16:56:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211861#M114848</guid>
      <dc:creator>vfrontiers</dc:creator>
      <dc:date>2013-11-13T16:56:01Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211862#M114849</link>
      <description>&lt;BLOCKQUOTE&gt;vfrontiers wrote:&lt;BR /&gt;&lt;BLOCKQUOTE&gt;Peter wrote:&lt;BR /&gt;You might consider a mesh.  &lt;BR /&gt;
Create a mesh that surrounds the elements you want &lt;BR /&gt;
to reshape. After modeling the shape of the mesh to &lt;BR /&gt;
conform to the shape you want to remove &lt;BR /&gt;
change the mesh to a negative skirt, meaning extend the &lt;BR /&gt;
skirt upward by giving the skirt a negative value. &lt;BR /&gt;
Peter Devlin&lt;/BLOCKQUOTE&gt;

Peter,&lt;BR /&gt;
&lt;BR /&gt;
&lt;B&gt;Learn something new everyday!&lt;/B&gt;  I had no idea the negative skirt would do that… In fact I was ready to question it and then I tried it… &lt;/BLOCKQUOTE&gt;

Me too. Just used this technique to model a swimming pool with a sloping bottom. Could have used a Morph too I suppose, but this works well. Thanks Peter!&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/9943i6CC52076C0498CE5/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Screen shot 2013-11-15 at 10.47.24 AM.png" title="Screen shot 2013-11-15 at 10.47.24 AM.png" /&gt;</description>
      <pubDate>Thu, 14 Nov 2013 21:50:25 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211862#M114849</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-11-14T21:50:25Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211863#M114850</link>
      <description>Hello Duane, Hello Stuart,           &lt;BR /&gt;
Great to hear from both of you.   &lt;BR /&gt;
Thank you.   &lt;BR /&gt;
Stuart, I made a GDL object once of a swimming pool very like yours &lt;BR /&gt;
but not as flexible as yours because you can change the mesh shape &lt;BR /&gt;
very quickly.         &lt;BR /&gt;
I must confess the mesh tool is my favorite  of all Archicad tools.           &lt;BR /&gt;
One can create precisely  controllable plastic forms. When it first came out        &lt;BR /&gt;
in AC 6 I studied it extensively. I am glad you guys know how to use it. &lt;BR /&gt;
Many AC users do not, I wish they did. &lt;BR /&gt;
Thank you,&lt;BR /&gt;
Peter Devlin</description>
      <pubDate>Fri, 15 Nov 2013 03:38:21 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211863#M114850</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2013-11-15T03:38:21Z</dc:date>
    </item>
    <item>
      <title>Re: creating a ruin structure?</title>
      <link>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211864#M114851</link>
      <description>Ahhhh.......wish I'd known this when painfully modelling organic pool forms over the last few years!&lt;BR /&gt;
&lt;BR /&gt;
.......many thanks for an invaluable tip.</description>
      <pubDate>Fri, 15 Nov 2013 09:04:53 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/creating-a-ruin-structure/m-p/211864#M114851</guid>
      <dc:creator>PB</dc:creator>
      <dc:date>2013-11-15T09:04:53Z</dc:date>
    </item>
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