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    <title>topic Re: the evil triangular void in the corner of my house in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216385#M117551</link>
    <description>JB,&lt;BR /&gt;
&lt;BR /&gt;
I totally agree. The 2 stacked walls is a great solution, if you're okay with cutting all your walls vertically. I've definitely used this solution too. But it can result in way more walls than you want to manage.</description>
    <pubDate>Wed, 11 Jan 2012 20:29:49 GMT</pubDate>
    <dc:creator>JaredBanks</dc:creator>
    <dc:date>2012-01-11T20:29:49Z</dc:date>
    <item>
      <title>the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216382#M117548</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I created an "L" shaped wall (in elevation) by inserting a node at the bottom and stretching the height up on the pet palette.  Now, in plan the corner doesn't fill properly.  First, is the the correct way to make an irregular shape in a wall, and second how do I make the corner look normal?&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/72862iF43F15AE73315B8E/image-size/large?v=v2&amp;amp;px=999" border="0" alt="corner1.png" title="corner1.png" /&gt;</description>
      <pubDate>Wed, 11 Jan 2012 15:54:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216382#M117548</guid>
      <dc:creator>Dave Brach</dc:creator>
      <dc:date>2012-01-11T15:54:37Z</dc:date>
    </item>
    <item>
      <title>Re: the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216383#M117549</link>
      <description>This can be resolved with putting the higher walls on  a different layer with a different layer intersection group.&lt;BR /&gt;
&lt;BR /&gt;
I talk about that concept in these blog posts:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.shoegnome.com/tag/layer-intersection-groups/" target="_blank"&gt;http://www.shoegnome.com/tag/layer-intersection-groups/&lt;/A&gt;&lt;BR /&gt;
&lt;BR /&gt;
And while you're learning about that, you might as well read about wall priority numbers:&lt;BR /&gt;
&lt;BR /&gt;
&lt;A href="http://www.onland.info/archives/2009/11/composite_wall_priorities.php" target="_blank"&gt;&lt;LINK_TEXT text="http://www.onland.info/archives/2009/11 ... rities.php"&gt;http://www.onland.info/archives/2009/11/composite_wall_priorities.php&lt;/LINK_TEXT&gt;&lt;/A&gt;</description>
      <pubDate>Wed, 11 Jan 2012 17:08:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216383#M117549</guid>
      <dc:creator>JaredBanks</dc:creator>
      <dc:date>2012-01-11T17:08:30Z</dc:date>
    </item>
    <item>
      <title>Re: the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216384#M117550</link>
      <description>I've made roughly the same thing before without using wall priorities.&lt;BR /&gt;
Just make the the gable end wall out of two walls: first a lower one (let's say 8' tall, or whatever your soffit height is at the flat soffit) and then an upper wall to fill in the gable (probably you'll put it on the next story up). Then make the surrounding walls on the main floor also 8' tall.&lt;BR /&gt;
Let's say your top plate is at 12' height. At the upper story, stack a 4' tall wall above the 8 footers to make up the difference.&lt;BR /&gt;
&lt;BR /&gt;
Make any sense? I'll attach a screenshot from the 3D window showing the lines between walls (these clean up when you render).&lt;BR /&gt;
&lt;BR /&gt;
Of course, you might prefer for the lowest walls to simply be 12' tall or whatever, in which case you'd need Jared's methods.&lt;BR /&gt;
&lt;BR /&gt;
cheers,&lt;BR /&gt;
JB&lt;BR /&gt;&lt;IMG src="https://community.graphisoft.com/t5/image/serverpage/image-id/18940iC5A189CCAAF53D38/image-size/large?v=v2&amp;amp;px=999" border="0" alt="corner void.jpg" title="corner void.jpg" /&gt;</description>
      <pubDate>Wed, 11 Jan 2012 19:57:03 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216384#M117550</guid>
      <dc:creator>jbArch</dc:creator>
      <dc:date>2012-01-11T19:57:03Z</dc:date>
    </item>
    <item>
      <title>Re: the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216385#M117551</link>
      <description>JB,&lt;BR /&gt;
&lt;BR /&gt;
I totally agree. The 2 stacked walls is a great solution, if you're okay with cutting all your walls vertically. I've definitely used this solution too. But it can result in way more walls than you want to manage.</description>
      <pubDate>Wed, 11 Jan 2012 20:29:49 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216385#M117551</guid>
      <dc:creator>JaredBanks</dc:creator>
      <dc:date>2012-01-11T20:29:49Z</dc:date>
    </item>
    <item>
      <title>Re: the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216386#M117552</link>
      <description>It is also possible to do it by having the two intersecting walls at the corner and placing an empty door opening into each the size of the "intended hole".&lt;BR /&gt;
This will make the lower parts of the walls at the corner disappear, work with one Wall each and give a correct 2D result.</description>
      <pubDate>Thu, 12 Jan 2012 21:25:54 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216386#M117552</guid>
      <dc:creator>Laszlo Nagy</dc:creator>
      <dc:date>2012-01-12T21:25:54Z</dc:date>
    </item>
    <item>
      <title>Re: the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216387#M117553</link>
      <description>Good point! Or empty windows will work as well. Funny I forgot to mention that since I used that trick on the project I'm working on right now...</description>
      <pubDate>Fri, 13 Jan 2012 15:27:12 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216387#M117553</guid>
      <dc:creator>JaredBanks</dc:creator>
      <dc:date>2012-01-13T15:27:12Z</dc:date>
    </item>
    <item>
      <title>Re: the evil triangular void in the corner of my house</title>
      <link>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216388#M117554</link>
      <description>Thanks for all your help.</description>
      <pubDate>Sun, 15 Jan 2012 15:59:50 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/the-evil-triangular-void-in-the-corner-of-my-house/m-p/216388#M117554</guid>
      <dc:creator>Dave Brach</dc:creator>
      <dc:date>2012-01-15T15:59:50Z</dc:date>
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