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    <title>topic Texture problem in new intersection method in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215372#M116953</link>
    <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Do you have this problem I have in this simple intersection using 2 simple wall? The head of the wall seems to finish on the exterior of the other wall taking the the right texture but not the origin and deformation. If i change the uv map of one wall, the other will be wrong.&lt;BR /&gt;
It didn't happen with the old method.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/67205iF49C6EEB018B3D30/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Cattura.JPG" title="Cattura.JPG" /&gt;</description>
    <pubDate>Wed, 24 May 2023 07:06:48 GMT</pubDate>
    <dc:creator>Mario Sacco</dc:creator>
    <dc:date>2023-05-24T07:06:48Z</dc:date>
    <item>
      <title>Texture problem in new intersection method</title>
      <link>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215372#M116953</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Do you have this problem I have in this simple intersection using 2 simple wall? The head of the wall seems to finish on the exterior of the other wall taking the the right texture but not the origin and deformation. If i change the uv map of one wall, the other will be wrong.&lt;BR /&gt;
It didn't happen with the old method.&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/67205iF49C6EEB018B3D30/image-size/large?v=v2&amp;amp;px=999" border="0" alt="Cattura.JPG" title="Cattura.JPG" /&gt;</description>
      <pubDate>Wed, 24 May 2023 07:06:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215372#M116953</guid>
      <dc:creator>Mario Sacco</dc:creator>
      <dc:date>2023-05-24T07:06:48Z</dc:date>
    </item>
    <item>
      <title>Re: Texture problem in new intersection method</title>
      <link>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215373#M116954</link>
      <description>Perpendicular walls</description>
      <pubDate>Wed, 27 Nov 2013 15:02:46 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215373#M116954</guid>
      <dc:creator>Mario Sacco</dc:creator>
      <dc:date>2013-11-27T15:02:46Z</dc:date>
    </item>
    <item>
      <title>Re: Texture problem in new intersection method</title>
      <link>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215374#M116955</link>
      <description>This behavior is an unfortunate consequence of the new Building Material based system. In some corners the textures are not aligned as they should have been. At this point the best solution is to manually adjust the textures:&lt;BR /&gt;
 - Design menu&lt;BR /&gt;
 - Align 3D Texture...&lt;BR /&gt;
&lt;BR /&gt;
Our development is actively working on a project to find a general good solution for such situations.</description>
      <pubDate>Mon, 02 Dec 2013 09:03:42 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Texture-problem-in-new-intersection-method/m-p/215374#M116955</guid>
      <dc:creator>Marton Kiss</dc:creator>
      <dc:date>2013-12-02T09:03:42Z</dc:date>
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