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    <title>topic Re: Modelling complex road networks in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213289#M115652</link>
    <description>&lt;BLOCKQUOTE&gt;ejrolon wrote:&lt;BR /&gt;I know that straight change in width can be accomplished with the Shell tool using the Ruled Surface Option. So you might explore on how to model the two streets  But a 4 way curved intersection will require a lot of planning on how to build the individual segments. In one case I did a combination of Morphs and Meshes to achieve some of the transitions.&lt;BR /&gt;
&lt;BR /&gt;
• So my workflow for this would be:&lt;BR /&gt;
1. Define specific ridges on the streets and simplify the ridges as much as possible.&lt;BR /&gt;
2. Draw the Ridge using the Morph tool to have points to snap to.&lt;BR /&gt;
3. Used ruled surfaces for sections that change width or merge&lt;BR /&gt;
4. Use Complex Profiles converted to Morphs for simple curves or straight elements that elevate.&lt;BR /&gt;
5. Use Complex Profiles applied to Beams or Walls for straight sections.&lt;BR /&gt;
6. For the Big intersections then I would try a mesh.&lt;BR /&gt;
&lt;BR /&gt;
----&lt;BR /&gt;
But still AC is not a good tool for this&lt;/BLOCKQUOTE&gt;

Hi thanks again Ejrolon.  - the trick is that there are no straight changes in width - all follow curves.. and trying to join a morph to a mesh without visible seams will be a nightmare...  &lt;BR /&gt;
 I was really hoping for a simple lofting technique.  &lt;BR /&gt;
If I am doing the intersections and other complicated parts with mesh anyway, then I might as well do everything with mesh, as the straight parts are just linking straight across between the two complex ends-  no nodes in the middle really need extra definition&lt;BR /&gt;
&lt;BR /&gt;
I know Morph already has a single point bulge tool - I just need a way to consistently extend this bulge along the middle of roads&lt;BR /&gt;
&lt;BR /&gt;
A couple of examples attached&lt;BR /&gt;
&lt;BR /&gt;
*** EDIT - the forum wont allow more than one it seems</description>
    <pubDate>Sun, 05 Oct 2014 23:24:13 GMT</pubDate>
    <dc:creator>Paul King</dc:creator>
    <dc:date>2014-10-05T23:24:13Z</dc:date>
    <item>
      <title>Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213262#M115625</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Hi, I want to find a way to put a camber in a complex roading network, with radiused road intersections, variations in road width etc as you move along (i.e. a strictly linear/extruded solution wont work)&lt;BR /&gt;
&lt;BR /&gt;
Basically I need to start with a slab, that follows the road edge boundaries, and bulge it upwards between the edges&lt;BR /&gt;
&lt;BR /&gt;
Essentially, imagine a piece of Swiss cheese, with a slab defining the outside edges and holes in the middle, and now attempt to smoothly bulge upwards between the slab edges and holes.&lt;BR /&gt;
&lt;BR /&gt;
Attempting to do this via contours on a mesh is prohibitively time consuming (and it crashes my machine after a while).   &lt;BR /&gt;
&lt;BR /&gt;
What do others do to emulate lofting or bulging in non linear perforated elements ?&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Thu, 25 May 2023 14:59:36 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213262#M115625</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2023-05-25T14:59:36Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213263#M115626</link>
      <description>Hi Paul,&lt;BR /&gt;
&lt;BR /&gt;
perhaps an image/sketch of the result you are trying to achieve, would help me getting a clearer picture.</description>
      <pubDate>Fri, 03 Oct 2014 07:27:00 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213263#M115626</guid>
      <dc:creator>Ruben V</dc:creator>
      <dc:date>2014-10-03T07:27:00Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213264#M115627</link>
      <description>&lt;BLOCKQUOTE&gt;B.E.A.T. wrote:&lt;BR /&gt;Hi Paul,&lt;BR /&gt;
&lt;BR /&gt;
perhaps an image/sketch of the result you are trying to achieve, would help me getting a clearer picture.&lt;/BLOCKQUOTE&gt;

I would create an image if I could model it!:)&lt;BR /&gt;
&lt;BR /&gt;
Here is an example of a complex road junction.  I want to model these sorts of situations extending for many city blocks, with a camber to the road&lt;BR /&gt;
&lt;BR /&gt;
The road is not necessarily parallel sided, and it joins other roads, forming starfish shapes geometrically (with radius-ed and cambered transitions between arms)&lt;BR /&gt;
&lt;BR /&gt;
Hope that makes sense?&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/12903iBEBE60EA9B9AADE1/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Complex road.JPG" title="Complex road.JPG" /&gt;</description>
      <pubDate>Fri, 03 Oct 2014 07:51:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213264#M115627</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-03T07:51:44Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213265#M115628</link>
      <description>I would say that you would need to use a specilised civil / road design software, as you already said you can do this slowly in ArchiCAD using the mesh tool (or even morph), I have done this for a office park redevelopment, but ArchiCAD is not the right tool for the job.&lt;BR /&gt;
&lt;BR /&gt;
ArchiCAD is an architectural building design / documentation tool not a civil / infrastructure tool. You can hit a nail in using a screwdriver (slowly and with much difficulty) but you can do it much better with a hammer.&lt;BR /&gt;
&lt;BR /&gt;
Regards,&lt;BR /&gt;
Scott</description>
      <pubDate>Fri, 03 Oct 2014 07:58:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213265#M115628</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-10-03T07:58:58Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213266#M115629</link>
      <description>Hi thanks, I appreciate you are trying to help, but telling me I want something I shouldn't want doesn't really get me much closer.  I don't have specialist civil engineering software, and I don't need anything like that specialist functionality or accuracy.&lt;BR /&gt;
&lt;BR /&gt;
Visualization is an intrinsic and integral part of architecture, and thus of any architectural package.  Roads are a pretty common feature intimately connected with architecture and urban environments generally - so an ability to visualize them convincingly would seem a no brainer.  Saying otherwise is like saying we should not be expecting to show realistic chairs in an architectural visualization.&lt;BR /&gt;
&lt;BR /&gt;
All I want is an efficient way to create a bulged surface starting from an irregular flat surface.  This requirement is not restricted to roads - modeling the surfaces of dry stone walls, tensile fabrics and other amorphous architectural shapes would benefit from similar functionality.  &lt;BR /&gt;
&lt;BR /&gt;
This is where I hoped the morph tool would fit in - but I can only seem to generate a bulge/camber in parallel sided shapes.&lt;BR /&gt;
&lt;BR /&gt;
Unfortunately I don't know the specific techniques people have successfully adopted in the past (and it is clear they have, looking at some of the better visualizations) - hence my question.</description>
      <pubDate>Fri, 03 Oct 2014 09:28:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213266#M115629</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-03T09:28:37Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213267#M115630</link>
      <description>Have you looked at the morph tool? It allows a lot of manipulation and extruding along 3d paths. A bit tricky to manipulate afterwards though, in my opinion.&lt;BR /&gt;
&lt;BR /&gt;
Another option is profiled beams with Complex Profiles. Not sure if it was added in 17 or 18, but they can be curved now and they can slope.&lt;BR /&gt;
&lt;BR /&gt;
I'm not sure, but you mention several blocks that need to be modelled. Perhaps take a look at your workflow and consider that at different scales / distances a model will not need that much detail. Billable hours and all.&lt;BR /&gt;
&lt;BR /&gt;
We call it helicopter mode in our office, start up high, as you get lower and closer to the model or end product the details will get clearer.&lt;BR /&gt;
&lt;BR /&gt;
If this is for artist impressions, I would set up my shots first with rough entourage. Once I'm happy with the angle and rough composition of the shots, start adding entourage (trees, more detail to environment) only on the parts that are visible in my shots. We had someone work in the office for a while that did all of this postproduction in Photoshop even.&lt;BR /&gt;
&lt;BR /&gt;
You don't want to populate a city block full of detailed trees for example.&lt;BR /&gt;
&lt;BR /&gt;
Just some food for thought &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;&lt;BR /&gt;
&lt;BR /&gt;
&lt;BR /&gt;
Edit: I think a lot of random bulged convincing surfaces you may have seen will have been done in software such as Rhinoceros, which is great for 3d visualisation, but will offer no building documentation etc</description>
      <pubDate>Fri, 03 Oct 2014 09:42:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213267#M115630</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2014-10-03T09:42:46Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213268#M115631</link>
      <description>Hi thanks Erwin.  Yes I have used morph tool, as well as complex profiles in the past to represent curvature of road surfaces.  Unfortunately this only works for parallel sided roads that do not need curved fillets at junctions.&lt;BR /&gt;
&lt;BR /&gt;
I do need to model whole city blocks of new and existing architecture in this case (full of trees! - which is why we are using Octane renderer)&lt;BR /&gt;
We are required by the client to do fly throughs at pedestrian eye level, as well as still images from opposite sides of intersections of the various buildings (showing wider urban context we are also modelling) - and this low angle and close proximity is where the lack of curvature is most glaring.&lt;BR /&gt;
&lt;BR /&gt;
This is not really something we can outsource - no budget or time, and we are still designing right up to the deadline - but we can comfortably model and render t all, apart from roads!&lt;BR /&gt;
&lt;BR /&gt;
If I had Rhino (and knew how to use it) I guess I could try modelling there and importing - but sadly not an option .</description>
      <pubDate>Fri, 03 Oct 2014 10:30:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213268#M115631</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-03T10:30:54Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213269#M115632</link>
      <description>Perks of flat country here means I ussually just get away with just slabs, still you could use slabs, add the fillets and curves to get the top down view right and then intersect it with your terrain mesh. Convert to morph and add some more fillets and whatnot. Maybe that will get you close to what you want to achieve.&lt;BR /&gt;
&lt;BR /&gt;
Copy the site mesh to a hidden SEO layer, you can use several copies at different height offsets to create profile as well.&lt;BR /&gt;
&lt;BR /&gt;
It still sounds like a very polygon heavy deal, hope you have a serious workstation &lt;IMG src="https://community.graphisoft.com/legacyfs/online/emojis/icon_smile.gif" style="display : inline;" /&gt;</description>
      <pubDate>Fri, 03 Oct 2014 10:44:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213269#M115632</guid>
      <dc:creator>Erwin Edel</dc:creator>
      <dc:date>2014-10-03T10:44:49Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213270#M115633</link>
      <description>Hi thanks Erwin.  I already have the flat top down view, but filleting corners and converting stab to morph prevents me from then successfully bulging ('lofting') up morph in a smooth curve.  Only parallel edges seem to permit this functionality in morph - unless I am missing something?&lt;BR /&gt;
&lt;BR /&gt;
Attempting to represent the curves via mesh contours requires very intensive work, and the mesh become preposterously complex very quickly (I have done this in the past as well - vowed never again!)&lt;BR /&gt;
&lt;BR /&gt;
Cheers&lt;BR /&gt;
Paul</description>
      <pubDate>Fri, 03 Oct 2014 10:57:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213270#M115633</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-03T10:57:09Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213271#M115634</link>
      <description>I have done some complex terrain modelling on a smaller scale.&lt;BR /&gt;
&lt;BR /&gt;
If you are looking for visual accuracy then I suggest that you start out with a topigraphical survey of the area and then import it as a mesh into Archicad.&lt;BR /&gt;
&lt;BR /&gt;
Roads and other topigraphic features to be added can be roughed out by inserting and manipulating elevation points along set polygon lines that indicate where the features will occur. Once the terrain shapes are modelled I cut out the roads, sidewalks and other features. To do this I follow the polygons and create a 1' wide hole around the feature (making it like an island). Once that feature is cut out I can stretch the mesh lines to close the 1' gap, change the material and lower or raise the mesh segment accordingly.&lt;BR /&gt;
&lt;BR /&gt;
All you are asking for can be achieved using this method but be prepared to spend a lot of time meticulously adjusting points. You'll also need lots of memory and computing capacity, since this will create thousands of mesh polygons.&lt;BR /&gt;
&lt;BR /&gt;
Good luck.</description>
      <pubDate>Fri, 03 Oct 2014 11:33:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213271#M115634</guid>
      <dc:creator>gpowless</dc:creator>
      <dc:date>2014-10-03T11:33:44Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213272#M115635</link>
      <description>Paul,&lt;BR /&gt;
&lt;BR /&gt;
Your original query asked how to do something that ArchiCAD is not really suitable for (ie road design and intersections for large area) hence my response that it's not the right tool for that task and you would probably be better served finding another solution (other software or engage a consultant that specialises in this).&lt;BR /&gt;
&lt;BR /&gt;
If it's only for visualisation why don't you use a bump map in the texture you are going to use for the road.&lt;BR /&gt;
&lt;BR /&gt;
Use the top view to create pdf if whole road network, import to photoshop and paint road curvature using soft brush etc you could also create textures for line marking etc then all you need to do is to import the texture(s) into the road material set bump strength to give effect you desire, set size and origin  then render &lt;BR /&gt;
&lt;BR /&gt;
Regards&lt;BR /&gt;
Scott</description>
      <pubDate>Fri, 03 Oct 2014 11:39:05 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213272#M115635</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2014-10-03T11:39:05Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213273#M115636</link>
      <description>&lt;BLOCKQUOTE&gt;gpowless wrote:&lt;BR /&gt;I have done some complex terrain modelling on a smaller scale.&lt;BR /&gt;
&lt;BR /&gt;
If you are looking for visual accuracy then I suggest that you start out with a topigraphical survey of the area and then import it as a mesh into Archicad.&lt;BR /&gt;
&lt;BR /&gt;
Roads and other topigraphic features to be added can be roughed out by inserting and manipulating elevation points along set polygon lines that indicate where the features will occur. Once the terrain shapes are modelled I cut out the roads, sidewalks and other features. To do this I follow the polygons and create a 1' wide hole around the feature (making it like an island). Once that feature is cut out I can stretch the mesh lines to close the 1' gap, change the material and lower or raise the mesh segment accordingly.&lt;BR /&gt;
&lt;BR /&gt;
All you are asking for can be achieved using this method but be prepared to spend a lot of time meticulously adjusting points. You'll also need lots of memory and computing capacity, since this will create thousands of mesh polygons.&lt;BR /&gt;
&lt;BR /&gt;
Good luck.&lt;/BLOCKQUOTE&gt;

Hi thanks Gpowless&lt;BR /&gt;
I am familiar with this technique, and use it on sloping terrain, where smoothly cambered roads are not my priority.  unfortunately, that is not the situation I am asking about - in this case I have dead flat terrain.  I just want roads to be cambered (rounded, not flat like cardboard) as described above, in situations where the sides of the road are not parallel, and they curve away from each other in different directions at times - i.e where complex profiles or parallel sided morphs can not work</description>
      <pubDate>Fri, 03 Oct 2014 12:52:35 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213273#M115636</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-03T12:52:35Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213274#M115637</link>
      <description>Hi.&lt;BR /&gt;
&lt;BR /&gt;
My suggestion for this scenario: use sketchup and then import. There are a few useful road creation scripts around.&lt;BR /&gt;
&lt;BR /&gt;
Best regards.</description>
      <pubDate>Fri, 03 Oct 2014 18:59:44 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213274#M115637</guid>
      <dc:creator>sinceV6</dc:creator>
      <dc:date>2014-10-03T18:59:44Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213275#M115638</link>
      <description>Thanks SinceV6 - will give that a try!</description>
      <pubDate>Fri, 03 Oct 2014 20:47:09 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213275#M115638</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-03T20:47:09Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213276#M115639</link>
      <description>Have you ever tried Architerra by Cigraph?&lt;BR /&gt;
It is a plugin inside a suite of pulgins called Archisuite.&lt;BR /&gt;
It helps with terrains and roads ... I don't know if it is so sophisticated to help you to model what you need ...</description>
      <pubDate>Sat, 04 Oct 2014 07:52:32 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213276#M115639</guid>
      <dc:creator>alemanda</dc:creator>
      <dc:date>2014-10-04T07:52:32Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213277#M115640</link>
      <description>&lt;BLOCKQUOTE&gt;Paul wrote:&lt;BR /&gt;Hi thanks Gpowless&lt;BR /&gt;
I am familiar with this technique, and use it on sloping terrain, where smoothly cambered roads are not my priority.  unfortunately, that is not the situation I am asking about - in this case I have dead flat terrain.  I just want roads to be cambered (rounded, not flat like cardboard) as described above, in situations where the sides of the road are not parallel, and they curve away from each other in different directions at times - i.e where complex profiles or parallel sided morphs can not work&lt;/BLOCKQUOTE&gt;

It is still possible using this technique. After you have followed the technique I mentioned, simply convert the road mesh into a morph and make the necessary adjustments in that tool.</description>
      <pubDate>Sat, 04 Oct 2014 12:09:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213277#M115640</guid>
      <dc:creator>gpowless</dc:creator>
      <dc:date>2014-10-04T12:09:12Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213278#M115641</link>
      <description>Hi - thanks for the suggestion.  I looked at it a while ago - it seems useful at a more conceptual level, especially across sloping terrain, but I don't think it could handle what I am after (intersections, non parallel sidewalks , cambers etc)&lt;BR /&gt;
&lt;BR /&gt;
Cheers</description>
      <pubDate>Sat, 04 Oct 2014 12:11:28 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213278#M115641</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-04T12:11:28Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213279#M115642</link>
      <description>&lt;BLOCKQUOTE&gt;gpowless wrote:&lt;BR /&gt;
It is still possible using this technique. After you have followed the technique I mentioned, simply convert the road mesh into a morph and make the necessary adjustments in that tool.&lt;/BLOCKQUOTE&gt;

Hi thanks Gpowless, my problem is that I have not found a way to edit morphs to achieve cambers for roads where the sides are not parallel, and where they intersect with other roads, also with cambers.  If there is a way, that would solve my problem!</description>
      <pubDate>Sat, 04 Oct 2014 12:14:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213279#M115642</guid>
      <dc:creator>Paul King</dc:creator>
      <dc:date>2014-10-04T12:14:49Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213280#M115643</link>
      <description>if you are using octane render why dont you create a displacement map and apply it to the meshes (use a gradient to get the curve looking right)</description>
      <pubDate>Sun, 05 Oct 2014 09:04:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213280#M115643</guid>
      <dc:creator>Nuge</dc:creator>
      <dc:date>2014-10-05T09:04:58Z</dc:date>
    </item>
    <item>
      <title>Re: Modelling complex road networks</title>
      <link>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213281#M115644</link>
      <description>if you are using octane render why dont you create a displacement map and apply it to the meshes (use a gradient to get the curve looking right)&lt;BR /&gt;
&lt;BR /&gt;
Nuge</description>
      <pubDate>Sun, 05 Oct 2014 09:05:20 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Modelling-complex-road-networks/m-p/213281#M115644</guid>
      <dc:creator>Nuge</dc:creator>
      <dc:date>2014-10-05T09:05:20Z</dc:date>
    </item>
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