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    <title>topic Re: multiple Shells = slow rebuild in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215865#M117256</link>
    <description>I checked on the polycount....one baluster has 4,230 polygons made with the shell command.   No wonder it takes a long time to rebuild. &lt;BR /&gt;
The level of detail is set to "off" although I'm not sure what it means or what effect it has on the rebuild.&lt;BR /&gt;
&lt;BR /&gt;
Also tried using the profiler which is a AC 16 command.   There is no profiler in the goodies download for AC 16, so am not sure what you are referring to.&lt;BR /&gt;
&lt;BR /&gt;
I gather from your responses that there is no way to create the baluster without all the polygons.... no way to simplify it?  &lt;BR /&gt;
&lt;BR /&gt;
See the attached jpeg for the profile I am attempting.  &lt;BR /&gt;
&lt;BR /&gt;
Any other suggestions?     What about making a morph out of it.....would that help?  &lt;BR /&gt;
&lt;BR /&gt;
Thanks.</description>
    <pubDate>Fri, 14 Dec 2012 15:49:57 GMT</pubDate>
    <dc:creator>Tom Krowka</dc:creator>
    <dc:date>2012-12-14T15:49:57Z</dc:date>
    <item>
      <title>multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215861#M117252</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;Have made railing balusters from 360 degree revolved shell.  Baluster has curves but is not very complicated.    Saved it as a library object.&lt;BR /&gt;
There are probably several hundred of them on this project, on multiple levels.   Rebuild time has slowed way down.    &lt;BR /&gt;
Any way to simplify the shell or anything else to speed up rebuild?  &lt;BR /&gt;
&lt;BR /&gt;
After sizing, baluster file size is only 7 KB.   &lt;BR /&gt;
&lt;BR /&gt;
Thanks.&lt;/T&gt;&lt;/DIV&gt;</description>
      <pubDate>Tue, 23 May 2023 14:33:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215861#M117252</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2023-05-23T14:33:27Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215862#M117253</link>
      <description>What is the polygon count of those objects?&lt;BR /&gt;
You can download and install the Polygon Count goodie. It will be able to tell you.&lt;BR /&gt;
If the polygon count is high then maybe the GDL script should be modified.&lt;BR /&gt;
Resolution of curves is 36 by default, which means a simple cylindrical shape is at least 36 polygons, a simple shere is 1296 (36x36) polygons.&lt;BR /&gt;
&lt;BR /&gt;
You can place a command at the beginning of the 3D Script, for example setting the resultion to 16 (which means a full circle will be made up of 16 segments):&lt;BR /&gt;

&lt;PRE&gt;RESOL 16&lt;/PRE&gt;

This will set the resolution of curves to 16, resulting in much less polygons.</description>
      <pubDate>Thu, 13 Dec 2012 16:44:19 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215862#M117253</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2012-12-13T16:44:19Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215863#M117254</link>
      <description>&lt;BLOCKQUOTE&gt;laszlonagy wrote:&lt;BR /&gt;If the polygon count is high then maybe the GDL script should be modified.&lt;BR /&gt;
Resolution of curves is 36 by default, which means a simple cylindrical shape is at least 36 polygons, a simple shere is 1296 (36x36) polygons.&lt;BR /&gt;
&lt;BR /&gt;
You can place a command at the beginning of the 3D Script, for example setting the resultion to 16 (which means a full circle will be made up of 16 segments):&lt;BR /&gt;

&lt;PRE&gt;RESOL 16&lt;/PRE&gt;

This will set the resolution of curves to 16, resulting in much less polygons.&lt;/BLOCKQUOTE&gt;

Laszlo:&lt;BR /&gt;
&lt;BR /&gt;
I looked at this approach (there is even a &lt;FONT color="blue"&gt;resol&lt;/FONT&gt; statement in the generated script), but the command &lt;FONT color="blue"&gt;revolvedshell&lt;/FONT&gt; ignores the &lt;FONT color="blue"&gt;resol&lt;/FONT&gt; statement, so the resolution cannot be altered this way.&lt;BR /&gt;
&lt;BR /&gt;
He could try using the Profiler goodie, which generates a 3D Script that uses the &lt;FONT color="blue"&gt;resol&lt;/FONT&gt; statement.&lt;BR /&gt;
&lt;BR /&gt;
David</description>
      <pubDate>Fri, 14 Dec 2012 13:34:16 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215863#M117254</guid>
      <dc:creator>David Maudlin</dc:creator>
      <dc:date>2012-12-14T13:34:16Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215864#M117255</link>
      <description>I am supposing that it must be possible in GDL to control this resolution.&lt;BR /&gt;
So maybe it is controlled by the &lt;FONT color="#0009FF"&gt;TOLER &lt;/FONT&gt;command, which is the equivalent of the &lt;FONT color="#0000FF"&gt;Deviation from Curves&lt;/FONT&gt; setting of the Magic Wand Settings Dialog.&lt;BR /&gt;
Or the third possibility is the &lt;FONT color="#1200FF"&gt;RADIUS &lt;/FONT&gt;command.&lt;BR /&gt;
These three are the ones used to control the resolution of curved surfaces and Arcs in GDL.</description>
      <pubDate>Fri, 14 Dec 2012 13:51:01 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215864#M117255</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2012-12-14T13:51:01Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215865#M117256</link>
      <description>I checked on the polycount....one baluster has 4,230 polygons made with the shell command.   No wonder it takes a long time to rebuild. &lt;BR /&gt;
The level of detail is set to "off" although I'm not sure what it means or what effect it has on the rebuild.&lt;BR /&gt;
&lt;BR /&gt;
Also tried using the profiler which is a AC 16 command.   There is no profiler in the goodies download for AC 16, so am not sure what you are referring to.&lt;BR /&gt;
&lt;BR /&gt;
I gather from your responses that there is no way to create the baluster without all the polygons.... no way to simplify it?  &lt;BR /&gt;
&lt;BR /&gt;
See the attached jpeg for the profile I am attempting.  &lt;BR /&gt;
&lt;BR /&gt;
Any other suggestions?     What about making a morph out of it.....would that help?  &lt;BR /&gt;
&lt;BR /&gt;
Thanks.</description>
      <pubDate>Fri, 14 Dec 2012 15:49:57 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215865#M117256</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-14T15:49:57Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215866#M117257</link>
      <description>To clarify a bit.....tried using the Profiler....but was not able to figure out a way to create it using that tool.   Am assuming it has to be done in plan, right?&lt;BR /&gt;
&lt;BR /&gt;
Tom</description>
      <pubDate>Fri, 14 Dec 2012 15:53:22 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215866#M117257</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-14T15:53:22Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215867#M117258</link>
      <description>Can you upload one of the resulting GSM files in a ZIP so we may look at it?</description>
      <pubDate>Fri, 14 Dec 2012 16:07:14 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215867#M117258</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2012-12-14T16:07:14Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215868#M117259</link>
      <description>See attached GSM.   I appreciate your help.  &lt;BR /&gt;
&lt;BR /&gt;
Tom</description>
      <pubDate>Fri, 14 Dec 2012 16:25:07 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215868#M117259</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-14T16:25:07Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215869#M117260</link>
      <description>here it is.   Hey....I can't upload a .gsm file.    How can I get it to you.</description>
      <pubDate>Fri, 14 Dec 2012 16:26:48 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215869#M117260</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-14T16:26:48Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215870#M117261</link>
      <description>ZIP it and upload the ZIP.</description>
      <pubDate>Fri, 14 Dec 2012 16:28:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215870#M117261</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2012-12-14T16:28:47Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215871#M117262</link>
      <description>Zip file attached</description>
      <pubDate>Fri, 14 Dec 2012 16:39:04 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215871#M117262</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-14T16:39:04Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215872#M117263</link>
      <description>I checked the script.&lt;BR /&gt;
Actually, there are two versions of the REVOLVEDSHELL command. The first will do it with the resolution of 36 so it will give you this many polygons.&lt;BR /&gt;
When you save it as GSM it is saved with this GDL command.&lt;BR /&gt;
The other GDL command is REVOLVESHELLANGULAR and has two more parameters. In that version you can specify a resolution. I added this option so it will basically create a 16-segment vesrion of the balustrade. The number of polygons will be cut in half but the segments will be visible, so I dont know if that is a good solution, and also it does not reduce the polygon count that much (only 50%, not 90%, which would really be significant).&lt;BR /&gt;
So I don't know what else could be done about this.</description>
      <pubDate>Fri, 14 Dec 2012 17:13:06 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215872#M117263</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2012-12-14T17:13:06Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215873#M117264</link>
      <description>Why not draw it as a complex profile, then simply use the wall tool set to curved, with the center point and radius selected?  I would assume it would be much faster than dealing with all those polygons.&lt;BR /&gt;
Foster</description>
      <pubDate>Fri, 14 Dec 2012 18:34:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215873#M117264</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-12-14T18:34:27Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215874#M117265</link>
      <description>Hey John:&lt;BR /&gt;
&lt;BR /&gt;
Good idea on the complex profile and curved wall.   I tried it.....polygon count is down to 802, which is an improvement over Lazlo's revision as well.&lt;BR /&gt;
&lt;BR /&gt;
That's why I like the forum.....large group with different ways to do things.   &lt;BR /&gt;
&lt;BR /&gt;
Thanks again.  &lt;BR /&gt;
&lt;BR /&gt;
Tom</description>
      <pubDate>Fri, 14 Dec 2012 19:19:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215874#M117265</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-14T19:19:58Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215875#M117266</link>
      <description>Tom,&lt;BR /&gt;
&lt;BR /&gt;
Glad that it worked out for you!  I wasn't entirely sure that the poly count would be less than Lazlo's, but am pleased to hear that it worked out.  And I agree, this forum is a great resource.&lt;BR /&gt;
&lt;BR /&gt;
Best,&lt;BR /&gt;
John</description>
      <pubDate>Fri, 14 Dec 2012 19:52:31 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215875#M117266</guid>
      <dc:creator>Anonymous</dc:creator>
      <dc:date>2012-12-14T19:52:31Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215876#M117267</link>
      <description>&lt;BLOCKQUOTE&gt;Tom wrote:&lt;BR /&gt;To clarify a bit.....tried using the Profiler....but was not able to figure out a way to create it using that tool.   Am assuming it has to be done in plan, right?&lt;/BLOCKQUOTE&gt;

I am attaching a pdf file of the Profiler instructions.&lt;BR /&gt;
&lt;BR /&gt;
Objects created with Profiler will use the &lt;FONT color="blue"&gt;RESOL&lt;/FONT&gt; statement (it is near the top of the automatically generated 3D Script), so this is another way to reduce the polygon count. The RESOL could be made into a parameter, so the objects' polygon count could be easily user controlled to get the best appearance vs. speed.&lt;BR /&gt;
&lt;BR /&gt;
David</description>
      <pubDate>Sat, 15 Dec 2012 13:06:18 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215876#M117267</guid>
      <dc:creator>David Maudlin</dc:creator>
      <dc:date>2012-12-15T13:06:18Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215877#M117268</link>
      <description>Will try this method also......will let you know the polygon count FYI.</description>
      <pubDate>Sat, 15 Dec 2012 15:51:13 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215877#M117268</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-15T15:51:13Z</dc:date>
    </item>
    <item>
      <title>Re: multiple Shells = slow rebuild</title>
      <link>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215878#M117269</link>
      <description>revolved profiler method give an object with polygon count over 5000.  Curved wall method with profiler gives least polygon count.</description>
      <pubDate>Sat, 15 Dec 2012 16:46:27 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/multiple-Shells-slow-rebuild/m-p/215878#M117269</guid>
      <dc:creator>Tom Krowka</dc:creator>
      <dc:date>2012-12-15T16:46:27Z</dc:date>
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