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    <title>topic Re: Windows - Brick Rowlock Material/Surface - Please Help! in Modeling</title>
    <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238443#M127152</link>
    <description>Thanks for the info, but how do I do this? The texture bitmaps seem so deeply embedded in the file structure, then inside an .icf file. I would have already done it if I could have figured out where to do it. It shouldn't be this hard. Do you have one you will share? Thanks.</description>
    <pubDate>Sat, 28 Nov 2015 16:07:37 GMT</pubDate>
    <dc:creator>Billy Earnest</dc:creator>
    <dc:date>2015-11-28T16:07:37Z</dc:date>
    <item>
      <title>Windows - Brick Rowlock Material/Surface - Please Help!</title>
      <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238441#M127150</link>
      <description>&lt;DIV class="actalk-migrated-content"&gt;&lt;T&gt;I am trying to use the brick sills that are included in the "Window" function.&lt;BR /&gt;
The materials won't cooperate. See the image. The on on the left is 04 Stack Bond, the middle is 04 Soldier Bond (which is what I would have thought would work), &amp;amp; the right is my own version of Soldier which is rotated 90 degrees. simply need to lose the horizontal joints there. I've tried everything I can think of, &amp;amp; it's driving me crazy to not be able to do this very basic thing.&lt;BR /&gt;
Does anyone have a solution or trick for me? A new bitmap perhaps? My next thought is to copy/modify the bitmap for the texture, but those seem to be buried in seven layers of hell. Does someone have one they can send me?&lt;BR /&gt;
Any help is much appreciated.&lt;BR /&gt;
Billy Earnest&lt;BR /&gt;
ArchiCAD 18 Mac&lt;/T&gt;&lt;/DIV&gt;&lt;BR /&gt;&lt;IMG src="http://community.graphisoft.com/t5/image/serverpage/image-id/73345i8F470AECFDC90622/image-size/large?v=v2&amp;amp;px=999" border="0" alt="ArchiCADIssue0BrickRowlock20151127.png" title="ArchiCADIssue0BrickRowlock20151127.png" /&gt;</description>
      <pubDate>Fri, 26 May 2023 12:18:51 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238441#M127150</guid>
      <dc:creator>Billy Earnest</dc:creator>
      <dc:date>2023-05-26T12:18:51Z</dc:date>
    </item>
    <item>
      <title>Re: Windows - Brick Rowlock Material/Surface - Please Help!</title>
      <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238442#M127151</link>
      <description>Unfortunately texture mapping is not possible with objects (GS, please let it be possible in the near future!).&lt;BR /&gt;
The only workaround is to have a new texture of bricks made of only vertical joints.</description>
      <pubDate>Sat, 28 Nov 2015 07:30:58 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238442#M127151</guid>
      <dc:creator>alemanda</dc:creator>
      <dc:date>2015-11-28T07:30:58Z</dc:date>
    </item>
    <item>
      <title>Re: Windows - Brick Rowlock Material/Surface - Please Help!</title>
      <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238443#M127152</link>
      <description>Thanks for the info, but how do I do this? The texture bitmaps seem so deeply embedded in the file structure, then inside an .icf file. I would have already done it if I could have figured out where to do it. It shouldn't be this hard. Do you have one you will share? Thanks.</description>
      <pubDate>Sat, 28 Nov 2015 16:07:37 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238443#M127152</guid>
      <dc:creator>Billy Earnest</dc:creator>
      <dc:date>2015-11-28T16:07:37Z</dc:date>
    </item>
    <item>
      <title>Re: Windows - Brick Rowlock Material/Surface - Please Help!</title>
      <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238444#M127153</link>
      <description>You can extract .lcf library file into folder, work on the selected texture with a photo editor and load into library again.</description>
      <pubDate>Sat, 28 Nov 2015 16:20:52 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238444#M127153</guid>
      <dc:creator>alemanda</dc:creator>
      <dc:date>2015-11-28T16:20:52Z</dc:date>
    </item>
    <item>
      <title>Re: Windows - Brick Rowlock Material/Surface - Please Help!</title>
      <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238445#M127154</link>
      <description>I assumed as much, just haven't figured that out yet. Seems like a whole lot of trouble for something very basis. Thanks.</description>
      <pubDate>Sat, 28 Nov 2015 16:31:30 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238445#M127154</guid>
      <dc:creator>Billy Earnest</dc:creator>
      <dc:date>2015-11-28T16:31:30Z</dc:date>
    </item>
    <item>
      <title>Re: Windows - Brick Rowlock Material/Surface - Please Help!</title>
      <link>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238446#M127155</link>
      <description>Yes. AC is a great software. The greatest. Unfortunately sometime some operations result a little bit complicated.&lt;BR /&gt;
I think many library parts Would need a revision in order to avoid this "simple" problems that make us lose precious time.</description>
      <pubDate>Sat, 28 Nov 2015 16:36:47 GMT</pubDate>
      <guid>https://community.graphisoft.com/t5/Modeling/Windows-Brick-Rowlock-Material-Surface-Please-Help/m-p/238446#M127155</guid>
      <dc:creator>alemanda</dc:creator>
      <dc:date>2015-11-28T16:36:47Z</dc:date>
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